Shadow of the Beast

From Sega Retro

n/a

  • Mega Drive
  • Master System
SotB Title.png
ShadowoftheBeast SMS Title.png
Shadow of the Beast
System(s): Sega Mega Drive, Sega Master System
Publisher:
Sega Mega Drive
Electronic Arts (US/EU)
Sega Mega Drive
Victor Musical Industries (JP)
Sega Master System
TecMagik
Developer:
Original system(s): Amiga
Publisher(s) of original games: Psygnosis
Developer(s) of original games: Reflections Interactive
Sound driver:
Sega Mega Drive
Sound Images v1.0
Genre: Action[1], Arcade[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,800 (9,064)8,800e[3] T-60023
Sega Mega Drive
US
$59.0059.00[5] 709101
Sega Mega Drive
EU
E195SMXI
Sega Mega Drive
UK
£39.9939.99[7] E195SMXI
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Master System
EU
27019-50
Sega Master System
UK
£34.9934.99[8] 27019-50
Sega Master System
AU
Sega Master System
BR
025270

This short article is in need of work. You can help Sega Retro by adding to it.


Shadow of the Beast, called Shadow of the Beast: Mashou no Okite (シャドー・オブ・ザ・ビースト 魔性の掟) in Japan, is an action game developed by Reflections Interactive for the Commodore Amiga and published by Psygnosis. It was brought to a variety of systems including the Sega Mega Drive and Sega Master System in 1991 and 1992 respectively. It was followed by Shadow of the Beast II and the Amiga-exclusive Shadow of the Beast III.

Gameplay

You play as the Beast Messenger. Born a human child and kidnapped at a young age by mages who serve the Beast Lord, you were transformed into a monster and had all your memories wiped to enter a lifetime of servitude. However, suddenly, all your memories return to you and you seek revenge and escape.

A and C jump. B punches. B in midair kicks. The players has 12 hit points. Losing all of them (gradually or through instant kill attacks/traps) restarts the game as there are no lives. A bazooka-like weapon can be found later on. A short flying section also exists. Hit detection is very strict. Often the player will run into situations were damage is basically unavoidable, or it's more convenient to take a hit on purpose and use the resulting invincibility to avoid further damage by running away.

The game was a baby step into the realm of non-linear game design, as stages can be at least partially explored and re-explored without having all key items. A fixed set of objectives needs to be performed to play the full however.

After collecting the bazooka, the games graphics can glitch when dying or after leaving the castle. (TODO: Confirm this also happens in the Japanese version)

Versions

The Amiga version was considered impressive for it's time with atmospheric soundtrack and graphics, which had multiple scrolling planes, color usage and diverse graphics, however the Sega Mega Drive was scaled back, with some enemies missing or their position being altered.

The Mega Drive game was not optimised for North American NTSC-U machines, and so runs too fast. This was corrected in the Japanese release, which also makes adjustments to the graphics, adds a proper ending sequence and includes a much need additional healing item in a later stage. The changes were reportedly made at the request of Japanese publisher Victor Musical Industries.

Master Systen version is even more scaled back from the Mega Drive port. Most of the interior background art is removed and replaced with simplified dark or blue backgrounds. It has no cutscenes like the ones seen in 16bit ports and instead they are replaced with black and white text.

Developers of the Master System version somehow felt the need to introduce an inventory system to the game. In every other version, power ups and other items are instantly used while in the Master System port, they are added to the inventory, which is accessible by pressing 2 button. While this can be considered a benefical update, as it allows players to stock up and use items later, inventory can only carry 7 items and game gives no clue about the item in your possession. Not even the manual explains what these items do and only way to find out their effects is to use them, which may result in players wasting a precious quest item and potentially ruin the game. (Used quest items do not return) In the original game, all common and important items are used immidiately after picking up. Using button 2 as an inventory screen also forces players to use up in the direction pad to jump, not the best button configuration for a side scrolling platforming game. Why developers decided to make this baffling change is unknown.

Master System version is also announces the player every time a boss appears, making this the only port of the game in which names of the bosses can be seen.

Localised names

Also known as
Language Localised Name English Translation
English Shadow of the Beast Shadow of the Beast
English (US) Shadow of the Beast Shadow of the Beast
Japanese Shadow of the Beast: Mashou no Okite (シャドー・オブ・ザ・ビースト 魔性の掟) Shadow of the Beast: Magical Trap

Magazine articles

Main article: Shadow of the Beast/Magazine articles.

Promotional material

Main article: Shadow of the Beast/Promotional material.

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
42 [9]
58 [10]
56 [11]
51 [12]
84 [13]
90 №31, p34
84 №3, p23
78 [14]
60 №1992-04, p85
90 [15]
84 №4
83 [16]
62 №5, p94
48 №9, p21
50 [17]
82 [18]
73 [19]
70 [20]
34 №2/92, p167
66 [21]
79 [22]
68 №18, p67
54 [23]
80 [24]
37 [25]
Sega Mega Drive
67
Based on
25 reviews

Mega Drive, JP
SotB MD JP Box.jpg
Cover
ShadowoftheBeast MD JP CartTop.jpg
SotB MD JP Cart.jpg
Cart
Shadow of the Beast MD JP Manual.pdf
Manual
Mega Drive, US
SotB MD US Box.jpg
Cover
SotB MD US Cart.jpg
Cart
Shadow Of The Beast MD US Manual.pdf
Manual
Shadow Of The Beast MD US Poster.pdf
Poster
Mega Drive, EU
SotB MD EU Box.jpg
Cover
SotB MD US Cart.jpg
Cart
Shadow of the Beast MD FR Manual.pdf
Manual
Mega Drive, AU
SotB MD AU cover.jpg
Cover
Mega Drive, BR
SotB MD BR Box.jpg
Cover
SotB MD BR Cart.jpg
Cart
Mega Drive, ZA/KE/LS/MZ/NA/BW/SZ/ZW
SotB MD ZA KE LS MZ NA BW SZ ZW box back.jpgSotB MD ZA KE LS MZ NA BW SZ ZW box front.jpg
Cover
SotB MD US Cart.jpg
Cart
Shadow Of The Beast MD US Manual.pdf
Manual
Shadow Of The Beast MD US Poster.pdf
Poster

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review

<meta itemprop="ratingValue" content="Division by zero.">

Sega Retro Average 
Publication Version Score
(FR)
92
[26]
(UK) PAL
90
[27]
(UK)
82
[8]
(UK)
80
[28]
(IT)
86
[29]
(UK)
90
[30]
(UK) PAL
90
[31]
(ES)
90
[32]
(FR) PAL
94
[33]
(FR)
92
[34]
(FR) PAL
85
[35]
(ES) PAL
90
[36]
(ES)
80
[37]
(UK) PAL
80
[38]
(UK)
80
[39]
(FR)
80
[40]
(UK) PAL
79
[41]
(UK) PAL
90
[42]
(UK)
90
[43]
(UK) PAL
90
[44]
(UK) PAL
90
[45]
(FR)
92
[46]
(DE)
66
[47]
Sega Master System
86
Based on
23 reviews
Master System, EU
SotB SMS EU Box.jpg
Cover
SotB SMS EU Cart.jpg
Cart
Master System, AU
SotB SMS AU cover.jpg
Cover
SotB SMS AU Cart.jpg
Cart
Master System, BR
SotB SMS BR Box.jpg
Cover
Sotb sms br cart.jpg
Cart
Sotb sms br manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 1575581d
MD5 abc8a9e43c588c7d0535cc8305bdbf94
SHA-1 45943b021cbaee80a149b80ddb6f3fb5eb8b9e43
256kB Cartridge (EU)

References

  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. File:SotB SMS EU Box.jpg
  3. Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 10
  4. 4.0 4.1 4.2 Sega Pro, "November 1991" (UK; 1991-xx-xx), page 9
  5. GamePro, "November 1991" (US; 1991-xx-xx), page 52
  6. 6.0 6.1 Sega Power, "December 1991" (UK; 1991-10-30), page 11
  7. Sega Power, "February 1992" (UK; 1992-01-02), page 33
  8. 8.0 8.1 Computer & Video Games, "December 1991" (UK; 1991-11-15), page 100
  9. Aktueller Software Markt, "Februar 1992" (DE; 1992-01-10), page 128 (124)
  10. Beep! MegaDrive, "April 1992" (JP; 1992-03-07), page 35 (37)
  11. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  12. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 87
  13. GamePro, "November 1991" (US; 1991-xx-xx), page 48 (52)
  14. Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 138
  15. Hobby Consolas, "Febrero 1992" (ES; 1992-xx-xx), page 40-41 (40)
  16. Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 182
  17. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 50-52 (50)
  18. Mean Machines, "December 1991" (UK; 1991-11-28), page 120-122 (122)
  19. Player One, "Décembre 1991" (FR; 1991-xx-xx), page 62-63 (62)
  20. Play Time, "3/92" (DE; 1992-02-05), page 87
  21. Sega Power, "February 1992" (UK; 1992-01-02), page 32-33 (32)
  22. Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 71
  23. Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
  24. Sega Force, "January 1992" (UK; 1991-12-12), page 32-34 (32)
  25. Video Games, "1/92" (DE; 1992-02-03), page 30
  26. Consoles +, "Octobre 1991" (FR; 1991-10-05), page 114
  27. Console XS, "June/July 1992" (UK; 1992-04-23), page 144
  28. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 154
  29. Game Power, "Gennaio 1992" (IT; 199x-xx-xx), page 40
  30. Games-X, "27th February-4th March 1992" (UK; 1992-02-27), page 24
  31. Game Zone, "January 1992" (UK; 1991-12-xx), page 21
  32. Hobby Consolas, "Febrero 1992" (ES; 1992-xx-xx), page 40
  33. Joypad, "Novembre 1991" (FR; 1991-10-1x), page 104
  34. Joystick, "Novembre 1991" (FR; 1991-1x-xx), page 148
  35. Mega Force, "Novembre 1991" (FR; 1991-11-19), page 73
  36. Mega Force, "Mayo 1992" (ES; 1992-xx-xx), page 74
  37. Micromanía (segunda época), "Octubre 1992" (ES; 1992-xx-xx), page 85
  38. Mean Machines, "November 1991" (UK; 1991-10-29), page 74
  39. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
  40. Player One, "Avril 1992" (FR; 1992-04-10), page 93
  41. Sega Power, "January 1992" (UK; 1991-12-05), page 48
  42. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 48
  43. Sega Pro, "April 1992" (UK; 1992-03-19), page 28
  44. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  45. Sega Force, "January 1992" (UK; 1991-12-12), page 30
  46. Supersonic, "Mai/Juin 1992" (FR; 1992-xx-xx), page 20
  47. Video Games, "4/91" (DE; 1991-12-06), page 39
Necretro-round.svg
NEC Retro has more information related to Shadow of the Beast.
Shadow of the Beast
SotB Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Promotional material | Region coding