Impact Racing
From Sega Retro
Impact Racing | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment (US), JVC Musical Industries (EU), Coconuts Japan (JP), Wooyoung System (KR) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Funcom Dublin, JVC | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Warner Interactive Australia (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (9 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting Race (シューティングレース)[1], Racing[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Impact Racing (インパクトレーシング) is a racing game developed by Funcom for the Sega Saturn.
Contents
Gameplay
Impact Racing is a 3D racing game set in the future, where in addition to racing around a track within a set time limit, the player can destroy other cars with lasers (and likewise, opponent cars can destroy you).
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Impact Racing | Impact Racing |
English (US) | Impact Racing | Impact Racing |
Japanese | インパクトレーシング | Impact Racing |
Korean | 임팩트 레이싱 | Impact Racing |
Production credits
Funcom Impact Team
- Producers: Padraig Crowley, Ronny Hanssen
- Saturn Coding : Ivar Just Olsen, Joerund Teigen
- Gameplay Coding: Brian Lewis, Colm Cox, Ivar Just Olsen, Joerund Teigen
- Engine and Tools: Ivar Just Olsen, Steinar Midtskogen
- Conceptual, Graphic and Texture Art: Teresa Eddery, Philip Plunkett
- Lead 3D Modeler: Hans Jorgen Kjarnet
- 3D Modeling: Ed Thomas
- Music and Sound FX: Martin Schioeler, Brian Lewis
JVC Impact Team
- Executive Producer: Makoto Orii
- Producers: Yoji Takenaka, Aki Akaike, Rick Watters
- Game Testers: Ron Talay, Chris Scaglione, Duy Le, Aki Akaike
- Marketing: Jun Hasunuma, Kelly Flaherty, Stacey Hirata
- Special Thanks To: Pat Araki
- Voice Samples: Michael Cahill
- Additional Music: -:Art By Accident:-, Ole Henrik Antonsen, Tom Steinar Hanssen, -:Plutopress:-, Didrik Tollefsen, Tor Linlokken
- Conceptual Art: Olve Askim, Aidan Walsh
- Textures: Anders Finer
- Sampling, Music and Intro Compolation: Ulrik Henriksen
- 3D Modeling: David Moran (of Virtual Light)
- Intro Storyboard: Gareth Reynolds
- 3D Modeling: Richard Legg, Jarl Schjerverud
- Conceptual Art: Aidan Walsh
- Thanks Also To..: Tanya Flood, Tom Tommervag Gjerde, Aadne Hetlelid, Petter B. Horntvedt, Ronnie Jensen, Lynn Kennedy, Glenn Kristofferson, Fionnuala O Toole, Tommy Svensson, Didrik Tollefsen, Alf Ragnar Yngve, All of those who supported us when times were getting rough, Our parents; friend; relatives and partners who had to bear with our temper and moods, ...long live...
Magazine articles
- Main article: Impact Racing/Magazine articles.
Promotional material
Print advert in Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)
also published in:
also published in:
- Game Players (US) #0904: "Vol. 9 No. 4 April 1996" (1996-03-19)[9]
- Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)[10]
Print advert in Next Generation (US) #22: "October 1996" (1996-09-17)
also published in:
also published in:
- Electronic Gaming Monthly (US) #87: "October 1996" (1996-xx-xx)[11]
- EGM² (US) #29: "November 1996" (1996-xx-xx)[12]
Print advert in Game Champ (KR) #1997-08: "xxxx" (199x-xx-xx)
also published in:
also published in:
- Game Champ (KR) #1997-09: "xxxx" (199x-xx-xx)[13]
- Game Champ (KR) #1997-10: "xxxx" (199x-xx-xx)[14]
Print advert in Game Champ (KR) #1997-11: "xxxx" (199x-xx-xx)
also published in:
also published in:
- Game Champ (KR) #1997-12: "xxxx" (199x-xx-xx)[15]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 14 reviews |
Technical information
- Main article: Impact Racing/Technical information.
References
- ↑ File:ImpactRacing Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/nO_ENwGDTcM/m/NON-IdOShm8J
- ↑ 4.0 4.1 GamePro, "December 1996" (US; 1996-xx-xx), page 146
- ↑ Computer & Video Games, "August 1996" (UK; 1996-07-11), page 52
- ↑ https://groups.google.com/g/rec.games.video.sega/c/FcM21l2P5Ts/m/1tW-jCJaw8oJ (Wayback Machine: 2024-01-16 18:55)
- ↑ Computer Trade Weekly, "" (UK; 1996-11-25), page 36
- ↑ File:ImpactRacing_Saturn_JP_SSEnding.pdf
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 43
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 119
- ↑ Electronic Gaming Monthly, "October 1996" (US; 1996-xx-xx), page 131
- ↑ EGM², "November 1996" (US; 1996-xx-xx), page 173
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 15
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 5
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 16
- ↑ Famitsu, "1997-06-13" (JP; 1997-05-30), page 1
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 109
- ↑ GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 18
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 80
- ↑ Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 71
- ↑ Saturn+, "Issue 6" (UK; 1997-02-27), page 6
- ↑ Sega Power, "Christmas 1996" (UK; 1996-11-21), page 40
- ↑ Sega Saturn Magazine, "November 1996" (UK; 1996-10-17), page 74
- ↑ Sega Saturn Magazine, "1997-20 (1997-06-20)" (JP; 1997-06-06), page 148
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 36
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 33
- ↑ Videogame Advisor, "Volume 2, Number 9: September 1996" (US; 1996-0x-xx), page 41
Impact Racing | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: Impact Racing Playable Demonstration Disk (1996) |
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