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San Francisco Rush 2049 is a Sega Dreamcast racing game developed by Midway Games West and published by Midway Home Entertainment. A port of the titular June 1999 Atari Games arcade game San Francisco Rush 2049, it was released in the United States, Europe, and Australia in September 2000.
Production credits
- Programmers: Ed Logg, Mike Kelly, Scott Reeser & David Merrill
- Artists: Greg Holt, Matt Harvey, Jose Erazo, Todd Papy, Giovanni Erazo, Dave Hanson & Jose Amparan
- Audio FX: Michael Henry & Barry Leitch
- Music: Michael Henry, Joe Lyford & Barry Leitch
- Producer: Scot Amos & Loren Bryant
- Product Manager: Christa Wittenberg
- Drone Paths: Fredric Mora
- QA Test Manager: Mike Kruse
- QA Test Supervisor: Larry Cadelina
- Lead Testers: Mario Guevara & Spencer Ray
- Product Analysts: Pele Gaotcote, Joffrey Suarez, Charles Ybarra, Trenton Lewis & Pablo Buitrago
- Testers: Fredric Mora, Marvin Hale, Chip Lyas, Jay Goltia, Abraham Aranda, Shawn Parmer, Justin Hendry, Derrick Laurel, Jacob Rainbow, Mike Sherrill, Solara Foxie, Michelle Cadelina & CJ Sarraga
Arcade Team
- Producer: John Ray
- Assoc. Producer: Steve Riesenberger
- Programmers: Aaron Hightower, Mike Neopolitan
- Artists: Adrian Ludley, Rick Gonzales, Brian Davis, Thomas Stubbs, Keith Austin, Jererny Dale, Mike Nagatani & Mike Gonzales
- Drone Paths: Rob Reininger, Kenny Ray
- Audio: Michael Henry
- Engineer: Pete Mokris
- Tecnician: Cuong Vu
- Cabinet Design: Mark Gruber
- Producer: Kevin Potter
- Associate Producer: Sean Wilson
- Assistant Producer: Ed Duran
- Testing Manager: Rob Sablan
- Testing Supervisor: Steve Kramer
- Testing Standards Analyst: Jason Dickson & Shon Flanagan
- Lead Test: Tony Dormanesh & Dan Wagner
- Testers: Ryan Castiglia, Adrian Castaneda, Adam Jones, Ted Markert, Ian McCauley & Ronald Salleza
- Print Design & Production: Midway Creative Services - San Diego
- Associate Product Manager: Phil Marineau
- Director, Sports Marketing: Mike Lustenberger
- V.P., Marketing: Helene Sheeler
Source: US manual
Magazine articles
- Main article: San Francisco Rush 2049/Magazine articles.
Promotional material
Print advert in
GamePro (US) #143: "August 2000" (2000-0x-xx)
Print advert in
GamePro (US) #145: "October 2000" (2000-xx-xx)
Physical scans
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Division by zero.
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Based on 0 review
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Dreamcast, US
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![SFR2049 DC US Box Back.jpg](/images/thumb/9/9e/SFR2049_DC_US_Box_Back.jpg/103px-SFR2049_DC_US_Box_Back.jpg) ![SFR2049 DC US Box Front.jpg](/images/thumb/5/57/SFR2049_DC_US_Box_Front.jpg/79px-SFR2049_DC_US_Box_Front.jpg) Cover
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Dreamcast, FR/DE/NL
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![SFR2049 DC FR-DE-NL Box Back.jpg](/images/thumb/2/2d/SFR2049_DC_FR-DE-NL_Box_Back.jpg/100px-SFR2049_DC_FR-DE-NL_Box_Back.jpg) ![SFR2049 DC EU Box Front.jpg](/images/thumb/a/a2/SFR2049_DC_EU_Box_Front.jpg/81px-SFR2049_DC_EU_Box_Front.jpg) Cover
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![SFRush2049DCEUDisc.jpg](/images/thumb/4/42/SFRush2049DCEUDisc.jpg/50px-SFRush2049DCEUDisc.jpg) Disc
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Dreamcast, UK/IT/DE
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![SFRush2049DCEU2Back.jpg](/images/thumb/b/b4/SFRush2049DCEU2Back.jpg/102px-SFRush2049DCEU2Back.jpg) ![SFR2049 DC EU Box Front.jpg](/images/thumb/a/a2/SFR2049_DC_EU_Box_Front.jpg/81px-SFR2049_DC_EU_Box_Front.jpg) Cover
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![SFRush2049DCEUDisc.jpg](/images/thumb/4/42/SFRush2049DCEUDisc.jpg/50px-SFRush2049DCEUDisc.jpg) Disc
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Technical information
- Main article: San Francisco Rush 2049/Technical information.
VMU Features
San Francisco Rush 2049 can utilize storage on the Dreamcast Visual Memory Unit to save player progress as well as ghosts that can be raced against in Ghost Race mode. In addition Ghost Race files can be downloaded from the Rush 2049 website that can be accessed from the game's menu.
San Francisco Rush 2049 Save Data
Name
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File Name
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Comment
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File Size
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Icon
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RUSH 2049 PLAYER DATA
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RUSH2049.P##
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XXXXX
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6 blocks
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GHOST RACE: TRK # (FWD/REV) ##:##.###
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RUSH2049.#F#
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XXXXX
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7 blocks
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ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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?
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GD-ROM (US)
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?
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GD-ROM (EU)
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?
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2000-02-17
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GD-R
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Page
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?
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2000-04-10
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GD-R
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Page
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?
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2000-08-01
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GD-R
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Page
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?
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2000-08-07
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GD-R
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Page
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References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/5x3Ewz7yDU0/m/OQNfgFkJQRYJ
- ↑ 2.0 2.1 Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 110
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3099 (Wayback Machine: 2002-07-06 05:43)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300725/ (Wayback Machine: 2001-08-03 18:27)
- ↑ Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 73
- ↑ http://www.amazon.de/exec/obidos/ASIN/B00004Z31J (Wayback Machine: 2004-10-30 19:33)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15213 (Wayback Machine: 2001-07-01 21:58)
- ↑ http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
- ↑ 9.0 9.1 Hyper, "January 2001" (AU; 2000-11-22), page 92
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 17
- ↑ Computer & Video Games, "October 2000" (UK; 2000-09-13), page 132
- ↑ Ação Games, "Novembro 2000" (BR; 2000-xx-xx), page 41
- ↑ Arcade, "October 2000" (UK; 2000-09-08), page 73
- ↑ Bonus, "8/2000" (YU; 2000-10-25), page 50
- ↑ Dreamcast Monthly, "November 2000" (UK; 2000-09-28), page 76
- ↑ Dreamcast Magazine, "No. 13" (UK; 2000-09-07), page 64
- ↑ Electronic Gaming Monthly, "October 2000" (US; 2000-09-05), page 178
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 194
- ↑ GamePro, "November 2000" (US; 2000-1x-xx), page 152
- ↑ GamesMaster, "November 2000" (UK; 2000-10-02), page 80
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "October 2000" (US; 2000-0x-xx), page 81
- ↑ Gamers' Republic, "October 2000" (US; 2000-xx-xx), page 84
- ↑ MAN!AC, "11/2000" (DE; 2000-10-04), page 71
- ↑ Mega Fun, "11/2000" (DE; 2000-10-04), page 55
- ↑ Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 58
- ↑ Next Generation, "November 2000" (US; 2000-10-17), page 120
- ↑ Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 72
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 140
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ PSX Extreme, "07/2002" (PL; 2002-0x-xx), page 40
- ↑ Video Games, "11/2000" (DE; 2000-10-04), page 88