Double Hawk
From Sega Retro
Double Hawk | ||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sanritsu, Opera House | ||||||||||||||||||||||||||||||
Genre: Shooting[1] | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Double Hawk is a third-person shooting game for the Sega Master System.
Contents
Story
In the early 1990s, a group of international terrorists is terrorizing innocent people worldwide. Two seasoned commandos, John Jackson and Jack Thomas, go into battle to eradicate the threat.
Gameplay
Double Hawk is a rail shooter game that plays similarly to the arcade game Cabal. The game is shown from a third-person perspective, with the commandos appearing on the bottom of the screen while enemies run across the top of the screen like a shooting gallery. The commandos are armed with machine guns, and players must guide their crosshairs to eliminate waves of enemies, which include foot soldiers, armored vehicles, and helicopters. Missions are divided into four scenes, and each scene is a single backdrop with no scrolling. The first three scenes of a mission end when the timer, shown as a bar in the top center of the screen, is completely emptied, and the last scene is a boss encounter. The game supports two-player cooperative play, with player one controlling John (who resembles John Rambo) and player two controlling Jack.
Each commando can move along the bottom of the screen with and , which also moves the crosshair relative to the commando. The crosshair can be moved independently of the commando by moving the D-Pad while holding . Commandos can collect hand bombs (grenades), which are aimed using the same crosshairs and thrown with . Bombs do more damage, and they especially effective against vehicles.
The player loses a life when the commando is shot by an enemy. In two-player games, if a commando is shot when the player has no extra lives left, the player uses the other player's lives. The game ends if both players run out of lives but can be continued from the beginning of the current mission (with the score reset).
Items
Items are sometimes dropped by enemies and can be collected by moving over them.
Missions
From the Jungle to the Prairie | |
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Battling in the Wasteland | |
At the Edge of the Village | |
Desperate Struggle at the Seashore | |
Final Showdown at the Mountain | |
Production credits
Names with a * are Opera House staff.
Magazine articles
- Main article: Double Hawk/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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57 | |
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Based on 6 reviews |
Master System, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
- ↑ File:DoubleHawk SMS EU Box NoR.jpg
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ 3.0 3.1 Sega Power, "February 1991" (UK; 1991-01-03), page 12
- ↑ File:Double Hawk SMS credits.pdf
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Micromanía (segunda época), "Noviembre 1990" (ES; 1990-1x-xx), page 58
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 47
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
Double Hawk | |
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Main page | Hidden content | Magazine articles | Reception |
- 1-2 player games
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