Difference between revisions of "Baby Boom"

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m (+official genre, promo subpage)
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| date={{MD}} 1994-12{{magref|megapower|16|6}}, 1995<br>{{MCD}} 1994-12{{magref|sonictimes|0209|8}}{{magref|megapower|16|6}}
 
| date={{MD}} 1994-12{{magref|megapower|16|6}}, 1995<br>{{MCD}} 1994-12{{magref|sonictimes|0209|8}}{{magref|megapower|16|6}}
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Game Gear]]
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Game Gear]]
| genre=Action Strategy
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| genre=Puzzle{{fileref|BabyBoom_MD_ECTS94_promosheet.png}}
 
| players=1
 
| players=1
 
| status=Found, dumped
 
| status=Found, dumped
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| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
 
}}
 
}}
{{sub-stub}}'''''Baby Boom''''' is an unreleased [[Sega Mega Drive]], [[Sega Mega-CD]], and [[Sega Game Gear]] action strategy game developed by [[Foley Hi-Tech]]{{ref|https://web.archive.org/web/19970210021145/http://www.fht.com:80/david/davidresume.html}} and scheduled to be published by [[Sega]] around late 1994{{magref|megapower|16|6}}. Originally conceived by the [[Sega Girls Task Force]] as one of the earliest Sega games designed firstmost for a female-audience, concerns with the game's control scheme and entertainment value eventually led to the project's formal cancellation.
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{{sub-stub}}'''''Baby Boom''''' is an unreleased [[Sega Mega Drive]], [[Sega Mega-CD]], and [[Sega Game Gear]] action puzzle game developed by [[Foley Hi-Tech]]{{ref|https://web.archive.org/web/19970210021145/http://www.fht.com:80/david/davidresume.html}} and scheduled to be published by [[Sega]] around late 1994{{magref|megapower|16|6}}. Originally conceived by the [[Sega Girls Task Force]] as one of the earliest Sega games designed firstmost for a female-audience, concerns with the game's control scheme and entertainment value eventually led to the project's formal cancellation.
  
 
While the Mega-CD and Game Gear versions were likely undeveloped, the Mega Drive version processed a considerable amount into its production, and eventually had ROM images of its numerous prototypes discovered and dumped for preservation.{{intref|sonic:February 23, 2008 Proto Release}}
 
While the Mega-CD and Game Gear versions were likely undeveloped, the Mega Drive version processed a considerable amount into its production, and eventually had ROM images of its numerous prototypes discovered and dumped for preservation.{{intref|sonic:February 23, 2008 Proto Release}}
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==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
  
 
==ROM dump status==
 
==ROM dump status==

Revision as of 22:13, 22 January 2022

For the similarly-unreleased baby-themed Mega Drive game, see Baby's Day Out.

BabyBoom title.png

Baby Boom
System(s): Sega Mega Drive, Sega Mega-CD, Sega Game Gear
Publisher: Sega
Developer: Foley Hi-Tech[1]
Planned release date(s):
Sega Mega Drive
1994-12[2], 1995
Sega Mega-CD
1994-12[3][2]
Genre: Puzzle[4]
Number of players: 1
Status of prototype(s): Found, dumped
Sound driver: GEMS

This teeny-tiny article needs some work. You can help us by expanding it.


Baby Boom is an unreleased Sega Mega Drive, Sega Mega-CD, and Sega Game Gear action puzzle game developed by Foley Hi-Tech[1] and scheduled to be published by Sega around late 1994[2]. Originally conceived by the Sega Girls Task Force as one of the earliest Sega games designed firstmost for a female-audience, concerns with the game's control scheme and entertainment value eventually led to the project's formal cancellation.

While the Mega-CD and Game Gear versions were likely undeveloped, the Mega Drive version processed a considerable amount into its production, and eventually had ROM images of its numerous prototypes discovered and dumped for preservation.[5]

Story


New Years Eve, 1999.


The party of the century
begins without YOU...


While they revel,

YOU GET RICH!


Easy money.
A COOL MILLION.


Just to watch a couple
hundred babies.


The best part?


They are already being
monitored in an automated
romper room at the swank,
womb tomb apartment called
the Hive.


Settle in and watch the party
on TV and at first light, YOU
WILL BE RICH


The clock strikes midnight and
parties erupt all over the City


Chaos, confusion, noise, lights,
sparks. Everything is wild with
excitement.


Everything that is, except for
the computers


The computers are silent and dark
something has gone wrong. All
systems are down - All the Doors
unlock - The babies escape - All
of them.


It seems the Hive computers were
not ready for a change in the
millenium.


By the time the backup systems
kick in, the babies have crawled
all over the place and they are
causing trouble.


Everything the break comes right
out of your pocket. If they are not back to their mechanical
nannies by the time their folks
return, they will not pay you...


And you will still have to pay
for baby havoc.


Babies! EveryWhere. Too many to
carry...
Cajole em, coax em, point em in
the right direction, just get the
back to their cribs


Easy Money?


In a pig's eye.


Happy New Year!

In-game introduction[6]

Gameplay

Players use a mechanical arm to keep the wandering babies out of potential danger.

Baby Boom puts players in control of a ceiling-mounted mechanical arm which can swing all around the playfield, challenging them to pick up and safely corral a large group of babies as they unpredictably wander about the numerous stages. Sometimes the babies appear in circular baby walkers, or wearing distinctive clothing like baseball caps, and overall boast a surprising variety of appearances.

There is also a diaper changing minigame.

Stages

Notavailable.svg

Notavailable.svg

The Lobby
"Collect the babies
Easy enough!"

Notavailable.svg

Notavailable.svg

Bonus Stage 1
"Keep the babies
away from walls
for some $$$"

Notavailable.svg

Notavailable.svg

Electronic Suite
"Collect the babies
Easy enough!"

Notavailable.svg

Notavailable.svg

Bonus Stage 2
"Change the diapers
as fast as you can"

Notavailable.svg

Notavailable.svg

Music Store
"Collect the babies
Easy enough!"

Notavailable.svg

Notavailable.svg

Bonus Stage 3
"Keep the babies
away from walls
for some $$$"

History

Baby Boom was first announced at Sega Gamer's Day 1994 as an action game for the Sega Mega Drive, Sega Mega-CD and Sega Game Gear.

Development

Baby Boom was first conceived sometime in early 1993 as part of Sega of America's push in specifically developing games which would be more approachable to young girls than Sega's standard lineup - the Sega Girls Task Force. Headed by executives Michealene Cristini Risley and Pamela Kelly, the team set out to create a series of games which could be enjoyed by all genders, but also specifically marketed to female gamers.


It wasn’t fun [to control the game] with the D-pad.

— Designer Ed Annunziata on Baby Boom's cancellation.[7]


Physical scans

Mega Drive, US (prototype)
BabyBoom MD US front.png
Cover

Magazine articles

Main article: Baby Boom/Magazine articles.

Promotional material

Main article: Baby Boom/Promotional material.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 bd697054
MD5 2dc49f8d7f371cdc003a296f379907a0
SHA-1 7baa515001aff4fa93c871189c891e5bd2eaab11
2MB 1994-08-11 CD-R archive Download.svg (514 kB) (info) Page
Sega Mega Drive
 ?
CRC32 6e0cf48d
MD5 5d768a29192443b67e21c01d03aee1d9
SHA-1 22c8e6ac65de990a3f30aedf777f7336f7791e66
2MB 1994-06-06 CD-R archive Download.svg (210 kB) (info) Page
Sega Mega Drive
 ?
CRC32 c0d97f6f
MD5 3e5176ccdd2849fc2cd28d7a14978eee
SHA-1 24b5a84fb68b89a5ac4e7a9e85af95880067fc5f
2MB 1994-07-11 CD-R archive Download.svg (209 kB) (info) Page

External links

References