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Galactic Attack

From Sega Retro

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GalacticAttack title.png
Galactic Attack
Publisher: Acclaim, Taito (JP)
Developer:
Publisher(s) of original games: Taito
Developer(s) of original games: Taito
System(s): Sega Saturn
Original system(s): Taito F3 Syetem
Sound driver: SCSP/CD-DA (17 tracks)
Genre: Shoot-'em-Up






























Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 T-1101G
Sega Saturn
JP (Satakore)
¥2,800 T-1112G
Sega Saturn
US
$? T-8116H
Sega Saturn
UK
£44.99[3] T-8116H-50
Sega Saturn
FR
?F T-8116H-50
Sega Saturn
DE
DM ? T-8116H-50
Sega Saturn
ES
?Ptas T-8116H-50



Galactic Attack, known as Layer Section (レイヤーセクション) in Japan, is a shoot-'em-up published by Acclaim (US and UK) or Taito (Japan) for the Sega Saturn. It is the home conversion of Taito's 1993 arcade game RayForce, otherwise known as Gunlock, ported by Ving.

A Layer Section II was later released for Saturn; this is a port of the sequel to RayForce, RayStorm. The use of PlayStation-esque hardware also compelled a port to that platform, under the original RayStorm name.

The game can be played both in standard mode and "tate" mode, which requires the display to be rotated by 90°. Some scaling and scrolling background effects can be only seen in tate mode.

Gameplay

Galactic Attack is a vertical shoot-'em-up with a "space shooter" theme. The player is equipped with two basic weapons, and nothing else:

  • A standard shot which fires straight forwards when C is held, which can be powered up by collecting red and yellow items. While the game's outfire is alread very fast (presumeable a 1/15 frequency), a higher firing rate can be acchived by turning off the game's default autofire and using an autofire device.
  • A"Lock On Laser", which is used to target enemies in the background. A cursor in front of the player's ship automatically targets enemies up to a certain number, then pressing B fires missiles which destroy or damage all the targets simultaneously. The original maximum amount of targets is five, but this can be increased to eight by collecting blue-green slabs with an "L" on them. The higher the amount of locked on enemies, the higher the score bonus.

Tips and tricks

  • Increase credits: Credit is doubled to 8.
In title screen, Start by holding Left+L+R+C.

Versions

  • Compared to the Arcade release, the music has been slightly altered and the graphics have been recolored at bit. The latters has probably been performed to make the game more suitable for displays used for home consoles
  • Bonus lives are given out at 500000 and 1000000 points rather than 1000000 and 2000000 points
  • According to Japanese BBS talk, the ported version is a bit easier than the Arcade counterpart, but no hard data has been presented
  • The reason for the name has been changed from RayForce to Layer Section is due to trademark issues.[4]

Production credits

  • Producer: Yukio Abe
  • Director: Yukio Abe, Tatsuo Nakamura
  • Game Design: Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita
  • Software: Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama
  • Character Graphics: Hideyuki Kato, Tomohisa Yamashita, Takayuki Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi
  • Screen Graphics: Hideyuki Kato, V.A.P, Peacock
  • Music & Sound Effects: Tamayo (Zuntata)
  • Sound Effects: Mu-Nakanishi (Zuntata)
  • Sound Direction: Tono (Zuntata)
  • Design Works: Kyoko Umezu
  • Hardware: Katsumi Kaneoka
  • Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Toshiaki Matsumoto, Takatsuna Senba, Takamasa Hori, VG Tokyo Lab., VG Osaka Lab., And, All Kumagaya Staff
Saturn's Staff
  • Producer: Takeo Shirasaka
  • Program: T.Kuribayashi (Ving), H.Iso (Ving), S.Morikawa (Ving)
  • Sound Director: Tamayo (Zuntata), Mu-Nakanishi (Zuntata)
  • Title Logo Design: Toshiki Sakai, J.Takemoto (Ving)
  • Special Thanks: Yosio Imamura, Norio Ichinohe, Masaki Yagi, Youichirou Kugimiya, Kiyoshi Watanabe, VG Kumagaya All Staff

Taito®
© Taito Corporation 1995
All Rights Reserved


Track list


1. [data track] ({{{time}}})


2. The First Report (00:32)
From: Opening demo
Composed by: TAMAYO (ZUNTATA)


3. On Standby (02:02)
From: Start demo
Composed by: TAMAYO (ZUNTATA)


4. Penetration (03:02)
JP: Penetration ~Mind Bomb~
From: Area 1
Composed by: TAMAYO (ZUNTATA)


5. G (04:02)
JP: G ~雪のように降りしきる彼女の為に~
From: Area 2
Composed by: TAMAYO (ZUNTATA)


6. Vision (03:32)
JP: Vision ~不確かな残像~
From: Area 3
Composed by: TAMAYO (ZUNTATA)


7. Cracking! (03:32)
JP: Cracking! ~鏡の裂け目~
From: Area 4
Composed by: TAMAYO (ZUNTATA)


8. Into Darkness (03:02)
JP: Into Darkness ~死にたくなる程、ロマンティックな闇~
From: Area 5
Composed by: TAMAYO (ZUNTATA)


9. Mobius (04:32)
JP: Mobius ~永遠と並列~
From: Area 6
Composed by: TAMAYO (ZUNTATA)


10. The Plot Thickens (02:02)
From: Area 7-1
Composed by: TAMAYO (ZUNTATA)


11. Quartz (03:02)
JP: Quartz ~水晶~
From: Area 7-2
Composed by: TAMAYO (ZUNTATA)


12. Aggressiveness (03:02)
JP: Experiment 1 : Aggressiveness
From: Boss 1-4
Composed by: TAMAYO (ZUNTATA)


13. Atrocity (03:32)
JP: Experiment 3 : Atrocity
From: Boss 5-6
Composed by: TAMAYO (ZUNTATA)


14. The Fates (02:22)
From: Last Boss 1
Composed by: TAMAYO (ZUNTATA)


15. Doomsday (08:02)
From: Last Boss 2
Composed by: TAMAYO (ZUNTATA)


16. Q.E.P.D. (01:42)
JP: Q.E.P.D. (Que En Paz Descanse)
From: Ending
Composed by: TAMAYO (ZUNTATA)


17. KP-4 (00:52)
From: Name entry
Composed by: TAMAYO (ZUNTATA)


18. Reason For It (00:30)
From: Game over
Composed by: TAMAYO (ZUNTATA)
Running time: 49:22

Magazine articles

Main article: Galactic Attack/Magazine articles.

Promotional material

{{|}}}}

TipsandTricks US 011.pdf

PDF
Print advert in
Tips & Tricks (US) #11: "January 1996" (199x-xx-xx)
also published in:
  • Fusion (US) Volume #1, Number #6: "January 1996" (199x-xx-xx)[5]
{{|}}}}

CVG UK 170.pdf

PDF
Print advert in
Computer & Video Games (UK) #170: "January 1996" (1995-12-10)

Physical scans

Sega Retro Average 
Publication Score Source
40 №11, p118/119[6]
95 №48, p134
86 №168, p42[7]
70 №28, p81
80 №353, p29
71
60 №3, p144
60 №38, p76/77[8]
75 №40, p90[3]
91 №60, p86/87
79 №75, p75
77 №53, p65
79 №3, p82/83[9]
87 №1995-10, p173[10]
91 №, p9Media:SnGwSISDRZK Book JP.pdf[11]
Sega Saturn
76
Based on
15 reviews

Saturn, US
GalacticAttack US backcover.jpgGalacticAttack US cover.jpg
Cover
GalacticAttack Saturn US Disc.jpg
Disc
Galacticattack sat us manual.pdf
Manual
Saturn, EU
GalacticAttack EU cover.jpg
Cover
GalacticAttack Saturn EU Disc.jpg
Disc
Saturn, JP
LayerSection Saturn JP Box Back.jpgGalacticAttack JP cover.jpg
Cover
GalacticAttack Saturn JP Spinecard.jpg
Spinecard
LayerSection Saturn JP Disc.jpg
Disc
GalacticAttack SS jp manual.pdf
Manual
Saturn, JP (Satakore)
LayerSection Saturn JP Box Back Satakore.jpgGalacticAttack Saturn JP Box Front Satakore.jpg
Cover
GalacticAttack SS jp manual Satakore.pdf
Manual

References

  1. https://twitter.com/nak1104ray/status/614062838496104448
  2. File:EGM US 077.pdf, page 108
  3. 3.0 3.1 File:MeanMachinesSega40UK.pdf, page 90
  4. https://twitter.com/nak1104ray/status/614062154602319874
  5. File:Fusion US 0106.pdf, page 89
  6. File:CDConsoles FR 11.pdf, page 118
  7. File:CVG UK 168.pdf, page 42
  8. File:MeanMachinesSega38UK.pdf, page 77
  9. File:SSM_UK_03.pdf, page 82
  10. File:SSM_JP_19951001_1995-10.pdf, page 175
  11. File:SnGwSISDRZK Book JP.pdf, page 11