Bram Stoker's Dracula (Mega Drive)
From Sega Retro
- For other games with the same name, see Bram Stoker's Dracula.
Bram Stoker's Dracula | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Sony Imagesoft | |||||||||||||||||||||||||||||||||||
Developer: Traveller's Tales | |||||||||||||||||||||||||||||||||||
Licensor: Columbia Pictures, Psygnosis | |||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Bram Stoker's Dracula is a Sega Mega Drive action platform game developed by Traveller's Tales and published by Sony Imagesoft. Based on the 1992 horror film Bram Stoker's Dracula, it was first released in Europe and the United States in mid to late 1993, and was also brought to Australia some time later.
Contents
Story
Dracula has cast a curse on Mina Murray. Jonathan Harker must journey to Castle Dracula and drive a stake through the heart of its vampire lord to save her from an eternal fate as a vampiress.
Gameplay
The game is an action platformer reminiscent of Castlevania or Master of Darkness. The player controls Jonathan Harker, who fights a variety of horror-themed enemies such as spiders, bats, and skeletons. An arrow at the top of the screen guides Harker to the end of the level. The "dusk" part of the level is indoors and involves finding Van Helsing, who tells the player (through a speech bubble) which of the five weapons is best for defeating the boss. The weapons appear throughout the level after talking to Van Helsing, along with an exit door (with the arrow now pointing toward the exit). The "night" part of the level usually takes place outdoors and ends with a boss fight. There are five ranged weapons in the game, and each boss is especially vulnerable to a different one. When near a boss, the arrow changes to a beaker showing the health of the boss. Bosses include Dracula in various forms.
Harker walks with and and crouches with . He jumps with and jumps down from platforms with +. Harker can often jump on background objects in order to reach higher platforms. He picks up items with . Harker carries a sword, which he can swipe with . He can acquire items that give him a ranged attack, which is used with . Ranged attacks have limited ammunition. Enemies continually respawn. Attacks can be done while jumping or crouching. Sometimes attacking objects allows Harker to manipulate his environment, such as dropping a weight, flipping a switch, or lighting a torch, which is often necessary to progress. He enters the level exit by standing in front of it and pressing or .
Harker's health is depicted by beakers in the corner of the screen. He loses a beaker each time he takes damage, but they can be restored by picking up healing potions. He loses a life if he runs out of health. The game ends if the player runs out of lives but can be continued if the player has continues remaining. The player can choose the starting number of lives and the maximum number of health beakers before starting the game. The player can also choose from three difficulty levels (Trainer, Normal, and Hard). The Trainer difficulty only plays through part of the game. The Normal and Hard difficulties play through the entire game, with the Hard difficulty starting Harker with a short-ranged dagger rather than a sword and restricting him to a maximum of three health beakers.
Weapons
Missile weapons come with ten uses.
Sword | |
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The standard weapon on Trainer and Normal difficulty. Short range but unlimited uses. | |
Dagger | |
The standard weapon on Hard difficulty. Very short range but unlimited uses. | |
Wooden Stakes | |
Throws a wooden stake forward at a slight arc. | |
Axes | |
Throws an axe forward at a high arc. It bounces off surfaces that it hits before disappearing. | |
Dynamite | |
Throws a bundle of dynamite in a high arc. | |
Pistol | |
Shoots silver bullets horizontally. | |
Rifle | |
Fires five shots in a conical formation. The shots bounce off walls and floors once if they do not find an enemy. |
Items
Healing Potion | |
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Restores one of Harker's healing beakers. | |
Extra Life | |
Gives the player an extra life. |
Levels
The Journey to Castle Dracula, Dusk | |
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The Journey to Castle Dracula, Night | |
Harker's Escape from the Castle, Dusk | |
Harker's Escape from the Castle, Night 1 | |
Harker's Escape from the Castle, Night 2 | |
The Journey to Civilization, Dusk | |
The Journey to Civilization, Night 1 | |
The Journey to Civilization, Night 2 | |
The Journey to Civilization, Night 3 | |
Hillingham Estate, Dusk | |
Hillingham Estate, Night 1 | |
Hillingham Estate, Night 2 | |
The Trail to Carfax Abbey, Dusk | |
The Trail to Carfax Abbey, Night 1 | |
The Trail to Carfax Abbey, Night 2 | |
Transylvania: Castle Dracula, Dusk | |
Versions
This version of the game was also released for the Super NES.
Production credits
- © 1992 Columbia Picture's Inc, all rights reserved.
- Columbia Pictures: Lester Borden, Sue Christisson, Cathy Varvaro
- American Zoetrope: Francis Ford Coppola, Fred Fuchs, Roman Coppola
- Produced by: Rich Robinson
- Assistant Producers: Nathan Rose, Brian Wiklem
- Sony Electronic Publishing Company: Olaf Olafson, Lester Greenman, Peter Dille, Jeff Benjamin
- Programming: David Dootson
- Art Work: Mark Stokle, Andy Ingram, Gary Burley, Jerry Branfitt
- Intro Code: Jon Burton
- Additional Code and Concepts: Jon Burton, Chris Stanforth
- Quality Assurance: Mike Ellis, Tony Parks, Charles Mcnair
- Level Designs: Jon Burton, David Dootson, Andy Ingram, Chris Stanforth, Mark Stokle, with help from Nick Burkcombe
- Design Document: Nick Wild
- © 1993, Sony Electronics Publishing Company.
Magazine articles
- Main article: Bram Stoker's Dracula (Mega Drive)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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55 | |
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Based on 13 reviews |
Mega Drive, CZ (Datart) |
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Technical information
- Main article: Bram Stoker's Dracula (Mega Drive)/Technical information.
References
- ↑ Sega Visions, "June/July 1993" (US; 1993-xx-xx), page 97
- ↑ Computer Trade Weekly, "" (UK; 1993-11-15), page 2
- ↑ 3.0 3.1 Mega, "February 1994" (UK; 1994-01-20), page 35
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 12
- ↑ File:Bram Stoker's Dracula MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 62
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 67
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 307
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 182
- ↑ Hyper, "February 1994" (AU; 199x-xx-xx), page 69
- ↑ Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 63
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 161
- ↑ Power Unlimited, "Jaargang 2, Nummer 2, Februari 1994" (NL; 1994-01-26), page 36
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 48
- ↑ Sega Force, "3/94" (SE; 1994-03-29), page 14
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 56
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
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