Difference between revisions of "CodeScape"

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{{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and  [[Dreamcast]] debugging and development.
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{{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed{{fileref|Trademark CodeScape Reg Nº 2107854 Specimen Sheet Cross Products 1997-06-30 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 1997-10-21 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Specimen Sheet Imagination Technologies 2008-04-15 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Assignment Document 2003-10-03.pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Unclassified Documents Published on February 21, 2007 by the United States Patent and Trademark Office.pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 File Jacket Published on February 21, 2007 by the United States Patent and Trademark Office.pdf}} by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and  [[Dreamcast]] debugging and development.
  
As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like  [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others.
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As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like  [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others.
  
 
==Promotional material==
 
==Promotional material==

Revision as of 18:56, 22 November 2019

n/a

CodeScapeIDEGraphicalUserInterface.png

CodeScape
System(s):
Windows PC
(Windows 95, Windows NT 3.51/4.0, SGI Indy)
Developer:
Release Date RRP Code
{{}} JP ¥?
{{}} US $400[1] CS100
{{}} UK £250[2] CS100

This teeny-tiny article needs some work. You can help us by expanding it.


The CodeScape[3][4] debugger is an integrated development environment and debugging tool developed[5][6][7][8][9][10] by Cross Products and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on Sega Saturn and Dreamcast debugging and development.

As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the automotive industry and automotive aftermarket by companies like Harman Becker Automotive Systems, BMW, Bosch, Porsche and several others.

Promotional material

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PDF
US Print advert
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Gallery

Downloads

Download.svg Download CodeScape IDE Demo (English Version 1.0.0 Build 9)[11]
File: CodeScape IDE Demo.zip (2.61 MB) (info)

Instructions:

  • double-click the player's icon to launch it (scplayer.exe)
  • click the "Open" button on the player
  • select an .scm file and click "OK" to load it
  • click the "Play" button to start the movie

External links

Discussion at assemblergames.com (archived 2019-09-08 18:53)

References