Sierra 68000 C Compiler

From Sega Retro

This "beauty" can be found on... "SEGA Disk Backups/Sega Channel/SIERRA" (version 3.1b / 1987-1994)--Asagoth (talk) 07:24, 19 October 2017 (CDT)

Genesis Development Card / SEGADEV32

Just leaving this note here... since we don't have a page to this dev board... The board plugged into the cartridge slot of a standard Mega Drive and connected to the PC with a parallel cable... the debug software Segadev32 run on windows 3.1 ... Mega Drive games were mostly codded in 68000 Assembler using the Sierra C Assembler (asm68)... we can see the board and the debugger in action in this video here https://www.youtube.com/watch?v=ak-G2ouUytk ... I know this is nothing new... just leaving it here as a note --Asagoth (talk) 08:54, 27 January 2018 (CST)

Edit: As known, this old genesis programming faq, mentions that Western Technologies expressly recommended the use of the sierra c assembler (asm68) to Sega of America, this was certainly due to the so called relocation hole compression option that the sierra c assembler has, which could effectivelly reduce the size of programs (the "headache" of programmers, back then)... --Asagoth (talk) 20:21, 27 January 2018 (CST)