Galactic Attack
From Sega Retro
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Galactic Attack | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment (US, Europe), Taito (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Ving[1] | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES), Ecofilmes (PT) Roadshow New Media (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Taito | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Taito F3 System | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Taito | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2][3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Galactic Attack, known as Layer Section (レイヤーセクション) in Japan, is a shoot-'em-up published by Acclaim (US and Europe) or Taito (Japan) for the Sega Saturn. It is the home conversion of Taito's 1993 arcade game RayForce, otherwise known as Gunlock, ported by Ving.
The game can be played both in standard mode and "tate" mode, which requires the display to be rotated by 90°. Some scaling and scrolling background effects can be only seen in tate mode.
Contents
Gameplay
Galactic Attack is a vertical shoot-'em-up with a "space shooter" theme. The player is equipped with two basic weapons, and nothing else:
- A standard shot which fires straight forwards when is held, which can be powered up by collecting red and yellow items. While the game's outfire is alread very fast (presumeable a 1/15 frequency), a higher firing rate can be acchived by turning off the game's default autofire and using an autofire device.
- A"Lock On Laser", which is used to target enemies in the background. A cursor in front of the player's ship automatically targets enemies up to a certain number, then pressing fires missiles which destroy or damage all the targets simultaneously. The original maximum amount of targets is five, but this can be increased to eight by collecting blue-green slabs with an "L" on them. The higher the amount of locked on enemies, the higher the score bonus.
History
Sequels and re-releases
A Layer Section II was later released for Saturn; this is a port of the sequel to RayForce, RayStorm. The use of PlayStation-esque hardware also compelled a port to that platform, under the original RayStorm name.
In 2022, the Saturn version of the game received a re-release by City Connection called Layer Section & Galactic Attack S-Tribute for the Nintendo Switch, PlayStation 4, Xbox One, and Steam.[8]
Versions
- Compared to the Arcade release, the music has been slightly altered and the graphics have been recolored at bit. The latters has probably been performed to make the game more suitable for displays used for home consoles
- Bonus lives are given out at 500000 and 1000000 points rather than 1000000 and 2000000 points
- According to Japanese BBS talk, the ported version is a bit easier than the Arcade counterpart, but no hard data has been presented
- The reason for the name has been changed from RayForce to Layer Section is due to trademark issues.[9]
Localised names
Language | Localised Name | English Translation |
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English | Galactic Attack | Galactic Attack |
English (US) | Galactic Attack | Galactic Attack |
Japanese | レイヤーセクション | Layer Section |
Comparisons
- Main article: Galactic Attack/Comparisons.
Production credits
- Producer: Yukio Abe
- Director: Yukio Abe, Tatsuo Nakamura
- Game Design: Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita
- Software: Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama
- Character Graphics: Hideyuki Kato, Tomohisa Yamashita, Takayuki Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi
- Screen Graphics: Hideyuki Kato, V.A.P, Peacock
- Music & Sound Effects: Tamayo (Zuntata)
- Sound Effects: Mu-Nakanishi (Zuntata)
- Sound Direction: Tono (Zuntata)
- Design Works: Kyoko Umezu
- Hardware: Katsumi Kaneoka
- Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Toshiaki Matsumoto, Takatsuna Senba, Takamasa Hori, VG Tokyo Lab., VG Osaka Lab., And, All Kumagaya Staff
- Producer: Takeo Shirasaka
- Program: T.Kuribayashi (Ving), H.Iso (Ving), S.Morikawa (Ving)
- Sound Director: Tamayo (Zuntata), Mu-Nakanishi (Zuntata)
- Title Logo Design: Toshiki Sakai, J.Takemoto (Ving)
- Special Thanks: Yosio Imamura, Norio Ichinohe, Masaki Yagi, Youichirou Kugimiya, Kiyoshi Watanabe, VG Kumagaya All Staff
- Taito®
- ©Taito Corporation 1995
- All Rights Reserved
Magazine articles
- Main article: Galactic Attack/Magazine articles.
Promotional material
also published in:
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 27 reviews |
Saturn, JP (Satakore) |
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Technical information
- Main article: Galactic Attack/Technical information.
References
- ↑ @nak1104ray on Twitter (Wayback Machine: 2018-05-18 20:57)
- ↑ File:LayerSection Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-02-27 19:54)
- ↑ File:LayerSection Saturn JP Flyer.jpg
- ↑ https://groups.google.com/g/rec.games.video.sega/c/9ZGtF_B-AcA/m/l7Se9iWhZYYJ
- ↑ Sega Saturn Magazine, "February 1996" (UK; 1996-01-24), page 10
- ↑ 7.0 7.1 Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 90
- ↑ https://www.segasaturnshiro.com/2022/04/22/layer-section-galactic-attack-s-tribute-set-for-april-28-launch-on-modern-platforms/ (Wayback Machine: 2024-12-12 06:06)
- ↑ https:/twitter.com/nak1104ray/status/614062154602319874 (Wayback Machine: 2018-05-18 20:58)
- ↑ File:Galactic Attack Saturn credits.pdf
- ↑ Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 89
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 118
- ↑ CD Consoles, "Mars 1996" (FR; 1996-xx-xx), page 95
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 134
- ↑ Computer & Video Games, "November 1995" (UK; 1995-10-13), page 42
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 81
- ↑ Famitsu, "1995-09-22" (JP; 1995-09-08), page 29
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 67
- ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 23
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 75
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 103
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 48
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 81
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 144
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 71
- ↑ Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 77
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 86
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 60
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 77
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 75
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 55
- ↑ Sega Saturn Magazine, "January 1996" (UK; 1995-12-15), page 82
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 175
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 80
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 87
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