Lisa Ching
From Sega Retro
Lisa Ching |
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Employment history:
Electronic Arts[1] (1991 – 1996)
Crystal Dynamics[1] (1996 – 1998)
The 3DO Company[1] (2000 – 2002)
Wizards of the Coast[1] (2006 – 2007)
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Role(s): Programmer[1], Sound Driver Programmer |
Education: Kettering University (1977-1981; BEE Electrical Engineering, Minor Industrial Administration)[2] |
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Lisa Ching is an American programmer and former Tengen and Electronic Arts software engineer. Specializing in video game programming and the creation of strategy AI, Ching has nearly three decades of contributions to the industry, developing titles for both the arcade and home video game markets.[2]
Contents
Career
Lisa Ching has over 35 years of professional programming experience, with the majority of those years spent working in the game industry. Contributing to nineteen home games and four arcade games, she served as lead programmer for six of her projects - sometimes even leading the project entirely.[2]
Ching is well-versed in the Unity engine, has extensive experience coding in C, C#, and C++, and specializes in the programming of strategy AI.[2]
Lisa's Sound Driver
- Main article: Lisa's Sound Driver.
Lisa's Sound Driver (LSD) is a Sega Mega Drive sound driver developed by Lisa Ching for Tengen. Based on Atari's RPM sound driver (notable for its use in the company's early arcade games[3]), Ching ported the driver to the Mega Drive for use in Tengen's home console games.[4] Due to the similarities between the YM2612 and YM2151 sound chips, the driver is able to output admirable reproductions of the original arcade hardware.
Production history
- Klax (Mega Drive; 1990) — Audio Driver[5]
- Hard Drivin' (Mega Drive; 1990) — Sounds[6]
- Ms. Pac-Man (Mega Drive; 1991) — Sound Driver[7]
- Paperboy (Mega Drive; 1992) — Audio Driver[8]
- Team USA Basketball (Mega Drive; 1992) — Programming by[9]
- Team USA Basketball (Mega Drive; 1992) — Design and Programming[10]
- Bulls vs Lakers and the NBA Playoffs (Mega Drive; 1992) — Genesis Programming by[11]
- Bulls versus Blazers and the NBA Playoffs (Mega Drive; 1993) — Genesis Programming By[12]
- Bulls versus Blazers and the NBA Playoffs (Mega Drive; 1993) — Design and Programming[13]
- NBA Showdown '94 (Mega Drive; 1994) — Programming[14]
Photographs
- Main article: Photos of Lisa Ching
External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 https://www.linkedin.com/in/lisa-ching-56b679/details/experience/
- ↑ 2.0 2.1 2.2 2.3 https://www.linkedin.com/in/lisa-ching-56b679/
- ↑ http://vgmpf.com/Wiki/index.php?title=RPM_(ARC_Driver)
- ↑ http://vgmpf.com/Wiki/index.php?title=LSD_(GEN_Driver)
- ↑ File:Klax MD US Manual.pdf, page 5
- ↑ File:Hard Drivin' MD US Manual (cardboard).pdf, page 4
- ↑ File:Mspacman md us manual.pdf, page 4
- ↑ File:Paperboy MD EU Manual.pdf, page 13
- ↑ File:Team USA Basketball MD credits.pdf
- ↑ File:Team USA Basketball MD US Manual.pdf
- ↑ File:Bulls versus Lakers and the NBA Playoffs MD credits.pdf
- ↑ File:Bulls versus Blazers and the NBA Playoffs.pdf
- ↑ File:Bulls Vs Blazers MD US Manual.pdf, page 31
- ↑ File:NBA Showdown 94 MD credits.pdf