Pro Yakyuu Super League '91

From Sega Retro

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SuperLeague91 title.png

Pro Yakyuu Super League '91
System(s): Sega Mega Drive
Publisher: Sega Enterprises, Ltd.
Developer:
Distributor: Samsung (KR)
Licensor: Nippon Professional Baseball
Sound driver: SMPS Z80
Genre: Sports[1][2] (baseball)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 G-4529
Sega Mega Drive
KR
GM4041JG

Pro Yakyuu Super League '91 (プロ野球スーパーリーグ'91) is a 1991 baseball game by Sega for the Sega Mega Drive in their Super League series of baseball games. It was only released in Japan and South Korea. It would later be localized into Sports Talk Baseball for the American market.

Gameplay

The game is licensed by Nippon Professional Baseball with rosters accurate to the 1990 NPB season. It contains all 12 teams and 300 players of the time. It uses a view from behind the catcher for pitching and hitting and an overhead view for fielding and running. Unlike real professional baseball, there is a "mercy" rule that ends the game when one team is leading by 10 or more runs.

Players can choose from three venues: the Nippon Dome (standard-sized field in a dome), the Moon City Stadium (largest field, nighttime game), or the Red Sun Stadium (smallest field, daytime game). In exhibition games, players can choose which team bats or fields first and whether to enable auto-fielding (where the computer automatically positions outfielders). In single-player games, the player can optionally make changes to the computer player's roster (by enabling "Game Making").

Pro Yakyuu Super League 91 MD, Pitcher Select.png

Pro Yakyuu Super League 91 MD, Starting Lineup.png

  • Pro Yakyuu Super League 91 MD, Pitcher Select.png

  • Pro Yakyuu Super League 91 MD, Starting Lineup.png

Starting Pitcher and Batting Lineup
Before each game, each team can choose a starting pitcher, order the batting lineup, change each player's position, and substitute players.

Pro Yakyuu Super League 91 MD, Defense, Pitching.png

Pro Yakyuu Super League 91 MD, Defense, Fielding.png

Pro Yakyuu Super League 91 MD, Defense, Position Change.png

Pro Yakyuu Super League 91 MD, Defense, Pitcher Change.png

  • Pro Yakyuu Super League 91 MD, Defense, Pitching.png

  • Pro Yakyuu Super League 91 MD, Defense, Fielding.png

  • Pro Yakyuu Super League 91 MD, Defense, Position Change.png

  • Pro Yakyuu Super League 91 MD, Defense, Pitcher Change.png

Defense
When pitching, Left and Right position the pitcher on the mound and C throws the ball. While throwing, use Left and Right for a breaking ball, Up to throw a changeup (slow pitch), or Down to throw a fastball. Faster pitches are harder for the batter to hit but more likely to travel farther or potentially result in a home run. The batter is eliminated when three strikes are thrown; the batter gets a free base if the pitcher throws four balls or a "beanball" (hitting the batter with the pitch).

Pitchers have a stamina gauge. Fastballs and curve balls wear out pitchers faster. When a pitcher is low on stamina, the ball becomes harder to control. The player can substitute a relief pitcher by pausing the game with  START  and pressing C. Pitchers have their strengths summarized by a graph showing changeups and fastballs on the y-axis and breaking balls on the x-axis.

While pitching, the player can change the position of the fielders with A: Forward is more effective at catching ground balls and bunts, Back is more effective at catching fly balls from hard hitters, and Normal is the most flexible balance between the two. The player can also switch to a fielding view with B, which can be used to catch players trying to steal bases.

When fielding, the D-Pad controls the fielder closest to the ball. The player can have the nearest fielder jump by pressing C or dive by pressing C while holding a direction. Once the ball is in possession, it can be thrown to base by pressing C while holding a direction corresponding to the base (Right for first, Up for second, Left for third, or Down for home) or press C by itself to throw to first base.

Pro Yakyuu Super League 91 MD, Offense, Hitting.png

Pro Yakyuu Super League 91 MD, Offense, Running.png

Pro Yakyuu Super League 91 MD, Offense, Bench.png

  • Pro Yakyuu Super League 91 MD, Offense, Hitting.png

  • Pro Yakyuu Super League 91 MD, Offense, Running.png

  • Pro Yakyuu Super League 91 MD, Offense, Bench.png

Offense
When hitting, the D-Pad positions the batter in the batter's box. The batter swings with C or bunts with A.

The player can lead-off or attempt to steal a base by pressing B while holding a direction corresponding to a base (Right for first, Up for second, Left for third, or Down for home). Runners can slide into base by pressing A while holding a direction corresponding to the base. An inset diamond shows the positions of runners.

Before the pitch is thrown, the player can substitute a pinch hitter by pausing the game with  START  and pressing C. Players have their strengths summarized by a graph with throwing (north), fielding (south), power (west), and speed (east).

Modes

Pro Yakyuu Super League 91 MD, Season Schedule.png

Season schedule

There are three modes:

  • Pennant Race: A single-player mode where the player plays a season of 15, 30, 60, or a full 120 games. The best teams in each league advance the best-of-seven Nippon Series. Season progress is saved to a battery backup.
  • Open Game: A single match against the computer or a five-game series against another player. Up to six players can participate in a round robin tournament format. Each player must choose a different team.
  • All Star Game: A single match against the computer or another player, pitting the Central League against the Pacific League. Players can substitute players from any team in either league to create a custom team.

Teams

Pro Yakyuu Super League 91 MD, Team Select.png

Team select
League Team Players
Central Yomiuri Giants Yomiuri Giants
Hiroshima Toyo Carp Hiroshima Toyo Carp
Yokohama Taiyo Whales Yokohama Taiyo Whales
Chunichi Dragons Chunichi Dragons
Yakult Swallows Yakult Swallows
Hanshin Tigers Hanshin Tigers
Pacific Seibu Lions Seibu Lions
Orix BlueWave Orix BlueWave
Kintetsu Buffaloes Kintetsu Buffaloes
Nippon-Ham Fighters Nippon-Ham Fighters
Lotte Orions Lotte Orions
Fukuoka Daiei Hawks Fukuoka Daiei Hawks

Music and sound

This game plays a different theme for each of the teams, which are inspired by the team's actual cheer songs.

Production credits

Source:
In-game credits (JP)
Pro Yakyuu Super League 91 MD credits.pdf
[3]

Source:
Sega TV Game Genga Gallery
Sega TV Game Genga Gallery.pdf
[4]


Magazine articles

Main article: Pro Yakyuu Super League '91/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(JP) NTSC-J
58
[5]
(JP) NTSC-J
60
[6]
(JP) NTSC-J
50
[7]
(FR) NTSC-J
81
[8]
(FR) NTSC-J
84
[9]
(JP) NTSC-J
74
[10]
(JP) NTSC-J
69
[11]
(US)
50
[12]
Sega Mega Drive
66
Based on
8 reviews

Pro Yakyuu Super League '91

Mega Drive, JP
PYSL91 MD JP Box.jpg
Cover
ProYakyuuSL91 MD JP CartTop.jpg
SuperLeague91 MD JP Cart.jpg
Cart
PYSL91 MD JP pcb.jpg
PCB
Mega Drive, KR
PYSL91 MD KR cover.jpg
Cover

Technical information

Main article: Pro Yakyuu Super League '91/Technical information.

References


Pro Yakyuu Super League '91

SuperLeague91 title.png

Main page | Hidden content | Magazine articles | Reception | Region coding | Technical information


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Games in the Super League series
Super League (System 16) (1987) | Super League (Mega Drive) (1989) | Clutch Hitter (1991) | Pro Yakyuu Super League '91 (1991) | Sports Talk Baseball (1992) | Pro Yakyuu Super League CD (1992) | Egawa Suguru no Super League CD (1993)