World Grand Prix
From Sega Retro
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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World Grand Prix, known as The Circuit (ザ・サーキット) in Japan, is a racing game developed and published by Sega for the Sega Master System. It is effectively an updated version of the SG-1000 and MSX game GP World, sharing many of the same ideas and features (including a track editor).
Contents
Gameplay
World Grand Prix is a racing game inspired by Formula One and reminiscent of Namco's 1982 arcade game Pole Position. The player drives an open-wheel race car as quickly as possible while navigating through turns and other vehicles on the road. The game contains 12 races, each consisting only of a single lap. Though other competitors appear on the track, the game does not keep track of the player's position during the race; instead, the player's position is determined based on the time taken to complete the race, and the other cars primarily act as obstacles. The player must finish sixth or better in each race to continue. There are three difficulty levels, which affects the number of other racers that appear.
The car steers with and . It accelerates with and brakes with . The car is equipped with a two-speed transmission that upshifts (into high) with and downshifts (into low) with .
Driving off the track (including onto the rumble strips on the perimeter of the road) slows the car. Hitting a roadside obstacle or another racer destroys the car. It is restored back to the race, but the player loses time.
Parts shop
Points are awarded depending on the player's placement at the end of each race:
Placement | Points awarded |
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1st | 200 |
2nd | 100 |
3rd | 80 |
4th | 40 |
5th | 20 |
6th | 10 |
Races can be run multiple times to accumulate more points. If the player has at least 100 points, parts can be purchased in exchange for points won after a race.
Upgrade | Points cost | Effect |
---|---|---|
Accelerator | 100 | Increases acceleration. |
Handling | 150 | Improves turning. |
Engine | 200 | Increases top speed. |
Multiple upgrades can be equipped at once. The parts obtained are only used for the next race and must be purchased again to use on another race.
Courses
While the game is not paired with any official racing licenses, all of the pre-made tracks resemble circuits seen in the 1976 Formula One season. Names or locations for the circuits are never shown, though often the backgrounds can give further clues (for example, the British circuit, Brands Hatch features Big Ben and the UK Houses of Parliament in the background).
The Japanese cover art, however, seemingly depicts the 1985 season, with Nelson Piquet's Brabham BT54 (7) in front of Alain Prost's McLaren MP4/2B (1).
1 Course | |
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Based on the Japanese Grand Prix. | |
2 Course | |
Based on the Dutch Grand Prix. | |
3 Course | |
Based on the French Grand Prix. | |
4 Course | |
Based on the Canadian Grand Prix. | |
5 Course | |
Based on the South African Grand Prix | |
6 Course | |
Based on the Austrian Grand Prix. | |
7 Course | |
Based on the United States Grand Prix. | |
8 Course | |
9 Course | |
Based on the Swedish Grand Prix. | |
10 Course | |
Based on the United States Grand Prix West. | |
11 Course | |
Based on the British Grand Prix. | |
12 Course | |
Based on the Monaco Grand Prix. |
Track editor
The game includes a track editor. The segments that can be used for the current section of track are shown below the track. A segment can be selected with or , then placed with . The current section of track can be deleted with . The track must fit inside the white area of the screen. The track can overlap itself (though this overlap is not shown when racing).
Once a complete circuit has been made, the track can be raced. There is no parts selection when racing on a custom circuit, and there is no way to save a track.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | World Grand Prix | World Grand Prix |
English (US) | World Grand Prix | World Grand Prix |
Japanese | ザ・サーキット | The Circuit |
Magazine articles
- Main article: World Grand Prix/Magazine articles.
Promotional material
also published in:
- Popular Computing Weekly (UK) #7.10: "Vol. 7 No. 10" (1988-03-10)[6]
also published in:
- Guida Video Giochi (IT) #8: "Febbraio 1990" (1990-xx-xx)[7]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 12 reviews |
Master System, BX† |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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128kB | Cartridge (EU) | |||||||||||
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128kB | Cartridge (JP) | |||||||||||
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128kB | Cartridge (US) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ Computer Entertainer, "November 1986" (US; 1986-11-xx), page 14
- ↑ 3.0 3.1 3.2 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
- ↑ File:SMSGameCatalog1EU.pdf, page 2
- ↑ The Mastertronic Catalogue (UK; 1988), page 2
- ↑ Popular Computing Weekly, "Vol. 7 No. 10" (UK; 1988-03-10), page 48
- ↑ Guida Video Giochi, "Febbraio 1990" (IT; 1990-xx-xx), page 2
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 76
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 112
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 63
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 36
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 146
- ↑ Computer & Video Games, "September 1987" (UK; 1987-08-15), page 77
- ↑ Computer & Video Games, "March 1988" (UK; 1988-02-15), page 120
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- ↑ S: The Sega Magazine, "July 1990" (UK; 1990-06-07), page 13
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 98
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