Tatsuya Kato
From Sega Retro
Tatsuya Kato |
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Employment history:
Divisions:
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Role(s): Programmer |
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Tatsuya Kato (加藤 達也) is a programmer at Sega of Japan, known for his lead work on the Yakuza franchise beginning with Yakuza 2.[2]
There may be a separate programmer with the same name who worked for other companies, such as Imageepoch (developer of 7th Dragon 2020).
Production history
- (; 2006) — Adventure Mode Programming
- (; 2008) — バトルプログラム (as 加藤 達也)
- (; 2009) — Battle Programming (as Tatsuya Katou)
- (; 2010) — Programming Assistance
- (; 2010) — プログラマー (as 加藤 達也)
- (; 2011) — Boss AI Programming
- (; 2011) — UI Programmer (as 加藤 達也)
- (; 2012) — Enemy AI Programming
- (; 2012) — Programmers
- (; 2013) — プログラマー (as 加藤 達也)
- (; 2013) — プログラマー (as 加藤 達也)
- (; 2014) — ゲームプログラムチーム (as 加藤 達也)
- (; 2014) — ゲームプログラムチーム (as 加藤 達也)
- (; 2015) — Game Programming Lead
- (; 2016) — Game Programming Team
- (; 2016) — Game Programming Team
- (; 2017) — Game Programming Lead
- (; 2018) — Program Support
- (; 2018) — Game Programming
- (; 2019) — Programmers (as Tatsuya Katou)
- (; 2019) — Programmer
- (; 2023) — Program Supervisor
- (; 2023) — Program Supervisor
- (; 2023) — Program Supervisor
- (; 2023) — Program Supervisor
- (; 2023) — Game Programming
- (; 2023) — Game Programming
- (; 2023) — Game Programming
- (; 2024) — Game Programming Support
- (; 2024) — Game Programming Support
- (; 2024) — Game Programming Support
Interviews
- Like a Dragon: Ishin! devs discuss why they chose Unreal Engine over Dragon Engine [PR interview] by AUTOMATON: Japanese, English
References
- ↑ https://automaton-media.com/articles/interviewsjp/20230222-238177/
- ↑ https://automaton-media.com/articles/interviewsjp/20230222-238177/ (Wayback Machine: 2023-11-11 11:13)