Difference between revisions of "Let's Go Island: Lost on the Island of Tropics"

From Sega Retro

m (Text replace - "| genre=Shoot-'em-up" to "| genre=Shoot-'em-Up")
m (Text replace - "RingWide Games]]" to "RingWide games]]")
Line 27: Line 27:
 
</gallery>
 
</gallery>
  
[[Category:2010 RingWide Games]]
+
[[Category:2010 RingWide games]]
[[Category:RingWide Games]]
+
[[Category:RingWide games]]

Revision as of 10:49, 1 September 2012

n/a

Letsgoisland arcade eu title.JPG

Let's Go Island: Lost on the Island of Tropics
System(s): Sega RingWide
Publisher: Sega
Developer:
Genre: Shoot-'em-Up

















Release Date RRP Code

Let's Go Island: Lost on the Island of Tropics is an arcade game developed by Sega. It is the sequel to Let's Go Jungle! and runs on Sega's RingWide arcade board. Players take the role of a tourist and tour guide to gun their way through a monster-infested island.

Gameplay

The game is an on-rails shooter for two players, with the cabinet featuring a fixed-position lightgun. The bulk of the game involves shooting down swarms of enemies, which typically take the form of mutant island life. A boss character appears to finish each stage, with more complex attack patterns and a long health bar. During the course of each stage, a number of QTE minigames are initiated. These involve button-bashing, correctly timing a button press, or pointing the gun in the correct direction to avoid a hit. The game is over when the player's life bar is fully depleted; however, filling the Life Up gauge at the bottom of the screen will grant a partial health refill.

Let's Go Island consists of five stages, with a standard beginning and end stage and a choice of three second stages. The second stage features a themed minigame - for example, in the "Golf Buggy Paradise" stage, players lose their machine guns and must defeat enemies with their golfing skills. After each stage, the players are rated on compatibility as they were in Let's Go Jungle! and other Sega arcade games, such as Manic Panic Ghost. The game's ending depends on whether the player successfully completes the final minigame in the third stage.

Artwork