Zoom!
From Sega Retro
- For the Japanese video game developer, see Zoom.
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Zoom! (ズーム) is a Sega Mega Drive action puzzle game developed by Sigma Pro-Tech and published by Sega. A port of the titular 1988 Frank Neuhaus Amiga game Zoom!, it was first released in Japan, the United States, and Europe in January 1991, and was later brought to Brazil by Tec Toy some time later.
Contents
Gameplay
The game is divided into several stages of several levels each. The goal of each level is to surround each tile with lines so the tiles all flash. You are situated on the gridlines between each tile; moving around them draws a line around them. and jump. kicks back, knocking enemies away. One hit by an enemy takes away a life. Items appear at various intervals, such as fruit (for points), sunflowers (temporary invincibility; collecting one while invincible has no effect), and feathers (prematurely complete the level. There is a time limit to complete each level, however running out of time seems to have no effect on gameplay.
Development
Originally a 1988 Amiga game developed by German programmer Frank Neuhaus[2] and published by Discovery Software International[2][11] , Zoom! was ported to the Sega Mega Drive by Sigma Pro-Tech (subcontracted by Cyclone System[1]) in late 1989, and published by Sega the following January.
Production credits
- Designer: Suika Funabasi
- Programming: Hiroshi Sato (Σ Pro-Tech), Masaya Takayama (Σ Pro-Tech)
- Graphics: Goro Tama, Okayama Momo, Takasi Itijyho, Taeko Ichimiya
- Sound: Songdong Kim
- Thanks to: Tarosan, Ice Masaaki
- Produced by: Sega
- Publicity: Tanaka[13]
Magazine articles
- Main article: Zoom!/Magazine articles.
Promotional material
Physical scans
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Technical information
- Main article: Zoom!/Technical information.
References
- ↑ 1.0 1.1 http://gdri.smspower.org/wiki/index.php/Interview:Shouichi_Yoshikawa
- ↑ 2.0 2.1 2.2 2.3 http://hol.abime.net/hol_search.php?N_ref_artist=1880
- ↑ File:Zoom MD JP Box.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Zoom MD KR cover.jpg
- ↑ VideoGames & Computer Entertainment, "December 1989" (US; 1989-1x-xx), page 112
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 23
- ↑ 8.0 8.1 VideoGames & Computer Entertainment, "April 1990" (US; 1990-0x-xx), page 40
- ↑ 9.0 9.1 Raze, "January 1991" (UK; 1990-11-29), page 66
- ↑ Sega Power, "July 1991" (UK; 1991-06-06), page 29
- ↑ https://www.badgamehalloffame.com/sword-of-sodan/ (Wayback Machine: 2024-06-14 06:05)
- ↑ File:Zoom MD credits.pdf
- ↑ Mega Drive Fan, "January 1990" (JP; 1989-12-08), page 82
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 276
- ↑ Aktueller Software Markt, "März 1990" (DE; 1990-0x-xx), page 62
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 70
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 39
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 51
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 137
- ↑ Electronic Gaming Monthly, "March 1990" (US; 1990-xx-xx), page 20
- ↑ Famitsu, "1990-01-05,19" (JP; 19xx-xx-xx), page 23
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 76
- ↑ Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 114
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "December 1990" (JP; 1990-11-08), page 79
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 39
- ↑ Micromanía (segunda época), "Diciembre 1990" (ES; 1990-1x-xx), page 60
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "5/90" (DE; 1990-04-12), page 126
- ↑ Sega Power, "July 1991" (UK; 1991-06-06), page 28
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 41
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 236
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