Dead or Alive 2

From Sega Retro

n/a

  • NAOMI
  • Sega Dreamcast
    NTSC-U
  • Sega Dreamcast
    NTSC-J
  • Sega Dreamcast
    PAL

DoA2 title.png

Dead or Alive 2 DC, Title Screen US.png

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Dead or Alive 2
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Tecmo
Sega Dreamcast
Acclaim Entertainment (Europe)
Developer:
Supporting companies:
Distributor: Halifax (IT)
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit
Genre: Action[1][2][3]

















Number of players: 1-4
Release Date RRP Code
Arcade (NAOMI)
JP
¥? ?






















Sega Dreamcast
JP
¥6,800 (7,140)6,800e[2] T-3602M
Sega Rating: All Ages
Sega Dreamcast
JP
(Shokai Genteiban)
¥6,800 (7,140)6,800e[2] T-3601M
Sega Rating: All Ages
Sega Dreamcast
US
$44.9944.99[5] T-3601N
ESRB: Teen
Sega Dreamcast
DE
T-8116D-18
USK: 16
Sega Dreamcast
ES
T-8116D-06
ELSPA: 11+ OK
Sega Dreamcast
FR
T-8116D-59
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[9][10] T-8116D-05
ELSPA: 11+ OK
Sega Dreamcast
IT
T-8116D-13
ELSPA: 11+ OK
Sega Dreamcast
FR/NL
T-8116D-59
SELL: 12+
Sega Dreamcast
AU
T-8116D-05
OFLC: MA15
Sega Dreamcast
BR
197126
Tectoy: 14+
Non-Sega versions

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Dead or Alive 2 (デッド オア アライブ2) is the sequel to Dead or Alive. It was released for Sega NAOMI arcade hardware in 1999 before being ported to the Sega Dreamcast in 2000. The PlayStation 2 version included English voice acting and other improvements.

Gameplay

Characters

Kasumi
.
Move list
Name Command Description
Gen-Fu
.
Move list
Name Command Description
Tina
.
Move list
Name Command Description
Zack
.
Move list
Name Command Description
Jann-Lee
.
Move list
Name Command Description
Ayane
.
Move list
Name Command Description
(Ryu) Hayabusa
.
Move list
Name Command Description
Helena
.
Move list
Name Command Description
Bass
.
Move list
Name Command Description
Leon
.
Move list
Name Command Description
Lei-Fang
.
Move list
Name Command Description
Ein
.
Move list
Name Command Description
Bayman
.
Move list
Name Command Description
Tengu
.
Move list
Name Command Description


Production credits

Dreamcast version

  • Producer & Director: Tomonobu Itagaki
  • Planner: Hiroaki Matsui
  • Lead programmer: Takeshi Kawaguchi
  • Game system designer: Katsunori Ehara
  • Motion managers: Noriaki Kazama, Chitose Sasaki
  • Motion design director: Masaki Koshikawa
  • Assistant CG manager: Hideyuki Kato
  • Character modeling: Yasushi Nakakura
  • Character texture: Muneaki Kubota
  • Stage design director: Hideyuki Takita
  • Sound composers: Makoto Hosoi, Shigekiyo Okuda
  • CG effect designer: Yasuo Egawa
  • Programmers: Yasushi Maeda, Hiroaki Ozawa, Takeshi Sawatari, Junichi Araki, Shigeaki Ota, Mitsuo Osada, Kazuhiro Kosuge, Tetsuya Imamura, Takashi Watanabe, Taiyo Aramaki, Naoyuki Ohashi, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki
  • Planners: Masanori Sato, Yukiyoshi Amano, Motohiro Shiga, Hiroyasu Itakura
  • Motion designers: Jitsuo Kondo, Hideki Saito, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Ryuji Ikeda, Taro Matsushita, Takuji Otsuka, Koji Motoume
  • Motion script: Sousuke Sameshima
  • Character modeling: Yoshiki Horiuchi, Haruhiko Shikata
  • Character texture: Hideaki Takahashi
  • Stage designers: Hideki Niimi, Akira Izumi, Takaaki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa
  • Realtime movie script: Yukihiro Fujita
  • Voice actors: Aoni Pro
  • Motion actors: Miho Iijima, Mako Kogiso, Japan Action Club (Tsutomu Kitagawa, Yoichi Nishimura, Jiro Okamoto)
  • Translator: Hsiang-Lan Lee
  • Publicity: Mitsuru Tsutsumi, Koji Harao, Simon Smith Wright (Acclaim), Steve Cross (Acclaim), Damien Ieah (Acclaim)
  • Marketing executives: Isamu Fukada, Kazumi Fujita, Satoshi Kanematsu, Clyde Dickson (Acclaim), Ned Browning (Acclaim), Mary Bond (Acclaim)
  • Executive producer: Max Naka
  • Presented by: Tecmo, Ltd. Team Ninja 2000


Magazine articles

Main article: Dead or Alive 2/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (US) #127: "February 2000" (2000-01-11)
also published in:
  • (US) #139: "April 2000" (2000-0x-xx)[13]
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #2000-30ex: "2000-30 extra (2000-09-29ex)" (2000-09-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (JP) #2000-32: "2000-32 (2000-10-13)" (2000-09-29)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (UK) #8: "No. 8" (2000-04-20)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (UK) #8: "No. 8" (2000-04-20)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (AR) #19: "Agosto 2000" (2000-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in (PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:
  • (PL) #31: "Kwiecień 2001" (2001-xx-xx)[14]
  • (PL) #32: "Maj 2001" (2001-xx-xx)[15]
  • (PL) #33: "Czerwiec 2001" (2001-xx-xx)[16]
  • (PL) #34: "Lipiec-Sierpień 2001" (2001-xx-xx)[17]
  • (PL) #35: "Wrzesień 2001" (2001-xx-xx)[18]
Logo-pdf.svg

Physical scans

NAOMI version

NAOMI,
Notavailable.svg
"Top" instructions
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
DoA2 NAOMI Cart.jpg
Cart

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(BR)
95
[19]
(UK) PAL
100
[20]
(PL)
60
[21]
(FR) PAL
92
[22]
(FR) PAL
93
[23]
(UK)
100
[24]
(UK) NTSC-U
80
[25]
(UK) PAL
80
[26]
(UK) PAL
90
[10]
(UK)
80
[27]
(FR) PAL
90
[28]
(DE) PAL
90
[29]
(JP) NTSC-J
93
[30]
(UK) PAL
91
[9]
(JP) NTSC-J
90
[31]
(FR) NTSC-U
93
[32]
(UK) NTSC
80
[33]
(US) NTSC-U
88
[34]
(RU)
83
[35]
(JP) NTSC-J
80
[36]
(DE) PAL
90
[37]
(US) NTSC-U
92
[38]
(US) NTSC-U
90
[5]
(UK) PAL
84
[39]
(US) NTSC-U
89
[40]
(US) NTSC-U
83
[41]
(US) NTSC-U
100
[42]
(FR) PAL
80
[43]
(DE) NTSC-U
90
[44]
(DE) PAL
90
[45]
(DE) PAL
90
[46]
(PL)
90
[47]
(DE) PAL
92
[48]
(DE) PAL
92
[49]
(UK) PAL
93
[50]
(PL)
80
[51]
(US) NTSC-U
100
[52]
(UK) PAL
80
[53]
(US) NTSC-U
100
[54]
(FR) PAL
85
[55]
Play (PL)
91
[56]
Play (PL)
90
[57]
(PL)
83
[58]
(NL)
96
[59]
(DE) NTSC-U
91
[60]
(DE) PAL
91
[61]
(RU)
80
[62]
(RU)
83
[63]
(DE) PAL
89
[64]
(DE) PAL
89
[65]
Sega Dreamcast
88
Based on
50 reviews

Dead or Alive 2

Dreamcast, JP
DoA2 DC JP Box Back.jpgNospine-small.pngDoA2 DC JP Box Front.jpg
Cover
Dreamcast, JP (Shokai Genteiban)
DoA2 DC JP Box Back LE.jpgDoA2 DC JP Box Front LE.jpg
Cover
DoA2 DC JP Spine ShokaiGenteiban.jpg
Spinecard
DoA2 DC JP Disc ShokaiGenteiban.jpg
Disc
Dreamcast, US
DoA2 DC US Box Back.jpgDoA2 DC US Box Front.jpg
Cover
Dreamcast, UK
DoA2 DC UK Box Back.jpgDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, FR/NL
DoA2 DC 59 back.jpgDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, DE
DoA2 DC DE back.jpgNospine-small.pngDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, ES
DoA2 DC ES Box Back.jpgDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, IT
DoA2 DC IT back.jpgNospine-small.pngDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, PL
DoA2 DC PL Box Back.pngNospine-small.pngDoA2 DC PL Box Front.png
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, AU
DoA2 DC UK Box Back.jpgDoA2 DC AU front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, BR
Deadoralive2 dc br backcover.jpgNospine-small.pngDeadoralive2 dc br frontcover.jpg
Cover

Technical information

Main article: Dead or Alive 2/Technical information.

In the Dreamcast version of Dead or Alive 2, the backgrounds display 30,748 to 51,894 polygons per scene, while the characters display 8416 to 9246 polygons each. This was the highest character polygon count in any video game at the time, surpassing Virtua Fighter 3 (about 7500 polygons per character), and it was significantly higher than the polygon counts in games for other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (Quake III Arena) and 2500 polygons per character (Half-Life).[66] The polygon count of Dead or Alive 2 was surpassed by the Dreamcast game Shenmue, released several months after the arcade release of Dead or Alive 2.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-01-27 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-02-17 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-06-11 GD-R Page

External links

References

  1. File:DoA2 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/000911 (Wayback Machine: 2010-06-01 05:10)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. https://groups.google.com/g/rec.games.video.sega/c/way3VvzFNQw/m/mQDuYmejL1UJ
  5. 5.0 5.1 GamePro, "May 2000" (US; 2000-0x-xx), page 106
  6. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2560 (Wayback Machine: 2002-11-14 13:47)
  7. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
  8. https://groups.google.com/g/uk.games.video.dreamcast/c/MniQ8OgpIn8/m/jGh8C5cx6QAJ
  9. 9.0 9.1 Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 52
  10. 10.0 10.1 DC-UK, "September 2000" (UK; 2000-08-02), page 60
  11. http://www.micromania.fr/zooms/?ref=17065 (Wayback Machine: 2001-04-20 04:48)
  12. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  13. GamePro, "April 2000" (US; 2000-0x-xx), page 158
  14. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
  15. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
  16. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
  17. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
  18. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
  19. Ação Games, "Maio 2000" (BR; 2000-xx-xx), page 38
  20. Arcade, "August 2000" (UK; 2000-07-17), page 62
  21. Click!, "25-26/2000" (PL; 2000-12-07), page 14
  22. Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 82
  23. Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 82
  24. Computer & Video Games, "June 2000" (UK; 2000-05-17), page 83
  25. Dreamcast Monthly, "May 2000" (UK; 2000-04-13), page 82
  26. Dreamcast Monthly, "October 2000" (UK; 2000-08-31), page 74
  27. Digitiser (UK) (2000-08-01)
  28. Dreamcast: Le Magazine Officiel, "Mai/Juin 2000" (FR; 2000-0x-xx), page 62
  29. Dreamcast: Das Offizielle Magazin, "Mai 2000" (DE; 2000-04-13), page 82
  30. Dreamcast Magazine, "2000-31 (2000-10-06)" (JP; 2000-09-22), page 23
  31. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  32. Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 61
  33. Edge, "May 2000" (UK; 2000-04-24), page 80
  34. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 146
  35. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 40
  36. Famitsu, "2000-10-06" (JP; 2000-09-22), page 36
  37. Fun Generation, "05/2000" (DE; 2000-04-19), page 62
  38. GameFan, "Volume 8, Issue 4: April 2000" (US; 2000-xx-xx), page 15
  39. GamesMaster, "June 2000" (UK; 2000-05-18), page 80
  40. Game Informer, "April 2000" (US; 2000-0x-xx), page 54
  41. GameWEEK, "February 21, 2000" (US; 2000-02-21), page 16
  42. Incite Video Gaming, "April 2000" (US; 2000-0x-xx), page 45
  43. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 132
  44. MAN!AC, "05/2000" (DE; 2000-04-05), page 34
  45. MAN!AC, "06/2000" (DE; 2000-05-03), page 56
  46. MAN!AC, "10/2000" (DE; 2000-09-06), page 81
  47. Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 38
  48. Mega Fun, "05/2000" (DE; 2000-04-05), page 46
  49. Mega Fun, "10/2000" (DE; 2000-09-06), page 57
  50. Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 72
  51. Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 39
  52. Next Generation, "April 2000" (US; 2000-03-21), page 82
  53. Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 62
  54. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 82
  55. Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 134
  56. Play, "Grudzień 2000" (PL; 2000-xx-xx), page 32
  57. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
  58. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
  59. Power Unlimited, "Jaargang 8, Nr. 8, Augustus 2000" (NL; 2000-0x-xx), page 30
  60. Sega Magazin, "Mai 2000" (DE; 2000-04-05), page 20
  61. Sega Magazin, "October 2000" (DE; 2000-09-04), page 21
  62. Strana Igr, "Aprel 2000 2/2" (RU; 2000-xx-xx), page 59
  63. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
  64. Video Games, "06/2000" (DE; 2000-05-04), page 72
  65. Video Games, "10/2000" (DE; 2000-09-06), page 116
  66. Acceptable polygon count for FPS characters


Dead or Alive 2

DoA2 title.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information | Bootlegs


Books: (2000) | (2000)

Sega Dreamcast
Prototypes: 2000-01-27 | 02-17 | 06-11



Dead or Alive series of games
Arcade
Dead or Alive (1996) | Dead or Alive 2 (1999) | Dead or Alive 2 Millennium (2000) | Dead or Alive 5 Ultimate (2013) | Dead or Alive 5 Last Round (2015)
Sega Saturn
Dead or Alive (1997)
Sega Dreamcast
Dead or Alive 2 (2000)
Xbox 360
Dead or Alive 5 (2012) | Dead or Alive 5 Ultimate (2013) | Dead or Alive 5 Last Round (2015)
Sony PlayStation 3
Dead or Alive 5 (2012) | Dead or Alive 5+ & Dead or Alive 5 (2013) | Dead or Alive 5 Ultimate (2013) | Dead or Alive 5 Last Round (2015)
Windows PC
Dead or Alive 5 (2012) | Dead or Alive 5 Last Round (2015)
Sony PlayStation Vita
Dead or Alive 5+ (2013) | Dead or Alive 5+ & Dead or Alive 5 (2013)
Xbox One
Sony PlayStation 4
Dead or Alive 5 Last Round (2015)
Sampler Discs
Sega Dreamcast
Dead or Alive 2 Taikenban (xxxx) | Dead or Alive 2 Demo CD (xxxx) | Dead or Alive 2 / Fur Fighters (xxxx)
Dead or Alive related media
Book
(1997) | (2000) | (2000)