Virtua Fighter/Technical information

From Sega Retro

Back to: Virtua Fighter.

In comparison, Virtua Fighter was fully 3D (using 3D polygons for both the fighters and environments), the 3D fighters resembled humans (using polygons for individual limbs, fingers, eyes, ears, nose, mouth and hair). The human body had never before been rendered with such detail using polygons in a video game.[1] It also had a character physics engine, free-flowing camera system, and realistic martial arts simulation gameplay.

In the original Model 1 arcade version, each 3D character in the game is rendered with around 2000 polygons, while the ground uses more than 220 polygons.[2] Akira is rendered with 2300 polygons, while Dural uses 2600 polygons. The game thus renders at least 5420 polygons per frame, pushing at least 162,600 polygons/sec at 30 frames/sec.

Since the Saturn is capable of texture mapping and Gouraud shading, the number of polygons needed for the Saturn version is less. As a result, the Saturn version renders each character with 550 polygons, while the ground is rendered using 220 polygons, adding up to 1,300 polygons per frame for the Saturn version.[2] The Saturn version thus renders 39,000 polygons/sec at 30 frames/sec.

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32 b5de9626
MD5 901e97c9f731fbdf1f1ead0fbf58249a
SHA-1 f35754f4bfe3a53722d7a799f88face0fd13c424
4MB Cartridge (US/JP)
Sega 32X
 ?
CRC32 25aea73c
MD5 adcf6c6150d1bc3d073d3754b22ebc69
SHA-1 24b3063284a914c76d8d1f681e3ed6323b0d7d0b
4MB Cartridge (EU)
Sega 32X
CRC32 46a88625
MD5 14d0fdf6df181ec4902942975e470913
SHA-1 fbb0d96c22465abb1702499f0a8c68228dcf8fc6
4MB 1995-05-30 CD-R disc Page
Sega 32X
CRC32 8df6401c
MD5 500ab2d460721db06b6243027f6a0eab
SHA-1 28e99cc511e7c539fec66acbf5662f81528389d3
4MB 1995-06-15 CD-R disc Page
Sega 32X
CRC32 3b88f987
MD5 4a51f39e2e6fd27456cdfc18c1b1017c
SHA-1 cc6a95d10a95a91337f995a0120cb353196ce080
4MB 1995-06-30 CD-R disc Page
Sega 32X
CRC32 6a364bce
MD5 374dd57d027e06601d1193b67da8c2b2
SHA-1 c931cd60543b41e8bfb29511dcc70e4648471cbf
4MB 1995-07-17 CD-R disc Page
Sega 32X
CRC32 1c4c13f3
MD5 b969b201c236a764f125ed2e9b3a12f9
SHA-1 d26708a26a3add9e4d6083e6b9ccd48776cd4c56
4MB 1995-07-21 CD-R disc Page
Sega 32X
CRC32 d4f5484b
MD5 16c67ad8853789279178f93780aa69c3
SHA-1 4600fb1c80c968728688269dfbd9c480d4d70abe
4MB 1995-07-24 CD-R disc Page
Sega 32X
CRC32 aff4d320
MD5 f48a565aab16802c99b645f48a5cb503
SHA-1 7b881a7849320187389d4af5bd4bf8d3ee6fd796
4MB 1995-07-25 CD-R disc Page
Sega 32X
CRC32 b5de9626
MD5 901e97c9f731fbdf1f1ead0fbf58249a
SHA-1 f35754f4bfe3a53722d7a799f88face0fd13c424
4MB 1995-07-26 CD-R disc Page
Sega Saturn
CRC32
MD5
SHA-1
572,011,104 1995-03-17 CD-ROM (US) 81005 V1.000 (Bundled with Sega Saturn)
Sega Saturn
CRC32
MD5
SHA-1
571,731,216 1995-04-25 CD-ROM (EU) MK81005-50 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
571,731,216 1995-04-25 CD-ROM (EU) MK81005-50 V1.000 (Made in EU)
Sega Saturn
CRC32
MD5
SHA-1
572,046,384 1994-10-05 CD-ROM (JP) GS-9001 V1.000

Identifiers

ROM header



Saturn (NTSC-J)
Offset Contents (hexadecimal) Decoded text
00000000
00000010
00000020
00000030
00000040
00000050
00000060
00000070
00000080
00000090
000000A0
000000B0
000000C0
000000D0
000000E0
000000F0
53 45 47 41 20 53 45 47 41 53 41 54 55 52 4E 20
53 45 47 41 20 45 4E 54 45 52 50 52 49 53 45 53
47 53 2D 39 30 30 31 20 20 20 56 31 2E 30 30 30
31 39 39 34 31 30 30 35 43 44 2D 31 2F 31 20 20
4A 54 20 20 20 20 20 20 20 20 20 20 20 20 20 20
4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 80 00 00 00 00 00 00 00 00 00 00 00 00 00
06 00 30 00 00 00 00 00 00 00 00 00 00 00 00 00
SEGA SEGASATURN 
SEGA ENTERPRISES
GS-9001   V1.000
19941005CD-1/1  
JT              
J               
VIRTUA FIGHTER  
                
                
                
                
                
                
                
                
  0             


CD-ROM identifiers

Saturn, NTSC-J version

This disc needs to be checked for an abstract text file.
This disc needs to be checked for a bibliography text file.
This disc needs to be checked for a copyrights text file.

Track list

Saturn, NTSC-J version

1. Data track  
2. AM2 Logo (0:09) 
3. Stage Clear (You Won) (0:08) 
4. Stage Failed (You Lost) (0:07) 
5. Continue? - Game Over (0:18) 
6. Player Select (5:04) 
7. Jacky Bryant (5:10) 
8. Jeffry Mcwild (5:05) 
9. Sarah Bryant (5:09) 
10. Kage-Maru (5:06) 
11. Pai Chan (5:07) 
12. Wolf Hawkfield (4:55) 
13. Lau Chan (5:11) 
14. Akira Yuki (5:12) 
15. Dural (5:04) 
16. Name Entry (0:50) 
17. Rating - Average (0:09) 
18. Rating - Poor (0:09) 
19. Rating - Excellent (0:12) 
Running time: 53:05

References


Virtua Fighter

Virtua Fighter Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Region coding | Technical information


Books: Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Strategy Guide (1995) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter (1995)
Music: Virtua Fighter: Akira/Kage (1994) | Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996) | Virtua Fighter (2023)
Videos: Virtua Fighter CGMV (1994)


Sega 32X
Prototypes: 1995-05-30 | 06-15 | 06-30 | 07-17 | 07-21 | 07-24 | 07-25 | 07-26