Trivial Pursuit: Genus Edition
From Sega Retro
Trivial Pursuit: Genus Edition | |||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||
Publisher: Domark | |||||||||||||||||||||||||
Developer: Teque London | |||||||||||||||||||||||||
Distributor: Datart International (CZ) | |||||||||||||||||||||||||
Genre: Educational | |||||||||||||||||||||||||
Number of players: 1-6 (alternating) | |||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||
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Trivial Pursuit: Genus Edition, or simply Trivial Pursuit is a video game interpretation of the board game with the same name. It was released for the Sega Master System exclusively in Europe in 1992.
While Domark held the license to publisher Trivial Pursuit games for a number of years, this particular video game adaption is unique to the Master System. A different version was released for a variety of home computers between 1986 and 1988, while an Amiga CD32 and CDTV variant, which makes use of CD-ROM technology, would debut in 1994. All three are similar in that they adapt the same board game, but the questions and presentation style differ between the versions.
Trivial Pursuit would be adapted again for the Sega Mega-CD as Trivial Pursuit: Interactive Multimedia Game.
Contents
Gameplay
The game is an adaptation of the board game Trivial Pursuit, which is based around answering trivia questions. It is hosted by an anthropomorphic bird named Russell. One to six players, sharing the same control pad, can play. Questions are split into six categories, each identified by a particular color, and aimed at a European audience. The game claims to have over 2,000 questions. Before starting the game, the player is presented with an options screen that allows up to six players to be named. Players can pause, quit, or return at any point during the game. The options screen also contains a score chart that shows every player with their collected wedges and the percentage of questions they answered correctly in each category. While viewing the board, the player can open the options screen by pressing .
The game uses a board shaped like a wheel with six spokes. The board is divided into spaces of different colors, and the center space is a hexagonal "hub." At the end of each spoke is a "category headquarters" space. Players roll a die on each turn by pressing , which determines the number of spaces that they can move in any direction. After the roll, the player can press
or
to select one of the possible spaces and choose it by pressing
. Then Russell asks the player a question in the category corresponding to the color of the space (with the grey-colored spaces giving a re-roll). The player has a limited amount of time in which to answer the question (during which Russell paces back and forth and a snail moving across the top of the screen indicates the time remaining). The timer is 30 seconds by default, but it can be changed from 5 seconds to 9 minutes long. The player can press
after answering the question. Rather than inputting the answer in some way, the game simply asks if the player got the question right, which the player can indicate by pressing
for right or
for wrong and confirm by pressing
. A correct answer extends the player's turn and grants another roll, while an incorrect answer cedes the turn to the next player.
Regardless of the category, there are three types of question, each having a different room in which Russell stands to ask it: the Study is used for standard questions, the Music Room is used for music questions, and the Projection Room is used for questions with a picture. Music questions play a short music sample, which can be repeated by pressing before answering.
If the space was one of the category headquarters spaces at the end of a spoke, a correct answer additionally awards the player with a wedge of the color corresponding to the category (if the player does not already possess it). Landing on the center hub space allows the player to choose any of the category headquarters spaces instead. The object of the game is to collect all six wedges, then return to the center hub space to answer one final question in a category chosen by the player's opponents. The player wins the game by answering this question correctly; otherwise, the player moves out of the hub and the next player gets a turn.
Categories
Category | Abbreviation | Color |
---|---|---|
Geography | GEO | Blue |
Entertainment | ENT | Pink |
History | HIS | Yellow |
Art & Literature | A&L | Brown |
Science & Nature | S&N | Green |
Sports & Leisure | S&L | Orange |
Production credits
- Developed by: Teque London Ltd
- Programmed by: Peter Hennig
- Producer: Dean Lester
- Graphics by: Tony Hager
- Sound & music by: Matt Furniss
- Coordinator: Tony Love
Magazine articles
- Main article: Trivial Pursuit: Genus Edition/Magazine articles.
Promotional material
Physical scans
ExpandSega Retro Average |
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73 | |
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Based on 15 reviews |
Master System, CZ (Datart) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||
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? | 512kB | Cartridge (EU) |
References
- ↑ Computer Trade Weekly, "" (UK; 1992-10-19), page 04
- ↑ Computer Trade Weekly, "" (UK; 1992-10-19), page 04
- ↑ Sega Force, "November 1992" (UK; 1992-10-08), page 67
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 36
- ↑ File:Trivial Pursuit SMS credits.png
- ↑ Aktueller Software Markt, "Februar 1993" (DE; 1993-01-11), page 139
- ↑ Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 130
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 90
- ↑ Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 140
- ↑ Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 80
- ↑ Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 182
- ↑ Mega Fun, "05/93" (DE; 1993-0x-xx), page 79
- ↑ Micromanía (segunda época), "Diciembre 1992" (ES; 1992-1x-xx), page 49
- ↑ Power Up!, "Saturday, October 31, 1992" (UK; 1992-10-31), page 1
- ↑ Sega Power, "November 1992" (UK; 1992-10-01), page 38
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 28
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 35
- ↑ Sega Force, "November 1992" (UK; 1992-10-08), page 66
- ↑ Video Games, "12/92" (DE; 1992-11-23), page 116
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