Shadow of the Beast
From Sega Retro
|Shadow of the Beast|
|Publisher: Electronic Arts (EU/US), Victor Musical Industries (JP), TecMagik|
|Developer: WJS Design|
|Publisher(s) of original games: Psygnosis|
|Developer(s) of original games: Reflections Interactive|
|System(s): Sega Mega Drive, Sega Master System|
|Original system(s): Amiga|
|Sound driver: Sound Images v1.0|
|Number of players: 1|
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Shadow of the Beast, called Shadow of the Beast: Mashou no Okite (シャドー･オブ･ザ･ビースト 魔性の掟) in Japan, is an action game developed by Reflections Interactive for the Commodore Amiga and published by Psygnosis. It was brought to a variety of systems including the Sega Mega Drive and Sega Master System in 1991 and 1992 respectively. It was followed by Shadow of the Beast II and the Amiga-exclusive Shadow of the Beast III.
You play as the Beast Messenger. Born a human child and kidnapped at a young age by mages who serve the Beast Lord, you were transformed into a monster and had all your memories wiped to enter a lifetime of servitude. However, suddenly, all your memories return to you and you seek revenge and escape.
and jump. punches. in midair kicks. The players has 12 hit points. Losing all of them (gradually or through instant kill attacks/traps) restarts the game as there are no lives. A bazooka-like weapon can be found later on. A short flying section also exists. Hit detection is very strict. Often the player will run into situations were damage is basically unavoidable, or it's more convenient to take a hit on purpose and use the resulting invincibility to avoid further damage by running away.
The game was a baby step into the realm of non-linear game design, as stages can be at least partially explored and re-explored without having all key items. A fixed set of objectives needs to be performed to play the full however.
After collecting the bazooka, the games graphics can glitch when dying or after leaving the castle. (TODO: Confirm this also happens in the Japanese version)
The Amiga version was considered impressive for it's time with atmospheric soundtrack and graphics, which had multiple scrolling planes, color usage and diverse graphics, however the Sega Mega Drive was scaled back, with some enemies missing or their position being altered.
The Mega Drive game was not optimised for North American NTSC-U machines, and so runs too fast. This was corrected in the Japanese release, which also makes adjustments to the graphics, adds a proper ending sequence and includes a much need additional healing item in a later stage. The changes were reportedly made at the request of Japanese publisher Victor Musical Industries.
|Language||Localised Name||English Translation|
|English||Shadow of the Beast||Shadow of the Beast|
|English (US)||Shadow of the Beast||Shadow of the Beast|
|Japanese||シャドー･オブ･ザ･ビースト 魔性の掟||Shadow of the Beast: Mashou no Okite|
- Main article: Shadow of the Beast/Magazine articles.
#27: "October 1991" (1991-xx-xx)
#18: "March 1992" (1992-02-27)
#1992-01: "Februar/März 1992" (1992-xx-xx)
#1: "Octubre 1991" (1991-xx-xx)
#3: "Febbraio 1992" (1992-xx-xx)
also published in:
- Game Power (IT) #4: "Marzo 1992" (1992-xx-xx)
Mega Drive version
|Sega Retro Average|
| Based on|
Master System version
|Sega Retro Average|
| Based on|
ROM dump status
- File:GamePro US 028.pdf, page 52
- File:SegaPro UK 01.pdf, page 9
- File:CVG UK 121.pdf, page 100
- File:Joypad FR 011.pdf, page 26
- File:GamePower IT 04.pdf, page 11
- File:ASM DE 1992-02.pdf, page 124
- File:MeanMachinesEssentialSegaGuide Book UK.pdf, page 87
- File:Generation4 FR 040.pdf, page 138
- File:HobbyConsolas ES 005.pdf, page 40
- File:Joystick FR 022.pdf, page 182
- File:MegaTech UK 01.pdf, page 50
- File:MeanMachines UK 15.pdf, page 122
- File:PlayerOne FR 015.pdf, page 62
- File:PlayTime DE 1992-03.pdf, page 87
- File:SegaPro UK 03.pdf, page 71
- File:SegaForceMega UK 01.pdf, page 89
- File:SegaForce UK 01.pdf, page 32
- File:VideoGames DE 1992-01.pdf, page 30
- File:ConsolesPlus FR 002.pdf, page 106
- File:MeanMachinesEssentialSegaGuide Book UK.pdf, page 154
- File:GamePower IT 02.pdf, page 40
- File:Joystick FR 021.pdf, page 148
- File:MegaForce ES 01.pdf, page 74
- File:MeanMachines UK 14.pdf, page 74
- File:PlayerOne FR 019.pdf, page 93
- File:SegaPro UK 01.pdf, page 48
- File:Supersonic FR 01.pdf, page 20
- File:VideoGames DE 1991-04.pdf, page 39
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