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|System(s): Sega Mega Drive|
|Sound driver: GEMS|
|Number of players: 1-2|
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Ballz 3D, or just Ballz is a fighting game developed and published by Accolade for the Sega Mega Drive. The characters are made up of spheres of various sizes, which change to attempt to simulate 3D characters with smooth animations, similar to Vectorman.
is for punches, is for kicks and is for jumping, the height of the jump depends on the time the button is held down. Pushing or moves the character in the 3D space. All characters have a wide array of special moves, including the ability to morph into other characters.
After each few fights, unplaybale boss characters await, which are exceptionally tough to take down, e.g. an ostrich or a dinosaur.
Due to many sprites being drawn at once, the game suffers from sprite flickering.
Ballz 3D was released simultaneously on the Mega Drive and Super NES, and while the two share similar gameplay, the visuals differ significantly.
In addition to making use of the wider colour palette, the Super NES version of Ballz 3D utilises the DSP-1B maths co-processor, allowing for more advanced "mode 7" scaling and rotation than many other SNES titles. This subsequently means the floor in the SNES version of Ballz 3D is textured, while backgrounds are able to make use of alpha transparency, neither of which are supported by standard Mega Drive hardware. The Mega Drive version instead uses an untextured surface for its floor, comprised of a single gradient of colour (though interestingly, the later 3DO "Directors Cut" version also opts for a similar style).
The Mega Drive version runs with a higher screen resolution and at a higher frame rate than its Super NES counterpart.
- Main article: Ballz 3D/Magazine articles.
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)
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