Compared to other SG-1000 games, Guzzler shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits an annoying high pitched squeak every time you make a step.
You play as a character who needs to absorb water to put out fires dotted around a maze. The fires also spawn fire-based enemies which can be defeated in a similar fashion. You can only store up to three shots at one time.