Capcom Generation: Dai 4 Shuu Kokou no Eiyuu
From Sega Retro
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Capcom Generation: Dai 4 Shuu Kokou no Eiyuu | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware | ||||||||||
Game total: 3 | ||||||||||
Sound driver: SCSP/CD-DA (64 tracks) | ||||||||||
Peripherals supported: 6Player | ||||||||||
Genre: Compilation, Shooting[1][2] | ||||||||||
Number of players: 1-3 | ||||||||||
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Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.
The fourth volume features three arcade top-down shooters.
Contents
Games included
- Commando (Senjou no Ookami; 戦場の狼)
- Mercs (Senjou no Ookami II; 戦場の狼II)
- Gun.Smoke (ガンスモーク)
Every game has a "Collection" with artwork (including promotional art and sprites), information, and a music player. Options and high scores can be saved to the Saturn's internal memory.
Gameplay
Commando
The game is an overhead run-and-gun where the player takes control of a soldier named Super Joe. At the beginning of the game, he is dropped into a jungle via helicopter. There are several stages, and Joe must fight his way to the top of each stage by fighting an assault of enemy soldiers, dodging their bullets and grenades as they pour in continuously. At the end of each stage, Joe fights waves of soldiers streaming from a gate or fortress. Shooting their commanding officer, who immediately runs away, awards bonus points. Along the way, the player can also free prisoners of war for bonus points as they are transported across the screen by the enemy. There is a two-player mode where players alternate turns, but there is no simultaneous play.
Super Joe moves in any direction using the D-Pad. The screen scrolls up as Joe moves further, but it does not scroll back down, so the player cannot backtrack. He is armed with an assault rifle with unlimited ammunition and a limited supply of hand grenades. Joe fires his gun with or , which can be aimed in any of the eight directions that he faces. His gun has limited range and shoots halfway up the length of the screen. He throws grenades with . Grenades are only thrown upwards, towards the top of the screen, regardless of which direction Joe is facing. They are tossed the same distance as his maximum rifle range. While they cannot hit anything along the way, they can be thrown to clear obstacles (such as over sandbags), and the explosion can kill multiple enemies at once.
Joe is killed in one hit from an enemy or if he falls into water. He restarts from a checkpoint if he dies. Extra lives are given at 10,000 points, then every 50,000 points after that. The game ends if the player runs out of lives.
There are two difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
Items
Gives 1 grenade to Super Joe. | |
Gives 3 grenades to Super Joe. |
Stages
First tour
Stage 1 | |
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Stage 2 | |
Stage 3 | |
Stage 4 | |
Second tour
After completing the fourth stage, the game proceeds to more difficult versions of the same four stages. After completing these stages, the game loops again from the beginning with the normal versions of the stages.
Stage 1 | |
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Stage 2 | |
Stage 3 | |
Stage 4 | |
Mercs
The game is another overhead run-and-gun and the sequel to Commando. It can be played by up to three players simultaneously. Players can join the game by pressing START on a second or third control pad (using a 6Player for three-player games). The players control members of an elite mercenary squad known as "Wolf Force," who must rescue a former President from rebels in the fictional African country of Zutula. The game has six levels, with a boss at the end of every one, plus a final level where the Mercs must rescue the President from a Hercules Transport before it escapes.
The Merc moves in any direction using the D-Pad. The screen scrolls up as the Merc moves further, but it does not scroll back down, so the player cannot backtrack. The Merc shoots his primary weapon with or . The Merc is initially equipped with an assault rifle but can switch weapons by collecting weapon pick-ups. Each Merc has a limited supply of Mega Crush Bombs that can be detonated with , which kills all on-screen enemies (or greatly damages a boss). Mega Crush Bombs can be replenished by finding bomb pick-ups. In some stages, the Mercs can commandeer vehicles or gun turrets.
Each Merc has a vitality gauge that gradually depletes as they take damage from enemies. Some obstacles (such as walking onto mines or being run over by a vehicle) kill the Merc instantly. There are power-ups that restore lost health or permanently extend the maximum vitality. Some vitality is restored after completing a mission. When the Merc runs out of life or if time runs out, the game ends.
There are eight difficulty levels, and the player can enable three speeds of rapid-fire (off, low, normal, or high) or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
Items
Items are found in crates.
Crate | |
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Destroy to release an item. | |
Food | |
Restores 3 units of the life gauge. | |
Medal | |
Restores part of the life gauge. | |
First Aid Box | |
Restores 16 units of the life gauge. | |
Life-Up | |
Permanently adds 4 units to capacity of the life gauge. | |
Power | |
Upgrades the weapon power level. | |
Mega Crush Bomb | |
Gives the player another Mega Crush Bomb to use. | |
Assault Rifle | |
Switches the Merc's weapon to the assault rifle, which shoots bullets in the direction that the Merc is facing. This is the starting weapon. | |
Flamethrower | |
Switches the Merc's weapon to the flamethrower, which sprays a long flame that does continuous damage and can hit multiple targets. | |
Shotgun | |
Switches the Merc's weapon to the shotgun, which shoots multiple shots in a conical shape. | |
Grenade Launcher | |
Switches the Merc's weapon to the grenade launcher, which fires high-powered grenades a short distance. |
Missions
Mission 1 | |
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Mission 2 | |
Mission 3 | |
Mission 4 | |
Mission 5 | |
Mission 6 | |
Mission 7 | |
Gun.Smoke
History
Release
This is the fourth release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were released in a bundle titled Capcom Generations in Europe (except for the German version, which omits the fourth volume).
Production credits
Mercs
- Planner: M.Akahori, N.Saito
- Chief Designer: S.Okano, A.Kume, M.Kijima
- Character Designer: H.Nishio, T.Hayashi, Y.Kakuta, H.Kisanuki, M.Nonaka, M.Kobayashi, Y.Katayama
- Sound: M.Gotoh
- Sound Programmer: Y.Sakaguchi
- Programmer: M.Akahori, T.Ohta, Y.Matsui
- Special Thanks: A.Yasuda, M.Yasuda, S.Yamashita, A.Kurihara, M.Okasaki, A.Nishituji, M.Fukumaru, K.Uchida, S.Ukai, J.Ohno, Y.Ohji, M.Kawamura, K.Kitayama, Y.Kyotani, N.Kojima, C.Kanemitsu, M.Sakurai, T.Nagato, E.Nishihara, S.Matumoto, H.Minobe, K.Yamamoto, K.Yamawaki, K.Yokota, S.Maxwell
- Presented by: Capcom
Magazine articles
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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57 | |
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Based on 5 reviews |
Technical information
References
NEC Retro has more information related to Senjou no Ookami
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- ↑ File:CapcomGeneration4 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:Mercs Saturn credits.pdf
- ↑ Dreamcast Magazine, "1998-01 (1998-11-20)" (JP; 1998-11-06), page 180
- ↑ Famitsu, "1998-11-20" (JP; 1998-11-06), page 1
- ↑ Joypad, "Janvier 1999" (FR; 199x-xx-xx), page 80
- ↑ Saturn Fan, "1998 No. 21" (JP; 1998-11-06), page 145
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
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