Barkley Shut Up and Jam 2
From Sega Retro
Barkley Shut Up and Jam 2 | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Accolade | |||||||||||||||
Developer: Accolade | |||||||||||||||
Sound driver: Accolade sound driver | |||||||||||||||
Peripherals supported: Team Player | |||||||||||||||
Genre: Sports (basketball) | |||||||||||||||
Number of players: 1-4 | |||||||||||||||
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Barkley Shut Up and Jam 2 is the sequel to Accolade's two-on-two basketball game Barkley Shut Up and Jam!, released exclusively in the US for the Sega Mega Drive in 1995. Unlike its predecessor, it was not released for the Super NES.
Contents
Gameplay
Like its predecessor, the game is an arcade-style two-on-two basketball game in the style of NBA Jam except based on street basketball. Players can choose from ten "streetwise" players, not including Charles Barkley himself, who appears only as an opponent this time. Players compete in eight different urban environments. There is no shot clock and no fouls except goaltending.
Players are moved around the court with the D-Pad. Players have a "juice bar," which increases when they make a three-points shot or super jam, knock over an opponent, gain possession, intercept a pass, or block a dunk. The juice bar decreases when a pass is intercepted, the ball is stolen, or a dunk is blocked. The abilities of players, such as their speed, the accuracy of their shots, and their ability to steal or rebound, improve when their juice bars are longer.
Players can play an exhibition match or a tournament. Exhibition games can be played by one to four players; in two-player games, players can play on the same team or against each other. The player chooses a character to play (along with a teammate when playing with a computer), and the game takes place in a random location. The tournament mode can be played by one or two players (on the same team). Players choose their characters and play a series of games in eight cities against Charles Barkley and his teammate (which differs in each location). The game uses a battery backup to save tournament progress, as well as individual records such as triple doubles, total wins, and total losses. In all modes, matches can be timed (with quarters of 3 or 5 minutes) or played up to a certain number of points (21 or 50).
Players
The following characters can be selected by players and appear as opponents in the Exhibition mode:
- Newts
- Kimo
- Angsta
- Coolidge
- Sphinx
- Rhino
- Kreep
- Tyrone
- Bones
- Tino
In the Tournament mode, all games are played against "Sir Charles" Barkley and one of the following teammates:
- Blade
- Dolemite
- Hamma
- Jim-Pak
- Pauly
- Shuga
- Spider
- Bongo
Courts
The court is chosen randomly in the Exhibition mode. In the Tournament mode, players travel to every city.
History
Legacy
In 2021, both Barkley Shut Up and Jam! games were re-released for the Evercade retro gaming handheld by Piko Interactive as part of the Piko Interactive Collection 2. Since Piko does not hold the license to use the likeness of Charles Barkley, these versions were renamed to Hoops Shut Up and Jam and Hoops Shut Up and Jam 2, with Charles Barkley replaced by a player named "Joe Hoops."[2]
Production credits
- Design: Bob Smith
- Additional Design: Don Felice, Danny Pisano, Bob Morrison, Thomas Applegate
- Programming: Bob Smith, Bob Morrison, Dave "Tex" Houston, Fred Mack
- Music & Sound: Rudy Helm, Rick Kelly
- Art Direction: Thomas Applegate
- Animation: John Kelley Pinson, Jeff Rianda "the Sensitive Cowboy"
- Graphics: Steve Graziano, James Johnson, Mike "the Spud" Ulrich, John Xu
- Lead Test: Alex V Cabal
- Test: Kevin Johnson, Brian Sexton, Devan Hammack, Ty Johnson, Kyle Meggerson, Rich Gangwish, Jim-Pak
- Associate Producer: Don Felice
- Produced By: Danny Pisano
- Product Marketing: Meghan Humpal, Daniel Jeung
- Public Relations: Melinda Mongelluzzo
- Manual: Jeff Becker, Brian Sexton, Shirley Sellers
- Voice: Sir Charles Barkley
Magazine articles
- Main article: Barkley Shut Up and Jam 2/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #24: "May 1995" (1995-xx-xx)[4]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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52 | |
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Based on 11 reviews |
Technical information
- Main article: Barkley Shut Up and Jam 2/Technical information.
References
- ↑ 1.0 1.1 GamePro, "June 1995" (US; 1995-xx-xx), page 94
- ↑ https://www.timeextension.com/news/2021/07/random_what_happens_when_you_remove_charles_barkley_from_his_own_video_game
- ↑ File:BarkleyShutUpandJam2 MD US manual.pdf, page 2
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 39
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 26
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
- ↑ FLUX, "Issue #4" (US; 1995-xx-xx), page 41
- ↑ GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 107
- ↑ Game Players, "Vol. 8 No. 6 June 1995" (US; 1995-0x-xx), page 77
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 50
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 111
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 19
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 88
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 104
Barkley Shut Up and Jam 2 | |
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