Hard Drivin'
From Sega Retro
Hard Drivin' | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Tengen | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sterling Silver Software | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Atari Games | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Atari Games | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Lisa's Sound Driver[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Hard Drivin' (ハードドライビン) is a 1989 arcade driving game developed by Atari Games, which was later ported to numerous consoles and computers including the Sega Mega Drive.
Contents
Gameplay
As an arcade game, Hard Drivin' emphasized the use of three-dimensional polygon graphics and (relatively) realistic physics largely unseen in video games at the time, as opposed to longevity. There is only one course which is divided into two tracks; a "race" track which emphasizes speed and a "stunt" track which has the player negotiate jumps and loops. The race is timed, with players having to reach checkpoints to keep play going, and the game ends when the counter reaches zero.
The player can crash into objects and opponent cars, which in turn leads to a loss of time. Likewise if the player strays off road for too long, this is registered as a crash. Crashes are followed by third-person replay, again novel for the time. Completing the stunt track within a certain time allows the player to race against an opponent car, the "Phantom Photon".
The Mega Drive version adds nothing to the experience, instead aiming to be a direct port of the arcade version. While reasonably accurate, fewer polygons are used in-game and the frame rate is much lower (albeit not as low as seen in some other ports of the game). The draw distance is also shorter, and the move to the Mega Drive's D-Pad sees a loss of the analogue steering seen in the arcade version.
Production credits
- Programming & Graphics (Sterling Silver Software): Dennis Koble, Lee Actor
- Sounds: Lisa Ching, LX Rudis, Don Diekneite
- Illustration, Graphic & Package Design: Louis Saekow Design
- Thanks To: Juergen Friedrich, The Tengen Hard Drivers
History
Legacy
One of Hard Drivin''s sequels, Race Drivin' also made it to the Sega Mega Drive in 1992. Race Drivin' includes all the content seen in Hard Drivin', but adds extra courses and vehicles.
Hard Drivin' stands as the first Mega Drive game to feature a full 3D world built with polygons.
Magazine articles
- Main article: Hard Drivin'/Magazine articles.
Promotional material
- Main article: Hard Drivin'/Promotional material.
Artwork
Physical scans
66 | |
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Based on 35 reviews |
Technical information
- Main article: Hard Drivin'/Technical information.
References
- ↑ http://vgmpf.com/Wiki/index.php?title=LSD_(GEN_Driver)
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "July 1992" (JP; 1992-06-08), page 20
- ↑ https://groups.google.com/g/rec.games.video/c/Z5bU24UZwms/m/Uvxnnn8EmrkJ
- ↑ 5.0 5.1 GamePro, "January 1991" (US; 199x-xx-xx), page 105
- ↑ 6.0 6.1 6.2 Game Zone, "December 1991" (UK; 1991-11-22), page 37
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 7
- ↑ Computer Trade Weekly, "" (UK; 1992-02-17), page 15
- ↑ Mean Machines, "January 1991" (UK; 1991-01-03), page 60
- ↑ File:Hard Drivin' MD US Manual (cardboard).pdf, page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 94
- ↑ Æskan, "" (IS; 1993-03-01), page 1
- ↑ Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 116
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 36
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Computer & Video Games, "February 1991" (UK; 1991-01-16), page 81
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 57
- ↑ Famitsu, "" (JP; 199x-xx-xx), page 1
- ↑ The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 34
- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 90
- ↑ Hippon Super, "January 1991" (JP; 1990-12-04), page 43
- ↑ Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 140
- ↑ Joystick, "Février 1991" (FR; 1991-0x-xx), page 126
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 99
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 65
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 94
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 44
- ↑ MegaTech, "February 1992" (UK; 1992-01-20), page 38
- ↑ Micromanía (segunda época), "Diciembre 1992" (ES; 1992-1x-xx), page 43
- ↑ Mean Machines, "January 1991" (UK; 1991-01-03), page 58
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Mars 1992" (FR; 1992-03-10), page 68
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 136
- ↑ Raze, "March 1991" (UK; 1991-01-31), page 78
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 47
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 54
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Force, "January 1992" (UK; 1991-12-12), page 72
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 84
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 88
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