Cyborg Hunter
From Sega Retro
Cyborg Hunter | |||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. (Europe), Activision (US), Tec Toy (Brazil) | |||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Cyborg Hunter is an action game produced by Sega for the Sega Master System and distributed by Activision in the US. It is a reskinned version of Chouon Senshi Borgman.
Contents
Story
The year is 2242. Monstrous Cyborgs, under control of their violent leader, Vipron want to take over the universe. Players will assume control of "Paladin", a bounty hunter who managed to infiltrate the headquarters and preparing for the final showdown with Vipron. He is assisted by Adina who will provide support during the operation. Paladin must attack different locations within the Cyborg Fortress and acquire weapons and equipment that will help him survive this tough mission.
Gameplay
Cyborg Hunter is a side scrolling action game. Button one attacks with selected weapon while button two jumps. Players can access inventory screen by pressing any button on the second controller.
Similar to Cyber Shinobi, a large status screen covers the upper part of the gameplays screen. A pseudo-3D screen on the left part allows players to detect enemies from afar. Status screen also gives a rough map of the area.
In each area, players must defeat a number of "Chief Cyborgs" in order to proceed. Chief Cyborgs are depicted in white while regular cyborgs are red.
In addition to the new weapons and equipment, players can collect power ups to recover life or psycho power meters.
Cyborg Fortress is divided into four sections and each of these has one or more areas needed to be completed. Getting necessary Key Card from the boss of the section will allow characters to get to the next block. Vipron is located in Area G of Section 4. Some bosses can only be defeated with a certain weapon.
Similar to Metroid series, players can revisit each location but once the necessary items is obtained, there is little reason to do so as the game is quite linear and playing the areas in order is the only way to proceed.
Weapons and Equipment
Normal Punch Your standard method of attack. Avaiable from start.
Psycho Punch Ranged and powerful projectile attack. Each shot reduces the P.P. gauge. Avaiable from start.
Ray Gun Causes same damage as normal punch but ranged. Does not use P.P. gauge.
Light Gun Same as Ray Gun but each shot will pierce the darkness momentarily. Does not use P.P. gauge.
Psycho Gun Most powerful ranged weapon but will drain P.P. gauge quickly.
Bomb Set with pressing Up. Damages all enemies in the screen. Not too powerful.
Shield Allows players to pass through the force field in Area B.
ID Cards Acquired from bosses, these cards will allow you to pass the next section of the Cyborg Fortress.
Jet Engine Allows player to fly. Prevents going through doors while active.
Production credits
- Direction, SE: Kazuhiko Nagai[7]
- Producer: Tom Sloper
- Management: John Crompton
- Testing: Kelly Zmak
- Manual: Liz Armstrong
- Manual Editor: Laura Singer
Magazine articles
- Main article: Cyborg Hunter/Magazine articles.
Promotional material
also published in:
- (US) #3: "April 1989" (1989-0x-xx)[9]
also published in:
also published in:
- (UK) #24: "September 1989" (1989-08-03)[16]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 15 reviews |
Master System, SE |
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Master System, BR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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128kB | Cartridge (EU/US) |
References
- ↑ File:CyborgHunter EU cover.jpg
- ↑ Computer Entertainer, "February 1989" (US; 1989-02-20), page 13
- ↑ 3.0 3.1 The Official Sega Club, "Issue 4" (UK; 1989-07-xx), page 2
- ↑ File:BristolEveningPost UK 1989-08-10 Page 83.jpg
- ↑ 5.0 5.1 ACE, "May 1989" (UK; 1989-04-06), page 44
- ↑ 6.0 6.1 Megazone, "June 1990" (AU; 1990-0x-xx), page 49
- ↑ https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1 (Wayback Machine: 2021-04-10 08:56)
- ↑ File:Cyborghunter sms us manual.pdf, page 2
- ↑ VideoGames & Computer Entertainment, "April 1989" (US; 1989-0x-xx), page 35
- ↑ New Computer Express, "April 1, 1989" (UK; 1989-03-30), page 9
- ↑ Computer & Video Games, "May 1989" (UK; 1989-04-11), page 84
- ↑ New Computer Express, "April 15, 1989" (UK; 1989-04-13), page 7
- ↑ ACE, "May 1989" (UK; 1989-04-06), page 68
- ↑ Computer & Video Games, "June 1989" (UK; 1989-05-16), page 89
- ↑ ACE, "June 1989" (UK; 1989-05-04), page 76
- ↑ ACE, "September 1989" (UK; 1989-08-03), page 82
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 52
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 94
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "April 1989" (UK; 1989-03-16), page 102
- ↑ Famitsu, "" (JP; 1989-xx-xx), page 1
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ S: The Sega Magazine, "May 1990" (UK; 1990-04-05), page 13
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 21
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Soft Today, "Maj 1989" (DK; 1989-04-20), page 14
- ↑ Software Gids, "Sept./Okt. 1990" (NL; 1990-09-xx), page 39
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