From Sega Retro
|Developer: Sega R&D2, Tiertex|
|Publisher(s) of original games: Capcom|
|Developer(s) of original games: Capcom|
|System(s): Sega Mega Drive, Sega Master System, Virtual Console|
|Original system(s): Capcom CPS-1|
|Number of players: 1|
Strider, known as Strider Hiryuu (ストライダー飛竜) in Japan, is an action game developed by Capcom and released for CPS arcade hardware in 1989. It was subsequently brought to home consoles and computers, including the Sega Mega Drive and Sega Master System.
- 1 Gameplay
- 2 History
- 3 Versions
- 4 Production credits
- 5 Magazine articles
- 6 Promotional material
- 7 Physical scans
- 8 Technical information
- 9 External links
- 10 References
Strider is an action-platformer. The highly mobile protagonist needs to can walk, run, slide and climb to conquer all five stages and defeat the self proclaimed world ruler, grandmaster. Aside from his sword, Strider can also employ robotic helpers (one of them resembling a tiger) to fight his adversaries.
Multiple other versions of Strider exist, all of which (bar the aforementioned X68000 version) are widely considered to be less accurate than the Mega Drive version. Ports were made to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. A PC Engine Arcade CD-ROM², version, exclusive to Japan and released in September 1994 could be considered the Mega Drive's closest rival, but still falls short due to a number of graphical omissions (in exchange for an extra level).
Strider was unofficially followed by U.S. Gold's Strider II, however Capcom later returned in 1999 to make a true sequel under the name of Strider 2. The character of Strider Hiryuu has also appeared in other Capcom games, such as 1999's Marvel vs. Capcom: Clash of Super Heroes, released among other systems for the Sega Dreamcast.
The Sega versions of Strider were licensed from Capcom, but the Mega Drive version was developed internally at Sega and the Master System version was outsourced to Tiertex under Sega's production and supervision. Allegedly Sega was not given much support by Capcom, forcing the teams to rip graphics and reverse engineer arcade units to create both games (it is rumoured that practise was also in effect for Ghouls'n Ghosts and Final Fight CD, Capcom not partaking in Sega development on their own until Street Fighter II: Special Champion Edition).
Strider was brought to the Sega Mega Drive relatively early in the system's lifespan, debuting in late 1990. It was seen as one of the hard hitting 16-bit action games designed to encourage users to migrate from Nintendo's NES to Sega's console, boasting high definition graphics and recorded speech samples. It was the first 1MB (8Mb) ROM cartridge released for the system, making it one of the largest cartridge-based video games available at the time.
The comparison between Mega Drive and NES is striking when discussing Strider, as despite Capcom having a hand in both developing and publishing the Nintendo version, the console's technical restrictions led to an entirely different game. Meanwhile the Mega Drive version was for a while the most accurate home arcade conversion available to consumers (inevitably superseded by a Sharp X68000 version in November 1992).
The most noticeable differences in the Mega Drive version are the slower attack speed (especially when hanging from the ceiling) and lower acceleration (meaning the jungle stage and final stage's inverse gravity section require different approaches to that of the arcade). Like its arcade counterpart, the western versions lacks Hiryu's "Ha!" shout while attacking with the sword.
There are also slight differences between regions; when playing up to the boss rush section of the final stage without losing a life in the Japanese Sega Mega Drive version, there is a high chance that Ouroboros (stage one boss), normally transporting the player to the place of the final battle, will not appear. The player has to deliberately lose a life to respawn Ouroboros. This issue was apparently fixed in the Western versions. Continues may be used in the Western versions whereas the Japanese release requires the player to input a cheat code to enable them, and the famous line, "All sons of old gods, die!", spoken by the final boss, was removed from the Western versions.
Strider is one of the few Sega Mega Drive games that has noticeable load times during stages. The game stops for about half a second when new background graphics or big enemies, like boss characters, appear. It also features an original ending scene.
Unlike its NES counterpart, the Master System Strider is a compacted version of the arcade game, with simpler graphics and sound as is to be expected of the console. It is known, however, to suffer from heavy slowdown when the engine is under stress, so much so that simply attacking will cause the frame rate to drop.
Mega Drive version
- Chief Programmer / Program Coordinator: Yama1
- Assistant Programmer: Mizoran
- Chief Designer / Graphic Coordinator: Taro.S☻
- Designer: Sayshi, Mt.Maya
- Sound Programmer: XOR
- Total Coordinator: Pal‑Ko♥
- Special Thanks to: Momonga Momo, Little Sun, Larie, Thunder, Panpakapann, Filly, The Hi Master, Capcom Arcade Staff
- Main article: Strider/Magazine articles.
#6: "Fall 1991" (1991-xx-xx)
#11: "September 1993" (1993-07-30)
Mega Drive version
|Sega Retro Average|
| Based on|
|Mega Drive, US|
Master System version
|Sega Retro Average|
| Based on|
|Master System, AU|
ROM dump status
- Sega of Japan Virtual Console pages: Mega Drive
- File:EGM US 016.pdf, page 78
- File:Raze UK 08.pdf, page 25
- File:Supergame BR 05.pdf, page 40
- File:AcaoGames BR 005.pdf, page 26
- http://vc.sega.jp/vc_strider/ (archived: 2012-05-26 16:34)
- https://www.nintendo.co.jp/wii/vc/software/14.html (archived: 2018-03-21 22:05)
- http://www.nintendo.com/games/detail/EYtyOZOVLP7E_7r2RcMUPIw9o6cdB4PG (archived: 2013-01-05 10:37)
- http://www.nintendolife.com/games/megadrive/strider (archived: 2018-02-22 18:26)
- File:GamePro US 017.pdf, page 126
- File:GamePro US 020.pdf, page 72
- File:AcaoGames BR 008.pdf, page 49
- File:Supergame BR 05.pdf, page 5
- File:ACE UK 40.pdf, page 103
- File:AcaoGames BR 005.pdf, page 22
- File:SSM_JP_19950901_1995-09.pdf, page 86
- File:CGtC UK 04.pdf, page 36
- File:CVG UK 109.pdf, page 68
- File:CVG IT 01.pdf, page 30
- File:EGM US 016.pdf, page 20
- File:MeanMachinesEssentialSegaGuide Book UK.pdf, page 98
- File:GamePro US 017.pdf, page 124
- File:HobbyConsolas ES 006.pdf, page 90
- File:Joystick FR 010.pdf, page 108
- File:MegaTech UK 01.pdf, page 80
- File:MeanMachines UK 02.pdf, page 18
- File:PlayerOne FR 007.pdf, page 26
- File:Raze UK 04.pdf, page 15
- File:Raze UK 08.pdf, page 24
- File:SegaPro UK 06.pdf, page 29
- File:SegaForce SE 1992 02.pdf, page 21
- File:MeanMachinesEssentialSegaGuide Book UK.pdf, page 158
- File:HobbyConsolas ES 002.pdf, page 26
- File:Joystick FR 021.pdf, page 169
- File:MeanMachines UK 06.pdf, page 62
- File:PlayerOne FR 014.pdf, page 70
- File:SegaForce UK 01.pdf, page 60
- File:SegaForce UK 18.pdf, page 74
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