Difference between revisions of "Sierra 68000 C Compiler"

From Sega Retro

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Just leaving this note here... since we don't have a page to this [http://www.smspower.org/forums/files/segadev_front_785.jpg dev board]... The board plugged into the cartridge slot of a standard Mega Drive and connected to the PC with a parallel cable... the debug software [https://segaretro.org/File:Segadev32.zip Segadev32] run on windows 3.1 ... Mega Drive games were mostly codded in 68000 Assembler using the Sierra C Assembler (asm68)... we can see the board and the debugger  in action in this video here https://www.youtube.com/watch?v=ak-G2ouUytk ... I know this is nothing new... just leaving it here as a note --[[User:Asagoth|Asagoth]] ([[User talk:Asagoth|talk]]) 08:54, 27 January 2018 (CST)
 
Just leaving this note here... since we don't have a page to this [http://www.smspower.org/forums/files/segadev_front_785.jpg dev board]... The board plugged into the cartridge slot of a standard Mega Drive and connected to the PC with a parallel cable... the debug software [https://segaretro.org/File:Segadev32.zip Segadev32] run on windows 3.1 ... Mega Drive games were mostly codded in 68000 Assembler using the Sierra C Assembler (asm68)... we can see the board and the debugger  in action in this video here https://www.youtube.com/watch?v=ak-G2ouUytk ... I know this is nothing new... just leaving it here as a note --[[User:Asagoth|Asagoth]] ([[User talk:Asagoth|talk]]) 08:54, 27 January 2018 (CST)
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::Edit: As known, this old [https://www.gamefaqs.com/genesis/916377-genesis/faqs/9755 genesis programming faq], mentions that [[Western Technologies]] expressly recommended the use of the sierra c assembler (asm68) to [[Sega of America]], this was certainly due to the  so called '''''relocation hole compression''''' option that the sierra c assembler has, which could effectivelly  reduce the size  of programs (the "headache" of programmers, back then)... --[[User:Asagoth|Asagoth]] ([[User talk:Asagoth|talk]]) 20:21, 27 January 2018 (CST)

Revision as of 22:22, 27 January 2018

This "beauty" can be found on... "SEGA Disk Backups/Sega Channel/SIERRA" (version 3.1b / 1987-1994)--Asagoth (talk) 07:24, 19 October 2017 (CDT)

Genesis Development Card / SEGADEV32

Just leaving this note here... since we don't have a page to this dev board... The board plugged into the cartridge slot of a standard Mega Drive and connected to the PC with a parallel cable... the debug software Segadev32 run on windows 3.1 ... Mega Drive games were mostly codded in 68000 Assembler using the Sierra C Assembler (asm68)... we can see the board and the debugger in action in this video here https://www.youtube.com/watch?v=ak-G2ouUytk ... I know this is nothing new... just leaving it here as a note --Asagoth (talk) 08:54, 27 January 2018 (CST)

Edit: As known, this old genesis programming faq, mentions that Western Technologies expressly recommended the use of the sierra c assembler (asm68) to Sega of America, this was certainly due to the so called relocation hole compression option that the sierra c assembler has, which could effectivelly reduce the size of programs (the "headache" of programmers, back then)... --Asagoth (talk) 20:21, 27 January 2018 (CST)