Dead Angle
From Sega Retro
Dead Angle | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Seibu Kaihatsu Sega | ||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||
Genre: Arcade[1] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Dead Angle is a 1988 arcade game by Seibu Kaihatsu, which was ported to and published by Sega for the Sega Master System.
Contents
Story
In New York City in 1931, near the end of Prohibition, the criminal investigator George Phenix has recently put the powerful criminal kingpin Robert King behind bars. While on vacation in Italy, King's mobsters kidnap Jane, Phenix's girlfriend. Phenix must fight the mob and rescue Jane.
Gameplay
Dead Angle is a shooting game played as the private investigator George Phenix, who must fight scores of gangsters in order to stop the mob boss Robert King and rescue his girlfriend Jane. It plays similarly to a light gun game, but the player can move around at will rather than the rounds autoscrolling (and there is no Light Phaser support).
An outline of Phenix appears in the center of the screen, and players can move the outline and a targeting cursor at the same time using the D-Pad. Moving the targeting cursor to an edge of the screen moves Phenix in that direction. The targeting cursor drifts back to Phenix's outline when the player is not holding the D-Pad. Phenix can duck to avoid enemy fire by holding , though he becomes unable to duck for a duration if the player ducks for too long. Phenix is initially armed with a pistol that fires one bullet at a time by pressing
, but he can acquire a machine gun that can fire multiple shots rapidly by holding
. The pistol has unlimited ammunition; the machine gun has limited ammo, and Phenix reverts to the pistol when he runs out. A counter in the bottom-right corner of the screen shows the number of enemies in the round who must be eliminated, and Phenix automatically moves to where the boss appears when the counter reaches zero.
If an enemy shoots Phenix, he is injured, reducing the health meter in the bottom of the screen and causing a bullet wound to appear in his outline. His outline normally appears yellow but changes to red when he is targeted by an enemy. Phenix can avoid enemy fire by not standing in front of enemies. He loses a life if he is shot three times or if the time limit runs out and restarts in the same place if the player has extra lives remaining. The game remembers the number of enemies who have been eliminated after losing a life. The game ends if the player runs out of lives and cannot be continued. Extra lives are acquired at 30,000 and 100,000 points. Any time left at the end of a round is added to the score as a bonus.
Items
Items are collected by shooting them.
First Aid Kit | |
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Heals Phenix for one wound. | |
Tommy Gun | |
Equips Phenix with a machine gun and 300 bullets. |
Rounds
Napoli | |
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Family: Enrico Family Enemies: 47 | |
New York: At the Port | |
Family: Salvatore Family Enemies: 55 | |
New York: At the Hotel | |
Family: Orazio Family Enemies: 57 | |
The boss throws knives, which can be shot to prevent them from hitting Phenix. | |
Chicago | |
Family: Vincento Family Enemies: 65 | |
The Hall | |
Family: Tomasso Family Enemies: 67 | |
The boss throws grenades, which can be shot to prevent them from hitting Phenix. | |
The Boss | |
Enemies: 50 | |
Phenix has a final showdown with Robert King, who is sitting behind a protective glass barrier. A previous boss reappears to challenge Phenix when the enemy counter reaches 30, 20, and 10 remaining enemies. King only takes one hit to defeat, but Phenix must be careful not to shoot Jane. |
Versions
The game has fewer levels than its arcade counterpart, and some elements, such as throwing grenades, were cut.
Magazine articles
- Main article: Dead Angle/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 14 reviews |
Master System, BX† |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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256kB | Cartridge (EU/US) | |||||||||||
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256kB | EPROM cartridge | Page |
References
- ↑ File:DeadAngle SMS EU Box NoR.jpg
- ↑ 2.0 2.1 2.2 Computer & Video Games, "December 1989" (UK; 1989-11-16), page 158
- ↑ GamePro, "January 1991" (US; 199x-xx-xx), page 44
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 22
- ↑ Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 38
- ↑ Aktueller Software Markt, "Januar 1990" (DE; 1989-1x-xx), page 60
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 95
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "January 1990" (UK; 1989-12-16), page 117
- ↑ Joystick, "Avril 1990" (FR; 1990-03-20), page 42
- ↑ Micromanía (segunda época), "Julio 1990" (ES; 1990-0x-xx), page 48
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Power Play, "2/90" (DE; 1990-01-25), page 62
- ↑ S: The Sega Magazine, "February 1990" (UK; 1990-01-04), page 8
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 35
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Février 1990" (FR; 1990-0x-xx), page 67
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