Klax
From Sega Retro
- For the Japanese Sega Mega Drive version, see Klax (Namco). For the Sega Master System and Sega Game Gear versions, see Klax (8-bit).
The Tengen version of Klax is a port of the 1990 arcade game to the Sega Mega Drive. This is the version that was released overseas - Namco produced an alternate Mega Drive version for Japan.
Contents
Gameplay
The objective of Klax is to catch the tiles that roll end-over-end along the conveyor belt with the paddle, then stack them in the "bin" below to line up three of the same color vertically, horizontally or diagonally. Doing so will clear the tiles from the bin, which is called a "KLAX", and score points. Lining up four or five in a row counts as 2 KLAXs and 3 KLAXs respectively. Flashing tiles are known as "wild tiles" and count as any color.
The player moves the paddle with and , and after catching tiles with the paddle, they must place the topmost where they want in the bin by pressing , or . To send the topmost tile back to the conveyor belt, the player can press . To speed up the descent of the tiles, the player can press . The paddle can carry up to five tiles at a time. Failing to catch a tile with the paddle will fill the drop meter, and the game ends if the drop meter fills up completely. The player has a limited number of credits to continue the game with - the game can still be continued when there are no credits left, however doing so will reset the player's score to zero.
Levels in Klax are represented by "waves". To complete a wave, the player must fulfill a specific criteria that varies with each wave. After fulfilling the criteria, the player is awarded bonus points based on how many tiles are left on the conveyor belt and paddle, and how many empty spaces there are in the bin. The possible objectives are as follows:
- "You must get xx KLAXs." - The player must get the specified number of KLAXs to clear the wave.
- "You must get xx horizontals." - The player must get only horizontal KLAXs to clear the wave. Other kinds of KLAXs can still be gotten for extra points..
- "You must get xx diagonals." - The player must get only diagonal KLAXs to clear the wave. Other kinds of KLAXs can still be gotten for extra points.
- "You must catch xx tiles." - The player must catch the specified number of tiles with their paddle to clear the wave.
- "You must get xx points." - The player must score the specified number of points to clear the wave.
The player may also choose to start a new game from either the first, sixth or eleventh waves. Starting from a later wave starts the player off with extra points and increases the size of the drop meter, allowing the player to make more mistakes. Some waves have secret warps that will allow the player to skip several waves if they meet the conditions for activating them. There are a total of 100 waves in the game.
Oddly enough there is no music, only the sound effects of the blocks moving and falling.
List of waves
This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
Wave | Objective | Hint |
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1 | You must get 3 KLAXs. | A KLAX is 3 tiles of the same color in a row. |
2 | You must get 5 KLAXs. | The paddle can hold up to 5 tiles. |
3 | You must get 3 diagonals. | A 4 in a row KLAX counts as 2 KLAXs. |
4 | You must get xxxx. | xxxx |
5 | You must get xxxx. | xxxx |
6 | You must get xxxx. | xxxx |
7 | You must get xxxx. | xxxx |
8 | You must get xxxx. | xxxx |
9 | You must get xxxx. | xxxx |
10 | You must get xxxx. | xxxx |
11 | You must get xxxx. | xxxx |
12 | You must get xxxx. | xxxx |
13 | You must get xxxx. | xxxx |
14 | You must get xxxx. | xxxx |
15 | You must get xxxx. | xxxx |
16 | You must get xxxx. | xxxx |
17 | You must get xxxx. | xxxx |
18 | You must get xxxx. | xxxx |
19 | You must get xxxx. | xxxx |
20 | You must get xxxx. | xxxx |
21 | You must get xxxx. | xxxx |
22 | You must get xxxx. | xxxx |
23 | You must get xxxx. | xxxx |
24 | You must get xxxx. | xxxx |
25 | You must get xxxx. | xxxx |
26 | You must get xxxx. | xxxx |
27 | You must get xxxx. | xxxx |
28 | You must get xxxx. | xxxx |
29 | You must get xxxx. | xxxx |
30 | You must get xxxx. | xxxx |
31 | You must get xxxx. | xxxx |
32 | You must get xxxx. | xxxx |
33 | You must get xxxx. | xxxx |
34 | You must get xxxx. | xxxx |
35 | You must get xxxx. | xxxx |
36 | You must get xxxx. | xxxx |
37 | You must get xxxx. | xxxx |
38 | You must get xxxx. | xxxx |
39 | You must get xxxx. | xxxx |
40 | You must get xxxx. | xxxx |
41 | You must get xxxx. | xxxx |
42 | You must get xxxx. | xxxx |
43 | You must get xxxx. | xxxx |
44 | You must get xxxx. | xxxx |
45 | You must get xxxx. | xxxx |
46 | You must get xxxx. | xxxx |
47 | You must get xxxx. | xxxx |
48 | You must get xxxx. | xxxx |
49 | You must get xxxx. | xxxx |
50 | You must get xxxx. | xxxx |
51 | You must get xxxx. | xxxx |
52 | You must get xxxx. | xxxx |
53 | You must get xxxx. | xxxx |
54 | You must get xxxx. | xxxx |
55 | You must get xxxx. | xxxx |
56 | You must get xxxx. | xxxx |
57 | You must get xxxx. | xxxx |
58 | You must get xxxx. | xxxx |
59 | You must get xxxx. | xxxx |
60 | You must get xxxx. | xxxx |
61 | You must get xxxx. | xxxx |
62 | You must get xxxx. | xxxx |
63 | You must get xxxx. | xxxx |
64 | You must get xxxx. | xxxx |
65 | You must get xxxx. | xxxx |
66 | You must get xxxx. | xxxx |
67 | You must get xxxx. | xxxx |
68 | You must get xxxx. | xxxx |
69 | You must get xxxx. | xxxx |
70 | You must get xxxx. | xxxx |
71 | You must get xxxx. | xxxx |
72 | You must get xxxx. | xxxx |
73 | You must get xxxx. | xxxx |
74 | You must get xxxx. | xxxx |
75 | You must get xxxx. | xxxx |
76 | You must get xxxx. | xxxx |
77 | You must get xxxx. | xxxx |
78 | You must get xxxx. | xxxx |
79 | You must get xxxx. | xxxx |
80 | You must get xxxx. | xxxx |
81 | You must get xxxx. | xxxx |
82 | You must get xxxx. | xxxx |
83 | You must get xxxx. | xxxx |
84 | You must get xxxx. | xxxx |
85 | You must get xxxx. | xxxx |
86 | You must get xxxx. | xxxx |
87 | You must get xxxx. | xxxx |
88 | You must get xxxx. | xxxx |
89 | You must get xxxx. | xxxx |
90 | You must get xxxx. | xxxx |
91 | You must get xxxx. | xxxx |
92 | You must get xxxx. | xxxx |
93 | You must get xxxx. | xxxx |
94 | You must get xxxx. | xxxx |
95 | You must get xxxx. | xxxx |
96 | You must get xxxx. | xxxx |
97 | You must get xxxx. | xxxx |
98 | You must get xxxx. | xxxx |
99 | You must get xxxx. | xxxx |
100 | You must get 250000 points. | This is the last wave of KLAX. Good Luck! |
Production credits
- Game Concept, Design and Graphics: Mark Steven Pierce
- Software Design and Programming: David S. Akers
- Music and Sound Effects: Brad Fuller
- Audio Driver: Lisa Ching
- Special Thanks to: Bob Flanagan
- Art and Graphic Design: Louis Saekow Design
Magazine articles
- Main article: Klax/Magazine articles.
Promotional material
- Main article: Klax/Promotional material.
Physical scans
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77 | |
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Based on 26 reviews |
Mega Drive, FR |
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Mega Drive, SE (rental; Hent; black) |
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Mega Drive, AU |
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Technical information
- Main article: Klax/Technical information.
References
NEC Retro has more information related to Klax
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- ↑ http://vgmpf.com/Wiki/index.php?title=LSD_(GEN_Driver)
- ↑ https://groups.google.com/g/rec.games.video/c/CMjrYwAFVms/m/5bqo1mR36y0J
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 12
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 7
- ↑ 5.0 5.1 ACE, "December 1991" (UK; 1991-11-08), page 89
- ↑ 6.0 6.1 Sega Power, "March 1992" (UK; 1992-02-06), page 46
- ↑ File:Klax MD US Manual.pdf, page 5
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 110
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 32
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 131
- ↑ Computer & Video Games, "December 1991" (UK; 1991-11-15), page 64
- ↑ Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 24
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 65
- ↑ Game Zone, "November 1991" (UK; 1991-10-08), page 39
- ↑ Hobby Consolas, "Abril 1992" (ES; 1992-0x-xx), page 68
- ↑ Joystick, "Novembre 1990" (FR; 1990-1x-xx), page 132
- ↑ Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 143
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
- ↑ Mega, "January 1993" (UK; 1992-12-17), page 85
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 82
- ↑ Mega Play, "February 1991" (US; 199x-xx-xx), page 42
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 32
- ↑ Mean Machines, "November 1991" (UK; 1991-10-29), page 102
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Mars 1992" (FR; 1992-03-10), page 66
- ↑ Play Time, "4/92" (DE; 1992-03-04), page 88
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 52
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Super Juegos, "Mayo 1992" (ES; 1992-0x-xx), page 26
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 17
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Prototypes: 1990-06-21
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