|Fast Facts on the Sega Model 3|
The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceeded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer.
The Model 3 board went through a series of delays which frustrated Sega. Despite success with the previous generations of arcade harwdare, Lockheed Martin, mainly responsible for the graphics processors, were unable to finalise the specifications of the board until mid-way into 1996 - Sega had planned to release the board in late 1995 along with three games, one of which, Indy 500, was reportedly downgraded to Model 2 hardware thanks to the troubles. Scud Race and Virtua Fighter 3 debuted as the first two Model 3 games, and the board was officially supported until 1999 to make room for the Sega NAOMI and its successors.
From the early 1970s arcade had been at the forefront of graphical technology in video games, but the Model 3 hardware as well as competitors from this era stand as the last generation of arcade boards to lead the industry from a graphical perspective. PCs would begin to benefit from hardware accelerated graphics towards the end of the decade, and beginning with the Sega Dreamcast, consoles would become the basis for arcade systems, rather than the reverse as it had been up until this point. Today arcade games are built primarily around controls and the experience one gets from a game as opposed to graphics potential. Complex motion cabinets, and large, unique forms of control unsuitable for households is what drives the arcade industry in the present day.
The Model 3 went through a number of revisions (steps) in which improvements were made the system and board architecture was changed. Though there was much talk of Model 3 games being ported to the Sega Saturn, all home ports of Model 3 games were seen on the Sega Dreamcast, including the likes of Sega Rally 2, Virtua Fighter 3tb, Virtual-On Oratorio Tangram and Virtua Striker 2.
|Sega Arcade Boards|
|Originating in Arcades|
|8080/Z80-based||Sega Blockade hardware | Sega VIC Dual | Sega G80 | VCO Object | Sega Zaxxon hardware | Sega Laserdisc hardware | Sega System 1 | Sega Appoooh hardware | Sega System 2 | Sega System E | Sega Gigas hardware | Sega Sharp Shooter hardware | Sega Space Position hardware|
Sega Shooting Zone System (MAME alias for Sega Sharp Shooter Hardware; which name is correct?)
Custom Z80 boards (TODO the only one left is Bank Panic which needs to be handled differently; it's by Sanritsu and runs on the same hardware as Combat Hawk)
|68000-based||Pre-System 16 hardware | Sega Hang-On hardware | Sega OutRun hardware | Sega System 16 | Sega X Board | Sega System 24 | Sega Y Board | Sega System 18|
|NEC V60/V70-based||Sega System 32 | Sega Model 1|
|Intel i960-based||Sega Model 2|
|PowerPC-based||Sega Model 3|
|Based on Home Hardware|
|SG-1000-based||SG-1000-based Arcade Hardware|
|Mega Drive-based||Mega-Tech | Sega System C/C2 | Mega Play | High Seas Havoc special board|
|Saturn-based||Sega Titan Video (ST-V)|
|Dreamcast-based||Sega NAOMI | Sega NAOMI 2 | Sega Aurora | Sammy Atomiswave|
|PC-based||Sega Lindbergh | Sega Europa-R | Sega RingEdge | Sega RingWide | Sega RingEdge 2 | Nu|