Difference between revisions of "Zoom!"
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Revision as of 12:51, 7 May 2012
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Zoom! | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Discovery Software International, Sega, Cyclone System ([1]), Σ Pro-Tech | |||||
Genre: Puzzle | |||||
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Zoom! (ズーム) is a 1988 puzzle game developed by Discovery Software International for various computers and ported to the Sega Mega Drive in 1989 (released 1990).
The game is divided into several stages of several levels each. The goal of each level is to surround each tile with lines so the tiles all flash. You are situated on the gridlines between each tile; moving around them draws a line around them. and jump. kicks back, knocking enemies away. One hit by an enemy takes away a life. Items appear at various intervals, such as fruit (for points), sunflowers (temporary invincibility; collecting one while invincible has NO effect), and feathers (prematurely complete the level. There is a time limit to complete each level, however running out of time seems to have no effect on gameplay.
Mega Drive Production Credits
- Note: these credits appear to only list people responsible for the port. Investigation is needed.
- Designer: Suika Funabasi
- Programming: Hiroshi Sato (Σ Pro-Tech), Masaya Takayama (Σ Pro-Tech)
- Graphics: Goro Tama, Okayama Momo, Takashi Itijyho, Taeko Ichimiya
- Sound: Songdong Kim
- Thanks To: Tarosan, Ice Masaaki