Factory Panic
From Sega Retro
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Factory Panic | ||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Japan System House[1] | ||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR), Samsung (KR) | ||||||||||||||||||||||||||||||
Genre: Puzzle[2][3], Action[4] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Factory Panic, known in Japan as Ganbare Gorby! (がんばれゴルビー!) and in Brazil as Crazy Company, is a Sega Game Gear puzzle game developed by Japan System House and published by Sega. It was first released in Japan in June 1991, and was later brought to Europe, Brazil, and South Korea.
Despite being released only two months after the similarly-themed Nintendo Family Computer title Gorby no Pipeline Daisakusen, the games are unrelated.
Contents
Story
In the Japanese and Korean versions, the player character, "Gorby," must deliver supplies to needy people in a country where supplies are scarce. Gorby takes his name and likeness from Mikhail Gorbachev, who was President of the Soviet Union at the time. The Soviet Union was dissolved mere months after the release of the game in Japan.
In the Western versions, the player character has been replaced by an unnamed blond boy. A corrupt business magnate named I.M. Greede has been buying up the local factories and hoarding food and other necessities from the people of Segaville. The player must sneak into the factories to distribute goods to the people who need them.
Gameplay
The game is a puzzle game where the player must guide goods down conveyor belts to people queuing outside a factory. The player controls Gorby or an unnamed blond boy from an overhead perspective of the factory floor. Items include bread, meat, medical supplies, and Game Gears. Each person needs a specific kind of item. Gorby or the boy must step on switches or place conduits quickly enough to reroute the goods on the network of conveyor belts. By rerouting an item at the right time, Gorby or the boy can deliver it to a person who is waiting for it. Once every person in the queue has received their items, the player advances to a more challenging stage. Factory guards try to impede the player from succeeding.
Each stage has a timer that starts with 999 seconds. Items continue to roll in until the stage is completed or time runs out. The player loses a life if time runs out or if a guard injures Gorby or the boy. Later guards are armed with guns. The game can be continued a limited number of times if lives run out.
There are four rounds with eight stages each, and there are two types of stages. Rounds 1 and 3 contain "Switch Mode" stages where Gorby or the boy steps on a switch to rotate a conveyor belt junction. The color of the switch corresponds to the color of the junction that it operates. The switch is only active for as long as Gorby or the boy is standing on it. In these stages, there are two types of items, one desirable and one undesirable (for example, fresh bread and moldy bread). When a person receives a desirable item, they go away happy; when a person receives an undesirable item, they are unhappy (penalizing the player with a loss of time) and continue waiting for another item.
Rounds 2 and 4 consist of "Bridge Mode" stages where Gorby or the boy rearranges conduits to make or break links between conveyor belts. In these stages, there are multiple different kinds of items, which must be delivered to the right person. The player is penalized with a loss of time if a person receives the wrong item.
Gorby or the boy moves in any direction using the D-Pad. He automatically jumps over the conveyor belt line when he moves over it. He can scream at guards with , which is a short-ranged projectile attack that can be aimed in the four cardinal directions. Screaming at guards knocks them back and temporarily stuns them. In the conduit stages, Gorby or the boy can pick up a bridge link with and then place it anywhere with again.
People and goods
Each person wants a particular type of item.
Mrs. Peabody (おばさん) | |
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She wants | Fresh Meat and does not want a Bone.|
Little Hughie (子ども) | |
He wants a | Game Gear and does not want a Gear.|
Grandpa Tataglia (おじいさん) | |
He wants | Fresh Bread and does not want Moldy Bread.|
Pierre (ケガ人) | |
He wants | Medicine and does not want Poison.
Items
Items occasionally roll down the conveyor belts and can be collected by touching them.
Weight | |
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Weights can be pushed onto switches in order to hold them down without needing to stand on them. | |
Megaphone | |
Increases the size, range, and power of the scream attack. | |
Electric Guitar | |
Causes the guards to dance uncontrollably, stunning them for a duration. | |
Clock | |
Adds another 100 seconds to the timer. | |
Lucky Star | |
Gives the player an extra life. |
Stages
- Main article: Factory Panic/Maps.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Factory Panic | Factory Panic |
Japanese | がんばれゴルビー! | Ganbare Gorby! |
Portuguese (Brazil) | Crazy Company |
Magazine articles
- Main article: Factory Panic/Magazine articles.
Promotional material
also published in:
- Mega Drive Fan (JP) #18: "July 1991" (1991-06-08)[13]
also published in:
- Hobby Consolas (ES) #18: "Marzo 1993" (1993-xx-xx)[14]
- Todo Sega (ES) #1: "Abril 1993" (1993-03-15)[15]
- Micromanía (segunda época) (ES) #59: "Abril 1993" (1993-0x-xx)[16]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 18 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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128kB | Cartridge (EU) | |||||||||||
? |
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128kB | Cartridge (JP) |
External links
- Video game Gorbachev: how the Soviet Union’s final leader became a 90s retro gaming legend article by Tamlin Magee at The Calvert Journal
References
- ↑ http://gdri.smspower.org/wiki/index.php/Biox
- ↑ File:FactoryPanic GG EU Box Back.jpg
- ↑ File:FactoryPanic GG JP Box Front.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Computer Trade Weekly, "" (UK; 1991-10-21), page 21
- ↑ Computer Trade Weekly, "" (UK; 1991-11-04), page 27
- ↑ Games-X, "7th-13th November 1991" (UK; 1991-11-07), page 5
- ↑ Computer Trade Weekly, "" (UK; 1991-10-21), page 21
- ↑ Computer Trade Weekly, "" (UK; 1991-11-04), page 27
- ↑ 10.0 10.1 Sega Pro, "November 1991" (UK; 1991-xx-xx), page 36
- ↑ 11.0 11.1 ACE, "January 1992" (UK; 1991-12-08), page 94
- ↑ Supergame, "Abril 1992" (BR; 1992-04-xx), page 50
- ↑ Mega Drive Fan, "July 1991" (JP; 1991-06-08), page 120
- ↑ Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 29
- ↑ Todo Sega, "Abril 1993" (ES; 1993-03-15), page 2
- ↑ Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 2
- ↑ Beep! MegaDrive, "July 1991" (JP; 1991-06-08), page 32
- ↑ Consoles +, "Février 1992" (FR; 1992-0x-xx), page 126
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 147
- ↑ Computer & Video Games, "September 1991" (UK; 1991-08-15), page 89
- ↑ Famitsu, "1991-xx-xx" (JP; 1991-06-28), page 20
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Hippon Super, "July 1991" (JP; 1991-06-04), page 115
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 43
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 173
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "12/91" (DE; 1991-11-13), page 183
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 53
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 57
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
Factory Panic | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception |