n/a
Dead or Alive 2
System(s): Sega NAOMI , Sega Dreamcast
Publisher: Tecmo
Acclaim Entertainment (Europe)
Developer: Team Ninja
Supporting companies: Aoni Production (voice acting)
Distributor: Halifax (IT)
Peripherals supported: Dreamcast VGA Box , Jump Pack , Dreamcast Arcade Stick , Visual Memory Unit
Genre: Action[1] [2] [3]
Number of players: 1-4
Release
Date
RRP
Code
JP
1999-10-16
¥?
?
JP
2000-09-28[2]
¥6,800 (7,140 )6,800e[2]
T-3602M
JP (Shokai Genteiban)
2000-09-28[2]
¥6,800 (7,140 )6,800e[2]
T-3601M
US
2000-03-14[4]
$44.9944.99[5]
T-3601N
DE
2000-07-28
T-8116D-18
ES
2000-07-28
T-8116D-06
FR
2000-07-28[11]
T-8116D-59
UK
2000-07-28[6] [7] [8]
£39.9939.99[9] [10]
T-8116D-05
IT
2000-07-28
T-8116D-13
FR/NL
2000-07-28
T-8116D-59
AU
2000-08-10[12]
T-8116D-05
BR
2000
197126
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Dead or Alive 2 (デッド オア アライブ2) is the sequel to Dead or Alive . It was released for Sega NAOMI arcade hardware in 1999 before being ported to the Sega Dreamcast in 2000. The PlayStation 2 version included English voice acting and other improvements.
Gameplay
Characters
Kasumi
.
Move list
Name
Command
Description
Gen-Fu
.
Move list
Name
Command
Description
Tina
.
Move list
Name
Command
Description
Zack
.
Move list
Name
Command
Description
Jann-Lee
.
Move list
Name
Command
Description
Ayane
.
Move list
Name
Command
Description
(Ryu) Hayabusa
.
Move list
Name
Command
Description
Helena
.
Move list
Name
Command
Description
Bass
.
Move list
Name
Command
Description
Leon
.
Move list
Name
Command
Description
Lei-Fang
.
Move list
Name
Command
Description
Ein
.
Move list
Name
Command
Description
Bayman
.
Move list
Name
Command
Description
Tengu
.
Move list
Name
Command
Description
Production credits
Dreamcast version
Producer & Director: Tomonobu Itagaki
Planner: Hiroaki Matsui
Lead programmer: Takeshi Kawaguchi
Game system designer: Katsunori Ehara
Motion managers: Noriaki Kazama, Chitose Sasaki
Motion design director: Masaki Koshikawa
Assistant CG manager: Hideyuki Kato
Character modeling: Yasushi Nakakura
Character texture: Muneaki Kubota
Stage design director: Hideyuki Takita
Sound composers: Makoto Hosoi, Shigekiyo Okuda
CG effect designer: Yasuo Egawa
Programmers: Yasushi Maeda, Hiroaki Ozawa, Takeshi Sawatari, Junichi Araki, Shigeaki Ota, Mitsuo Osada, Kazuhiro Kosuge, Tetsuya Imamura, Takashi Watanabe, Taiyo Aramaki, Naoyuki Ohashi, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki
Planners: Masanori Sato, Yukiyoshi Amano, Motohiro Shiga, Hiroyasu Itakura
Motion designers: Jitsuo Kondo, Hideki Saito, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Ryuji Ikeda, Taro Matsushita, Takuji Otsuka, Koji Motoume
Motion script: Sousuke Sameshima
Character modeling: Yoshiki Horiuchi, Haruhiko Shikata
Character texture: Hideaki Takahashi
Stage designers: Hideki Niimi, Akira Izumi, Takaaki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa
Realtime movie script: Yukihiro Fujita
Voice actors: Aoni Pro
Motion actors: Miho Iijima, Mako Kogiso, Japan Action Club (Tsutomu Kitagawa, Yoichi Nishimura, Jiro Okamoto)
Translator: Hsiang-Lan Lee
Publicity: Mitsuru Tsutsumi, Koji Harao, Simon Smith Wright (Acclaim), Steve Cross (Acclaim), Damien Ieah (Acclaim)
Marketing executives: Isamu Fukada, Kazumi Fujita, Satoshi Kanematsu, Clyde Dickson (Acclaim), Ned Browning (Acclaim), Mary Bond (Acclaim)
Executive producer: Max Naka
Presented by: Tecmo, Ltd. Team Ninja 2000
Magazine articles
Main article: Dead or Alive 2/Magazine articles .
Promotional material
Print advert in
(US) #127: "February 2000" (2000-01-11)
also published in:
(US) #139: "April 2000" (2000-0x-xx)[13]
Print advert in (JP) #2000-30ex: "2000-30 extra (2000-09-29ex)" (2000-09-15)
Print advert in (JP) #2000-32: "2000-32 (2000-10-13)" (2000-09-29)
Print advert in (UK) #8: "No. 8" (2000-04-20)
Print advert in (UK) #8: "No. 8" (2000-04-20)
Print advert in (AR) #19: "Agosto 2000" (2000-xx-xx)
Print advert in
(PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:
(PL) #31: "Kwiecień 2001" (2001-xx-xx)[14] (PL) #32: "Maj 2001" (2001-xx-xx)[15] (PL) #33: "Czerwiec 2001" (2001-xx-xx)[16] (PL) #34: "Lipiec-Sierpień 2001" (2001-xx-xx)[17] (PL) #35: "Wrzesień 2001" (2001-xx-xx)[18]
Physical scans
NAOMI version
NAOMI,
"Top" instructions
"Long" instructions
"Long" instructions (2)
Cart
Dreamcast version
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Division by zero.
Based on0 review
Dreamcast, JP (Shokai Genteiban)
Cover
Spinecard
Disc
Dreamcast, US
Cover
Disc
Inlay
Dreamcast, FR/NL
Cover
Disc
Dreamcast, DE
Disc
Dreamcast, IT
Disc
Dreamcast, PL
Disc
Technical information
Main article: Dead or Alive 2/Technical information .
In the Dreamcast version of Dead or Alive 2 , the backgrounds display 30,748 to 51,894 polygons per scene, while the characters display 8416 to 9246 polygons each. This was the highest character polygon count in any video game at the time, surpassing Virtua Fighter 3 (about 7500 polygons per character), and it was significantly higher than the polygon counts in games for other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (Quake III Arena ) and 2500 polygons per character (Half-Life ).[66] The polygon count of Dead or Alive 2 was surpassed by the Dreamcast game Shenmue , released several months after the arcade release of Dead or Alive 2 .
ROM dump status
System
Hash
Size
Build Date
Source
Comments
?
GD-ROM (JP)
?
GD-ROM (JP)
?
GD-ROM (US)
?
GD-ROM (EU)
?
2000-01-27
GD-R
Page
?
2000-02-17
GD-R
Page
?
2000-06-11
GD-R
Page
External links
References
↑ File:DoA2 DC JP Box Back.jpg
↑ 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/000911 (Wayback Machine: 2010-06-01 05:10)
↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
↑ https://groups.google.com/g/rec.games.video.sega/c/way3VvzFNQw/m/mQDuYmejL1UJ
↑ 5.0 5.1 GamePro , "May 2000" (US; 2000-0x-xx), page 106
↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2560 (Wayback Machine: 2002-11-14 13:47)
↑ http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
↑ https://groups.google.com/g/uk.games.video.dreamcast/c/MniQ8OgpIn8/m/jGh8C5cx6QAJ
↑ 9.0 9.1 Dreamcast Magazine , "No. 8" (UK; 2000-04-20), page 52
↑ 10.0 10.1 DC-UK , "September 2000" (UK; 2000-08-02), page 60
↑ http://www.micromania.fr/zooms/?ref=17065 (Wayback Machine: 2001-04-20 04:48)
↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
↑ GamePro , "April 2000" (US; 2000-0x-xx), page 158
↑ Neo Plus , "Kwiecień 2001" (PL; 2001-xx-xx), page 100
↑ Neo Plus , "Maj 2001" (PL; 2001-xx-xx), page 100
↑ Neo Plus , "Czerwiec 2001" (PL; 2001-xx-xx), page 100
↑ Neo Plus , "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
↑ Neo Plus , "Wrzesień 2001" (PL; 2001-xx-xx), page 84
↑ Ação Games , "Maio 2000" (BR; 2000-xx-xx), page 38
↑ Arcade , "August 2000" (UK; 2000-07-17), page 62
↑ Click! , "25-26/2000" (PL; 2000-12-07), page 14
↑ Consoles + , "Mai 2000" (FR; 2000-0x-xx), page 82
↑ Consoles + , "Septembre 2000" (FR; 2000-0x-xx), page 82
↑ Computer & Video Games , "June 2000" (UK; 2000-05-17), page 83
↑ Dreamcast Monthly , "May 2000" (UK; 2000-04-13), page 82
↑ Dreamcast Monthly , "October 2000" (UK; 2000-08-31), page 74
↑ Digitiser (UK) (2000-08-01 )
↑ Dreamcast: Le Magazine Officiel , "Mai/Juin 2000" (FR; 2000-0x-xx), page 62
↑ Dreamcast: Das Offizielle Magazin , "Mai 2000" (DE; 2000-04-13), page 82
↑ Dreamcast Magazine , "2000-31 (2000-10-06)" (JP; 2000-09-22), page 23
↑ Dorimaga , "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
↑ Dreamzone , "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 61
↑ Edge , "May 2000" (UK; 2000-04-24), page 80
↑ Electronic Gaming Monthly , "May 2000" (US; 2000-04-04), page 146
↑ Entsiklopediya igr dlya Dreamcast , "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 40
↑ Famitsu , "2000-10-06" (JP; 2000-09-22), page 36
↑ Fun Generation , "05/2000" (DE; 2000-04-19), page 62
↑ GameFan , "Volume 8, Issue 4: April 2000" (US; 2000-xx-xx), page 15
↑ GamesMaster , "June 2000" (UK; 2000-05-18), page 80
↑ Game Informer , "April 2000" (US; 2000-0x-xx), page 54
↑ GameWEEK , "February 21, 2000" (US; 2000-02-21), page 16
↑ Incite Video Gaming , "April 2000" (US; 2000-0x-xx), page 45
↑ Joypad , "Septembre 2000" (FR; 2000-xx-xx), page 132
↑ MAN!AC , "05/2000" (DE; 2000-04-05), page 34
↑ MAN!AC , "06/2000" (DE; 2000-05-03), page 56
↑ MAN!AC , "10/2000" (DE; 2000-09-06), page 81
↑ Man!ak , "Grudzień 1999" (PL; 1999-xx-xx), page 38
↑ Mega Fun , "05/2000" (DE; 2000-04-05), page 46
↑ Mega Fun , "10/2000" (DE; 2000-09-06), page 57
↑ Mr. Dreamcast , "June 2000" (UK; 2000-04-27), page 72
↑ Neo Plus , "Wrzesień 2000" (PL; 2000-xx-xx), page 39
↑ Next Generation , "April 2000" (US; 2000-03-21), page 82
↑ Official Dreamcast Magazine , "September 2000" (UK; 2000-08-03), page 62
↑ Official Dreamcast Magazine , "May/June 2000" (US; 2000-04-04), page 82
↑ Playmag , "Septembre 2000" (FR; 2000-xx-xx), page 134
↑ Play , "Grudzień 2000" (PL; 2000-xx-xx), page 32
↑ Play , "Lipiec 2001" (PL; 2001-xx-xx), page 19
↑ PSX Extreme , "03/2001" (PL; 2001-0x-xx), page 39
↑ Power Unlimited , "Jaargang 8, Nr. 8, Augustus 2000" (NL; 2000-0x-xx), page 30
↑ Sega Magazin , "Mai 2000" (DE; 2000-04-05), page 20
↑ Sega Magazin , "October 2000" (DE; 2000-09-04), page 21
↑ Strana Igr , "Aprel 2000 2/2" (RU; 2000-xx-xx), page 59
↑ Strana Igr , "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
↑ Video Games , "06/2000" (DE; 2000-05-04), page 72
↑ Video Games , "10/2000" (DE; 2000-09-06), page 116
↑ Acceptable polygon count for FPS characters