Barkley Shut Up and Jam 2

From Sega Retro

n/a

BarkleyShutUpandJam2 title.png

Barkley Shut Up and Jam 2
System(s): Sega Mega Drive
Publisher: Accolade
Developer:
Sound driver: Accolade sound driver
Peripherals supported: Team Player
Genre: Sports (basketball)

















Number of players: 1-4
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[1] T-119186
ESRB: Kids to Adults
Sega Mega Drive
US
(Sega Channel)
SUBsub

Barkley Shut Up and Jam 2 is the sequel to Accolade's two-on-two basketball game Barkley Shut Up and Jam!, released exclusively in the US for the Sega Mega Drive in 1995. Unlike its predecessor, it was not released for the Super NES.

Gameplay

Like its predecessor, the game is an arcade-style two-on-two basketball game in the style of NBA Jam except based on street basketball. Players can choose from ten "streetwise" players, not including Charles Barkley himself, who appears only as an opponent this time. Players compete in eight different urban environments. There is no shot clock and no fouls except goaltending.

Players are moved around the court with the D-Pad. Players have a "juice bar," which increases when they make a three-points shot or super jam, knock over an opponent, gain possession, intercept a pass, or block a dunk. The juice bar decreases when a pass is intercepted, the ball is stolen, or a dunk is blocked. The abilities of players, such as their speed, the accuracy of their shots, and their ability to steal or rebound, improve when their juice bars are longer.

Players can play an exhibition match or a tournament. Exhibition games can be played by one to four players; in two-player games, players can play on the same team or against each other. The player chooses a character to play (along with a teammate when playing with a computer), and the game takes place in a random location. The tournament mode can be played by one or two players (on the same team). Players choose their characters and play a series of games in eight cities against Charles Barkley and his teammate (which differs in each location). The game uses a battery backup to save tournament progress, as well as individual records such as triple doubles, total wins, and total losses. In all modes, matches can be timed (with quarters of 3 or 5 minutes) or played up to a certain number of points (21 or 50).

Barkley Shut Up and Jam 2, Defense, Block.png

Barkley Shut Up and Jam 2, Defense, Steal.png

  • Barkley Shut Up and Jam 2, Defense, Block.png

  • Barkley Shut Up and Jam 2, Defense, Steal.png

Defense
When the player's team does not have possession of the ball, the player can jump to block the opposing team's shots with A. Goaltending is called if a defensive player blocks a shot that is above the rim and moving downward, which awards the other team the points for the shot. When near an opposing player, the player can try to steal the ball with B. The player can try to block dunks by pressing B in the air. Effectiveness at stealing and blocking depends on the character and the juice bar.

Players can shove other opponents with C to knock them over and gain possession.

Barkley Shut Up and Jam 2, Offense, Shot.png

Barkley Shut Up and Jam 2, Offense, Dunk.png

Barkley Shut Up and Jam 2, Offense, Pass.png

  • Barkley Shut Up and Jam 2, Offense, Shot.png

  • Barkley Shut Up and Jam 2, Offense, Dunk.png

  • Barkley Shut Up and Jam 2, Offense, Pass.png

Offense
When the player's team has possession of the ball, the player can perform a jump shot by holding A. The ball is released when the button is released. Dunks are performed when the player is running toward the basket.

The player can pass the ball with B, which can also be done in the air after jumping. Opponents can intercept the ball as it is being passed.

When playing with an AI teammate, pressing B forces the AI to pass the ball. When the AI has possession of the ball, the player can switch control to that team member by pressing C; otherwise, the player can force the AI player to jump by pressing C, which can be used to set up passes.

Players

Barkley Shut Up and Jam 2, Character Select.png

Character select

The following characters can be selected by players and appear as opponents in the Exhibition mode:

  • Newts
  • Kimo
  • Angsta
  • Coolidge
  • Sphinx
  • Rhino
  • Kreep
  • Tyrone
  • Bones
  • Tino

In the Tournament mode, all games are played against "Sir Charles" Barkley and one of the following teammates:

  • Blade
  • Dolemite
  • Hamma
  • Jim-Pak
  • Pauly
  • Shuga
  • Spider
  • Bongo

Courts

The court is chosen randomly in the Exhibition mode. In the Tournament mode, players travel to every city.

Barkley Shut Up and Jam 2, Courts, Brooklyn.png

Brooklyn
Barkley Shut Up and Jam 2, Courts, Brooklyn.png

Barkley Shut Up and Jam 2, Courts, Watts.png

Watts
Barkley Shut Up and Jam 2, Courts, Watts.png

Barkley Shut Up and Jam 2, Courts, Chicago.png

Chicago
Barkley Shut Up and Jam 2, Courts, Chicago.png

Barkley Shut Up and Jam 2, Courts, Detroit.png

Detroit
Barkley Shut Up and Jam 2, Courts, Detroit.png

Barkley Shut Up and Jam 2, Courts, Oakland.png

Oakland
Barkley Shut Up and Jam 2, Courts, Oakland.png

Barkley Shut Up and Jam 2, Courts, Atlanta.png

Atlanta
Barkley Shut Up and Jam 2, Courts, Atlanta.png

Barkley Shut Up and Jam 2, Courts, Philly.png

Philly
Barkley Shut Up and Jam 2, Courts, Philly.png

Barkley Shut Up and Jam 2, Courts, Phoenix.png

Phoenix
Barkley Shut Up and Jam 2, Courts, Phoenix.png

History

Legacy

In 2021, both Barkley Shut Up and Jam! games were re-released for the Evercade retro gaming handheld by Piko Interactive as part of the Piko Interactive Collection 2. Since Piko does not hold the license to use the likeness of Charles Barkley, these versions were renamed to Hoops Shut Up and Jam and Hoops Shut Up and Jam 2, with Charles Barkley replaced by a player named "Joe Hoops."[2]

Production credits

  • Design: Bob Smith
  • Additional Design: Don Felice, Danny Pisano, Bob Morrison, Thomas Applegate
  • Programming: Bob Smith, Bob Morrison, Dave "Tex" Houston, Fred Mack
  • Music & Sound: Rudy Helm, Rick Kelly
  • Art Direction: Thomas Applegate
  • Animation: John Kelley Pinson, Jeff Rianda "the Sensitive Cowboy"
  • Graphics: Steve Graziano, James Johnson, Mike "the Spud" Ulrich, John Xu
  • Lead Test: Alex V Cabal
  • Test: Kevin Johnson, Brian Sexton, Devan Hammack, Ty Johnson, Kyle Meggerson, Rich Gangwish, Jim-Pak
  • Associate Producer: Don Felice
  • Produced By: Danny Pisano
  • Product Marketing: Meghan Humpal, Daniel Jeung
  • Public Relations: Melinda Mongelluzzo
  • Manual: Jeff Becker, Brian Sexton, Shirley Sellers
  • Voice: Sir Charles Barkley
Source:
US manual
BarkleyShutUpandJam2 MD US manual.pdf
[3]

Magazine articles

Main article: Barkley Shut Up and Jam 2/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #69: "April 1995" (1995-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[5]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
40
[6]
FLUX (US) NTSC-U
42
[7]
GameFan (US) NTSC-U
70
[8]
Game Players (US) NTSC-U
59
[9]
GamePro (US) NTSC-U
73
[1]
Game Informer (US) NTSC-U
56
[10]
Next Generation (US) NTSC-U
0
[11]
Tricks 16 bit (RU)
74
[12]
Ultimate Gamer (US) NTSC-U
60
[13]
VideoGames (US) NTSC-U
60
[14]
Sega Mega Drive
52
Based on
11 reviews

Barkley Shut Up and Jam 2

Mega Drive, US
BSUaJ2 MD US Box.jpg
Cover
Barkley2 MD US Cart.jpg
Cart
BarkleyShutUpandJam2 MD US manual.pdf
Manual

Technical information

Main article: Barkley Shut Up and Jam 2/Technical information.

References


Barkley Shut Up and Jam 2

BarkleyShutUpandJam2 title.png

Main page | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


No results