Difference between revisions of "Border Down"
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{{Bob | {{Bob | ||
| bobscreen=BorderDown title.png | | bobscreen=BorderDown title.png | ||
− | | publisher={{ | + | | publisher={{company|[[Sega]]|system=NAOMIGD}} |
+ | {{company|[[G.rev]]|system=DC}} | ||
| developer=[[G.rev]] | | developer=[[G.rev]] | ||
| system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]] | | system=[[Sega NAOMI GD-ROM]], [[Sega Dreamcast]] | ||
| sounddriver= | | sounddriver= | ||
− | | peripherals={{DC}}[[Dreamcast | + | | peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast VGA Box]], [[Visual Memory Unit]] |
| players=1-2 | | players=1-2 | ||
− | | genre= | + | | genre=Strategic Side-Scroll Shooting/Senryaku-kei Yoko Scroll Shooting (戦略系横スクロールシューティング){{fileref|BorderDown DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20081029054547/http://sega.jp/dc/030902/}}, Shooting{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab02}} |
| releases={{releasesArcade | | releases={{releasesArcade | ||
− | | | + | | naomigd_date_jp=2003 |
− | | | + | | naomigd_code_jp=GDL-0023 |
}} | }} | ||
{{releasesDC | {{releasesDC | ||
− | | dc_date_jp=2003-09-25 | + | | dc_date_jp=2003-09-25{{ref|https://web.archive.org/web/20081029054547/http://sega.jp/dc/030902/}} |
| dc_code_jp=T-46703M | | dc_code_jp=T-46703M | ||
− | | dc_rrp_jp=6, | + | | dc_rrp_jp=6,800e{{ref|https://web.archive.org/web/20081029054547/http://sega.jp/dc/030902/}} |
− | | dc_date_jp_1=2003-09-25 | + | | dc_rating_jp=all |
+ | | dc_date_jp_1=2003-09-25{{ref|https://web.archive.org/web/20081029054547/http://sega.jp/dc/030902/}} | ||
| dc_code_jp_1=T-46702M | | dc_code_jp_1=T-46702M | ||
− | | dc_rrp_jp_1=8, | + | | dc_rrp_jp_1=8,800e{{ref|https://web.archive.org/web/20081029054547/http://sega.jp/dc/030902/}} |
| dc_type_jp_1=Genteiban | | dc_type_jp_1=Genteiban | ||
+ | | dc_rating_jp_1=all | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx}} |
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' (ボーダーダウン) is a [[Sega NAOMI GD-ROM]] horizontal shoot-'em-up game developed by [[G.rev]], released in 2003. It was ported to the [[Sega Dreamcast]] in the same year, with both a standard and Limited Edition released. |
− | Border Down is a pseudo sequel to [[Taito]]'s [[Metal Black]]. The games share certain enemy designs, story elements, gameplay mechanics and staff members. | + | ''Border Down'' is a pseudo sequel to [[Taito]]'s ''[[Metal Black]]''. The games share certain enemy designs, story elements, gameplay mechanics and staff members. |
The Dreamcast version features both original and remixed layouts for each stage. The remixed stages also offer a new soundtrack. | The Dreamcast version features both original and remixed layouts for each stage. The remixed stages also offer a new soundtrack. | ||
Line 32: | Line 35: | ||
By default, holding {{A}} shoots straight, tapping {{A}} creates a homing shot, {{X}} changes movement speed and {{B}} fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. | By default, holding {{A}} shoots straight, tapping {{A}} creates a homing shot, {{X}} changes movement speed and {{B}} fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. | ||
Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime. | Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime. | ||
+ | |||
+ | ==History== | ||
+ | ===Release=== | ||
+ | The game received a reprint on January 17th, 2008.{{ref|https://web.archive.org/web/20071229124232/https://www.famitsu.com/game/news/1212848_1124.html}} | ||
==Production credits== | ==Production credits== | ||
Line 45: | Line 52: | ||
*'''Character Design:''' Kadotukasa | *'''Character Design:''' Kadotukasa | ||
*'''English Translation:''' Yuko Shirahashi | *'''English Translation:''' Yuko Shirahashi | ||
− | *'''Special Thanks:''' [[Kenji Sasaki]] ([[Sega Rosso]]), [[Jun Taniguchi]] ([[Sega Rosso]]), Takashi Hiraro ([[Sega Rosso]]), [[Kaoru Uno]] ([[Sega]]), Toshiaki Yuasa ([[Sega]]), Shinji Hosoe, Norihiro Furukawa | + | *'''Special Thanks:''' [[Kenji Sasaki]] ([[Sega Rosso]]), [[Jun Taniguchi]] ([[Sega Rosso]]), [[Takashi Hiraro]] ([[Sega Rosso]]), [[Kaoru Uno]] ([[Sega]]), [[Toshiaki Yuasa]] ([[Sega]]), Shinji Hosoe, Norihiro Furukawa |
*'''Presented by:''' [[G.rev]] | *'''Presented by:''' [[G.rev]] | ||
− | |source=In-game credits | + | | source=In-game credits |
− | |console=DC | + | | console=DC |
}} | }} | ||
}} | }} | ||
Line 57: | Line 64: | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{gitem|BorderDown DC JP Flyer.pdf|page=1 | + | |{{gitem|BorderDown DC JP Flyer.pdf|page=1|Dreamcast flyer}} |
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
===NAOMI version=== | ===NAOMI version=== | ||
+ | {{ScanArcade | ||
+ | | console=NAOMI GD-ROM | ||
+ | | region=JP | ||
+ | | disc=BorderDown NAOMIGD JP Disc.jpg | ||
+ | }} | ||
+ | |||
===Dreamcast version=== | ===Dreamcast version=== | ||
+ | {{ratings|DC}} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 79: | Line 93: | ||
| disc= | | disc= | ||
| booklet=BorderDown DC JP booklet.pdf | | booklet=BorderDown DC JP booklet.pdf | ||
+ | | spinecard=BorderDown DC JP Spinecard LE.jpg | ||
| item1name=Audio CD | | item1name=Audio CD | ||
| item1=BorderDown DC JP audiodisc.png | | item1=BorderDown DC JP audiodisc.png | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=1,196,692,896|date=2003-08-13|source=GD-ROM (JP)|comments=T-46702M, T-46703M V1.000 (Original, Genteiban)|quality=good|prototype=}} | ||
}} | }} | ||
==External links== | ==External links== | ||
− | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/030902/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/arcade/borderd/ Arcade] | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/030902/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/arcade/borderd/ Arcade] |
==References== | ==References== | ||
<references/> | <references/> | ||
− | + | {{BorderDownOmni}} |
Latest revision as of 14:01, 15 November 2023
Border Down | |||||||||||||||||||
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System(s): Sega NAOMI GD-ROM, Sega Dreamcast | |||||||||||||||||||
Publisher: Sega G.rev | |||||||||||||||||||
Developer: G.rev | |||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast VGA Box, Visual Memory Unit | |||||||||||||||||||
Genre: Strategic Side-Scroll Shooting/Senryaku-kei Yoko Scroll Shooting (戦略系横スクロールシューティング)[1][2], Shooting[3] | |||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Border Down (ボーダーダウン) is a Sega NAOMI GD-ROM horizontal shoot-'em-up game developed by G.rev, released in 2003. It was ported to the Sega Dreamcast in the same year, with both a standard and Limited Edition released.
Border Down is a pseudo sequel to Taito's Metal Black. The games share certain enemy designs, story elements, gameplay mechanics and staff members.
The Dreamcast version features both original and remixed layouts for each stage. The remixed stages also offer a new soundtrack.
Contents
Gameplay
By default, holding shoots straight, tapping creates a homing shot, changes movement speed and fires a concentrated laser beam. Unlike other games, Border Down has no lives system but rather uses it's own "border" system. Each stage has 3 layouts, called green, yellow and red border respectively. When losing a life, the player is forced to go "down" to the next border. Reversing this is only possible by clearing a score goal set for the respective stage. Like most games released during this period, Border Down features detailed score mechanics and an external guide is recommended, although the game reveals some mechanics that are unlocked based on playtime.
History
Release
The game received a reprint on January 17th, 2008.[4]
Production credits
- Director / Game Design: Hiroyuki Maruyama
- Main Program: Katsuyuki Fujita
- Stage / Player Program: Masakazu Takeda
- Enemy Program: Shunsuke Ono
- Main Graphic: R.Hideyuki.Katoh
- Music Compose / Sound Effect: Yasuhisa Watanabe - Yack. -
- Sub Graphic: Masami Kikuchi, Yokeno, Samejima, Ken Minefuji
- Character Design: Kadotukasa
- English Translation: Yuko Shirahashi
- Special Thanks: Kenji Sasaki (Sega Rosso), Jun Taniguchi (Sega Rosso), Takashi Hiraro (Sega Rosso), Kaoru Uno (Sega), Toshiaki Yuasa (Sega), Shinji Hosoe, Norihiro Furukawa
- Presented by: G.rev
Magazine articles
- Main article: Border Down/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
60 | |
---|---|
Based on 1 review |
Technical information
- Main article: Border Down/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1,196,692,896 | 2003-08-13 | GD-ROM (JP) | T-46702M, T-46703M V1.000 (Original, Genteiban) |
External links
References
- ↑ File:BorderDown DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/030902/ (Wayback Machine: 2008-10-29 05:45)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ https://www.famitsu.com/game/news/1212848_1124.html (Wayback Machine: 2007-12-29 12:42)
- ↑ Edge, "December 2003" (UK; 2003-10-27), page 105
Border Down | |
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