Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.
Super Street Fighter II and Super Street Fighter II Turbo
Super Street Fighter II
Super Street Fighter II Turbo
The first disc contains ports of Super Street Fighter II and Super Street Fighter II Turbo.
Super Street Fighter II was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of Street Fighter II. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Dragon Punch for Ken, the Flying Powerbomb for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition.
Super Street Fighter II Turbo was a revision of Super Street Fighter II that notably reintroduced faster game speeds, as well as introducing Super Combos, air combos, and throw recovery. The cast of playable characters returns with new moves and animations, and old moves received many balance changes. It is also the first appearance of Akuma, a hidden character who would become a staple of the series.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Super Street Fighter II Turbo adds the ability to recover from a throw in the air and reduce the damage taken by likewise holding or and pressing a medium or hard punch or kick button.
Super Street Fighter II Turbo introduces a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with Vega, pummels him, and fights the player instead. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. Super Street Fighter II contains bonus stages after every three matches, but these are absent in Super Street Fighter II Turbo.
There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P
Any punch button
LP
Light punch
MP
Medium punch
HP
Hard punch
K
Any kick button
LK
Light kick
MK
Medium kick
HK
Hard kick
For moves that require pressing all three P or K buttons, pressing any two buttons also works.
Playable
All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
Players choose one of eight character color schemes: the character's default color scheme with LP , their color scheme from Champion Edition with MP , their color scheme from Hyper Fighting with HP , or one of five new color schemes (with any of the kick buttons or START , with one additional color scheme available by continuing to hold any button after choosing a character). In Super Street Fighter II Turbo, each character has received a new color scheme that replaced their original color scheme.
Origin:
Japan
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
Ryu
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name
Command
Description
Hadouken Fireball
P
Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Shakunetsu Hadouken
P
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.
Dragon Punch
P
Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Hurricane Kick
K
Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name
Command
Description
Flying Uppercut (Super Turbo only)
+ MP while jumping diagonally
Ryu performs an uppercut in midair.
Sakotsu Wari (Super Turbo only)
+ MP
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Mizoochi Kudaki (Super Turbo only)
+ HP
Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.
Move list (Super Combos)
Name
Command
Description
Shinkuu Hadouken (Super Turbo only)
P
Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times.
Origin:
Japan
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
E. Honda
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name
Command
Description
Hundred Hand Slap
PPPPP
E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.
Sumo Headbutt
Hold for 2 seconds, then +P
E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.
Sumo Smash
Hold for 2 seconds, then +K
E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.
Sumo Throw (Super Turbo only)
P (close)
E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
E. Honda performs a knee strike that can hit up to two times.
Harai Geri (Super Turbo only)
+ HK or + HK
E. Honda does a sweep kick.
Move list (Super Combos)
Name
Command
Description
Oni Musou (Super Turbo only)
Hold for 2 seconds, then +P
E. Honda performs two consecutive Sumo Headbutts.
Origin:
Brazil
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
Blanka
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name
Command
Description
Electric Thunder
PPPPP
Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.
Rolling Attack
Hold for 2 seconds, then +P
Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.
Backstep Rolling Attack
Hold for 2 seconds, then +K
Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.
Vertical Rolling Attack
Hold for 2 seconds, then +K
Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when a stronger button is used.
Move list (Command normals)
Name
Command
Description
Surprise Forward (Super Turbo only)
+ all three K simultaneously
Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back (Super Turbo only)
+ all three K simultaneously
Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super Combos)
Name
Command
Description
Ground Shave Rolling (Super Turbo only)
Hold for 2 seconds, then +P
Blanka rolls into the air, then rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
Origin:
U.S.A.
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
Guile
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name
Command
Description
Sonic Boom
Hold for 2 seconds, then +P
Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.
Somersault Kick
Hold for 2 seconds, then +K
Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.
Move list (Command normals)
Name
Command
Description
Knee Bazooka
+ MK or + MK (Super) + LK or + LK (Super Turbo)
Guile hops forward with a knee strike.
Rolling Sobat
+ MK or + MK
Guile hops toward his opponent with a turning kick.
Reverse Spin Kick
+ HK or + HK (close)
Guile does an upside-down kick.
Spin Back Knuckle
+ HP
Guile rotates around and swings his fist like a club.
Move list (Super Combos)
Name
Command
Description
Double Somersault Kick (Super Turbo only)
Hold for 2 seconds, then +K
Guile performs two successive Somersault Kicks.
Origin:
U.S.A.
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
Ken
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name
Command
Description
Hadouken Fireball
P
Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Dragon Punch
P
Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with HP .
Hurricane Kick
K
Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Kama Barai Geri (Super Turbo only)
K
Ken does a high roundhouse kick that can hit up to two times. Continuing to hold K performs a Inazuma Kakato Wari right afterwards.
Nata Otoshi Geri (Super Turbo only)
K
Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold K performs a Inazuma Kakato Wari right afterwards.
Oosoto Mawashi Geri (Super Turbo only)
K
Ken does a knockdown kick. Continuing to hold K performs a Inazuma Kakato Wari right afterwards.
Move list (Super Combos)
Name
Command
Description
Shouryuu Reppa (Super Turbo only)
P
Ken advances with a low Dragon Punch, followed by a high Dragon Punch that knocks down his opponent on impact.
Origin:
China
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Chun-Li
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name
Command
Description
Lightning Kick
KKKKK
Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
Spinning Bird Kick
Hold for 2 seconds, then +K (Super) Hold for 2 seconds, then +K (Super Turbo)
Chun-Li flips upside down and spins her legs while moving forward. She moves further when a stronger button is used. In Super Turbo, this move can be performed in midair.
Tenshou Kyaku (Super Turbo only)
Hold for 2 seconds, then +K
Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.
Kikouken
Hold for 2 seconds, then +P
Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen. The projectile moves faster but not as far when a stronger button is used.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Yousou Kyaku
+ MK in midair
Chun-Li holds a straight leg in a head stomp.
Kouhou Kaiten Kyaku
+ HK (Super) + MK (Super Turbo)
Chun-Li flips backwards high into the air, coming down with a kick.
Kaku Kyaku Raku (Super Turbo only)
+ HK
Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name
Command
Description
Senretsu Kyaku (Super Turbo only)
Hold for 2 seconds, then +K
Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Origin:
U.S.S.R.
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
Zangief
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
Quick Double Lariat
All three K simultaneously
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
Spinning Piledriver
D-Pad in a 360° rotation, then P (close)
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.
Flying Powerbomb
D-Pad in a 360° rotation, then K (far away)
Zangief grabs his opponent, jumps, and slams them into the ground.
Siberian Suplex
D-Pad in a 360° rotation, then K (close)
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Banishing Flat (Super Turbo only)
P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP while jumping diagonally
Zangief drops with a body press.
Double Knee Drop
+ LK / MK while jumping diagonally
Zangief falls with his knees forward.
Headbutt
+ MP / HP or + MP / HP
Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt
+ MP / HP during neutral jump
Zangief performs a headbutt in midair.
Move list (Super Combos)
Name
Command
Description
Final Atomic Buster (Super Turbo only)
D-Pad in a 360° rotation twice, then P (close)
Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.
Origin:
India
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name
Command
Description
Yoga Fire
P
Dhalsim spews a fireball across the screen. The projectile moves faster when a stronger button is used, and it knocks the opponent over when the move is performed with MP or HP .
Yoga Flame
P
Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Yoga Blast (Super Turbo only)
K
Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Yoga Teleport Forward
+ all three P or K simultaneously
Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward
+ all three P or K simultaneously
Dhalsim disappears and reappears the entire screen back with P or half the screen back with K.
Move list (Command normals)
Name
Command
Description
Headbutt (Super Turbo only)
+ HP
Dhalsim headbutts his opponent.
Downward Chop (Super Turbo only)
+ LP
Dhalsim chops his hand downward.
Yoga Mummy
+ HP in midair
Dhalsim spins downward head first like a drill.
Yoga Spear
+ HK in midair (Super) +K in midair (Super Turbo)
Dhalsim spins downward feet first like a drill. In Super Turbo, the angle depends on the button used, with LK being the closest to horizontal and HK being the closest to vertical.
Move list (Super Combos)
Name
Command
Description
Yoga Inferno (Super Turbo only)
P
Dhalsim belches a chain of fireballs in front of him.
Origin:
Mexico
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name
Command
Description
The Hawk
All three P simultaneously in midair
T. Hawk dives diagonally down head first, which knocks his opponent over on impact.
Thunderstrike
P
T. Hawk launches diagonally upward head first, which knocks his opponent over on impact. He ascends higher when a stronger button is used.
Storm Hammer
D-Pad in a 360° rotation, then P (close)
T. Hawk swings his opponent high into the air, then slams them into the ground. He ascends higher when a stronger button is used.
Move list (Command normals)
Name
Command
Description
Thrust Peak
+ LP or + LP
T. Hawk chops his hand downward.
Heavy Shoulder
+ MP while jumping diagonally
T. Hawk drops with his elbow out.
Heavy Body Press
+ HP while jumping diagonally
T. Hawk falls down with a diving splash.
Move list (Super Combos)
Name
Command
Description
Double Typhoon (Super Turbo only)
D-Pad in a 360° rotation twice, then P (close)
T. Hawk performs two successive Storm Hammers.
Origin:
Hong Kong
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
Fei Long
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name
Command
Description
Rekka Ken
P (up to 3 times)
Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over. He slides further when a stronger button is used.
Rising Dragon Kick
K
Fei Long unleashes a flaming kick that spirals upwards and knocks his opponent over on impact. He ascends higher when a stronger button is used.
Rekku Kyaku (Super Turbo only)
K
Fei Long leaps forward with a rolling kick. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name
Command
Description
Chokka Raku Shou
+ MK or + MK
Fei Long jumps into the air and performs an axe kick. He jumps up with and forward with .
En Geki Shuu
+ HK
Fei Long steps forward and performs a kick that can hit two times.
Move list (Super Combos)
Name
Command
Description
Rekka Shinken (Super Turbo only)
P
Fei Long performs a rapid series of Rekka Kens.
Origin:
Jamaica
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Dee Jay
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name
Command
Description
Max Out
Hold for 2 seconds, then +P
Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.
Hyper Fist
Hold for 2 seconds, then +PPPPP
Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Dread Kick
Hold for 2 seconds, then +K
Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with MK or HK .
Maximum Jackknife (Super Turbo only)
Hold for 2 seconds, then +K
Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with LK or two spinning kicks with MK or HK .
Move list (Command normals)
Name
Command
Description
Knee Shot
+ LK while jumping diagonally
Dee Jay attacks with his knee.
Move list (Super Combos)
Name
Command
Description
Dread Carnival (Super Turbo only)
Hold for 2 seconds, then +K
Dee Jay hops forward while performing a series of kicks.
Origin:
Great Britain
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Cammy
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name
Command
Description
Cannon Drill
K
Cammy spirals forward feet first like a drill, which knocks her opponent over on impact. The move travels further when a stronger button is used.
Thrust Kick
K
Cammy leaps into the air with a front kick, which knocks her opponent over on impact. She leaps higher when a stronger button is used.
Spinning Knuckle
P
Cammy hops forward and does an elbow smash and a backfist, which knocks her opponent over on impact. This move passes through projectiles. She hops further when a stronger button is used.
Hooligan Combination (Super Turbo only)
P
Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Super Combos)
Name
Command
Description
Spin Drive Smasher (Super Turbo only)
K
Cammy performs a Cannon Drill followed by a Thrust Kick.
Bosses
The four Shadaloo bosses gained unique endings in Super Street Fighter II.
Origin:
U.S.A.
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
Balrog (M. Bison)
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
Move list (Special moves)
Name
Command
Description
Dash Straight or Upper
Hold for 2 seconds, then +P or K
Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Dash Ground Straight or Upper (Super Turbo only)
Hold for 2 seconds, then +P or K
Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt
Hold for 2 seconds, then +P
Balrog jumps up with a flying headbutt, which knocks his opponent over on impact.
Turn Punch
Hold all three P or K simultaneously, then release
Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name
Command
Description
Crazy Buffalo (Super Turbo only)
Hold for 2 seconds, then +P or K
Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Origin:
Spain
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
Vega (Balrog)
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches. In Super Turbo, he can collect his claw after it breaks off and reattach it.
Move list (Special moves)
Name
Command
Description
Claw Roll
Hold for 2 seconds, then +P
Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.
Claw Thrust
Hold for 2 seconds, then +P
Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with LP , then at lower angles with MP and HP .
Flying Barcelona Attack
Hold for 2 seconds, then +K, then P
Vega jumps to the edge of the screen. If the player presses P while he is airborne, Vega dives onto his opponent with his arms spread, which knocks his opponent down on impact. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.
Izuna Drop
Hold for 2 seconds, then +K, then then +P or +P
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses +P or +P when near the opponent.
Backslash
All three P or K simultaneously
Vega performs a backflip. He does a full backflip with P and half a backflip with K. He is invulnerable while performing this move.
Scarlet Terror (Super Turbo only)
Hold for 2 seconds, then +K
Vega does a backflip kick into the air.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Vega can jump off the edges of the screen.
Move list (Super Combos)
Name
Command
Description
Rolling Izuna Drop (Super Turbo only)
Hold for 2 seconds, then +K, then then +P or +P
Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes. Unlike most Super Combos, this move does not deplete the Super meter unless it successfully connects with the opponent.
Origin:
Thailand
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Sagat
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name
Command
Description
Tiger Shot
P or K
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
Tiger Uppercut
P
Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used. In Super Turbo, the move can hit multiple times before knocking the opponent down when it is performed with HP .
Tiger Knee Crush
K
Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.
Move list (Super Combos)
Name
Command
Description
Tiger Genocide (Super Turbo only)
P
Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
Origin:
Thailand
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
M. Bison (Vega)
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name
Command
Description
Psycho Crusher
Hold for 2 seconds, then +P
M. Bison spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.
Double Knee Press
Hold for 2 seconds, then +K
M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
Head Press
Hold for 2 seconds, then +K
M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power by pressing P, which can be aimed with and .
Devil Reverse
Hold for 2 seconds, then +P
M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with and .
Move list (Super Combos)
Name
Command
Description
Knee Press Nightmare (Super Turbo only)
Hold for 2 seconds, then +K
M. Bison does two consecutive Double Knee Press maneuvers.
Akuma only appears in Super Street Fighter II Turbo.
Akuma (Gouki)
An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. He does not have a Super meter, so he cannot perform Super Combos.
Move list (Special moves)
Name
Command
Description
Gou Hadouken
P
Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Zankuu Hadouken
P in midair
Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
Shakunetsu Hadouken
P
Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
Gou Shouryuuken
P
Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tatsumaki Zankuukyaku
K
Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Ashura Senkuu Forward
+ all three P or K simultaneously
Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward
+ all three P or K simultaneously
Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.
Ryu
E. Honda
Blanka
Guile
Ken
Chun-Li
Zangief
Dhalsim
T. Hawk
Fei Long
Dee Jay
Cammy
Balrog
Vega
Sagat
M. Bison
Bonus stages
Super Street Fighter II contains a bonus stage in the Arcade Mode after every three matches won, but they were removed for Super Street Fighter II Turbo. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.
Bonus stage 2
Characters destroy rolling barrels as they fall from a conveyor belt.
The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).
History
Development
In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].
Release
This collection was significant at the time as it provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994, in the West. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in Street Fighter Collection).
Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.
Legacy
Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.
Versions
Compared to the previous Sega Mega Drive and Super NES ports of Super Street Fighter II, the visuals and sounds of the Saturn and PlayStation versions are much more faithful to the arcade original. The 16-bit ports have extra modes and speed settings. They also replace the flaming oil drums of the third bonus stage with a pyramid-shaped brick wall.
The ports of Super Street Fighter II and Super Street Fighter II Turbo in Street Fighter Collection use the arcade soundtracks rather than the arranged soundtracks used in the FM Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo.