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Final Fight CD

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Final Fight CD Title US.png
Final Fight CD
System(s): Sega Mega-CD
Publisher:
Developer:
Original system(s): Capcom CPS-1
Publisher(s) of original games: Capcom
Developer(s) of original games: Capcom
Genre: Action































Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
JP
¥8,800 G-6013
Sega Mega-CD
US
$49.99[1] 4410
Sega Mega-CD
UK
£45.99[3] 4410
Sega Mega-CD
FR
?F 4410
Sega Mega-CD
DE
DM 99,-[6][7] 4410
Sega Mega-CD
ES
?Ptas 4410
Sega Mega-CD
PT
?PTE$ CDJ4410
Sega Mega-CD
BR
R$? 062020



Final Fight CD (ファイナルファイトCD) is a port of Capcom's 1989 arcade game Final Fight for the Sega Mega-CD.

Story

The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him.

Gameplay

Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords.

Each character has a basic combo that can performed by rapidly hitting the attack button (B), several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack (B+C or B+A) that knocks away all opponents surrounding them, at the cost of a small amount of health. A and C jump.

The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on.

Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.

Characters

Notavailable.svg Haggar
Haggar is the mayor of Metro City and a former pro wrestler, and has the highest attack power, although he has the slowest speed. His special ability is to perform piledrivers on enemies, and he uses the pipe more effectively than the other characters.
Notavailable.svg Guy
Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen, and performs better with swords than the other characters.
Notavailable.svg Cody
Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and fights better with them than the other characters.

Rounds

Notavailable.svg Round 1 - The Slums
Notavailable.svg Round 2 - The Subway
Notavailable.svg Bonus Round 1
Notavailable.svg Round 3 - The West Side
Notavailable.svg Round 4 - Industrial Area
Notavailable.svg Bonus Round 2
Notavailable.svg Round 5 - Bay Area
Notavailable.svg Round 6 - Uptown

Versions

Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.

When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.

The PAL version has one less credit than the Japanese version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast.

Production credits

  • Planner: Hiralinn, G. Taishi
  • Programmer: Yagiee, .NGI, Gyope
  • Character Design-Object: Hiralinn, Oya Bin
  • Character Design-Scroll: Minorin, M" Agodo, Satosa
  • Music/Sound: T's music
  • Thanks: Dan, Hochan, Awave
  • Special Thanks: Capcom
  • Presented by: Sega 1993
Source: In-game credits


Track list


1. [data track] ({{{time}}})


2. Round 1 Slum 1 / Round 3 / Round 6 (02:10)
Composed by: Capcom Sound Team


3. Round 1 Slum 2 (02:15)
Composed by: Capcom Sound Team


4. Round 2 Subway Park 1 / Round 6 (02:09)
Composed by: Capcom Sound Team


5. Round 2 Subway Park 2 (02:08)
Composed by: Capcom Sound Team


6. Round 3 West Side (03:14)
Composed by: Capcom Sound Team


7. Round 5 Bay Area 1 (02:06)
Composed by: Capcom Sound Team


8. Round 5 Bay Area 2 (01:56)
Composed by: Capcom Sound Team


9. Round 5 Bay Area / Round 6 (02:13)
Composed by: Capcom Sound Team


10. Round 4 Industrial Area 1 (02:10)
Composed by: Capcom Sound Team


11. Round 4 Industrial Area 2 / Round 6 (02:10)
Composed by: Capcom Sound Team


12. Bonus Stage (02:51)
Composed by: Capcom Sound Team


13. Opening (00:08)
Composed by: Capcom Sound Team


14. Game Over (00:10)
Composed by: Capcom Sound Team


15. All Round Clear (00:13)
Composed by: Capcom Sound Team


16. Round Clear (00:08)
Composed by: Capcom Sound Team


17. Character Select / Name Entry (02:01)
Composed by: Capcom Sound Team


18. Continue (00:14)
Composed by: Capcom Sound Team


19. Unused Track 1 (00:11)
Composed by: Capcom Sound Team


20. Time Attack (02:03)
Composed by: Capcom Sound Team


21. Unused Track 2 (00:14)
Composed by: Capcom Sound Team


22. Unused Track 3 (03:14)
Composed by: Capcom Sound Team


23. Opening (02:11)
Composed by: Capcom Sound Team


24. Ending (02:21)
Composed by: Capcom Sound Team


25. Character Introduction Guy (00:23)
Composed by: Capcom Sound Team


26. Character Introduction Cody Travers (00:24)
Composed by: Capcom Sound Team


27. Character Introduction Mike Haggar (00:24)
Composed by: Capcom Sound Team


28. Unused Track 4 (Opening Offvoice) (00:50)
Composed by: Capcom Sound Team


29. Unused Track 5 (Ending Offvoice) (00:39)
Composed by: Capcom Sound Team
Running time: 41:10

Magazine articles

Main article: Final Fight CD/Magazine articles.

Promotional material

SegaVisions US 14.pdfSegaVisions US 14.pdf

PDF
Print advert in Sega Visions (US) #14: "August/September 1993" (1993-xx-xx)

MeanMachinesSega11UK.pdf

PDF
Print advert in Mean Machines Sega (UK) #11: "September 1993" (1993-07-30)

Supergame BR 28.pdfSupergame BR 28.pdf

PDF
Print advert in Supergame (BR) #28: "Novembro 1993" (1993-11-xx)

BeepMD JP 1993-02.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1993-02: "February 1993" (1993-01-08)

BeepMD JP 1993-03.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1993-03: "March 1993" (1993-02-08)

BeepMD JP 1993-04.pdf

PDF
Print advert in Beep! MegaDrive (JP) #1993-04: "April 1993" (1993-03-08)

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
73 №1993-04, p20[9]
82 №, p83[10]
92 №18, p74-78[11]
95 №139, p48-50[12]
70 №47, p34/154-155[13]
95 №1, p121Media:MeanMachinesEssentialSegaGuide Book UK.pdf[14]
58 №224, p46
90 №7, p16/21-23[15]
88 №48, p62[1]
70 №8, p30-31
50 №1993-04, p44
90 №24, p82-85[16]
83 №23, p77[17]
86 №10, p48-51
92 №8, p50-51
84 №2, p32
93 №20 (Supp.), p12-13[18]
81 №9/93, p36[19]
94 №17, p84-87
95 №7, p94-97[4]
75 №34, p54[20]
77 №45, p60-61
95 №20, p31-30
80 №9, p38-39
75 №2, p10-11
86 №2, p40-43[21]
76 №1/94, p22-23[22]
92 №21, p20-21[23]
65 №10/93, p113[24]
Sega Mega-CD
82
Based on
29 reviews

Mega-CD, US
FinalFightCD MCD US Box Back.jpgFinalFightCD MCD US Box Front.jpg
Cover
FinalFightCD MCD US Disc.jpg
Disc
Finalfightcd mcd us manual.pdf
Manual
Mega-CD, EU
FinalFightCD MCD EU Box Back.jpgFinalFightCD MCD EU Box Front.jpg
Cover
Mega-CD, JP
FinalFightCD MCD JP Box Back.jpgFinalFightCD MCD JP Box Front.jpg
Cover
FinalFightCD MCD JP Spinecard.JPG
Spinecard
FinalFightCD MCD JP Disc.jpg
Disc
Finalfight mcd jp manual.pdf
Manual
Mega-CD, BR
FinalFightCD MCD BR Box Back.jpgNospine.pngFinalFightCD MCD BR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
448,056,000 CD (EU) 4410
Sega Mega-CD
CRC32
MD5
SHA-1
463,800,288 CD (JP) G-6013
Sega Mega-CD
CRC32
MD5
SHA-1
448,056,000 CD (US) 4410

References


Final Fight CD
Final Fight CD Title US.png

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