Super Street Fighter II: The New Challengers

From Sega Retro

n/a

SuperSteetFighter2 Title.png

Super Street Fighter II: The New Challengers
System(s): Sega Mega Drive, Virtual Console
Publisher: Capcom (Japan, US), Sega (Europe)
Developer:
Original system(s): Capcom CPS-2
Peripherals supported: Six Button Control Pad
Genre: Action[1][2], Fighting[3]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥10,900 (11,227)10,900e[4] T-12043
Sega Mega Drive
US
T-12056
Videogame Rating Council: MA-13
Sega Mega Drive
EU
5449-50
Sega Mega Drive
FR
5449-50
Sega Mega Drive
PT
Sega Mega Drive
UK
£59.9959.99[6] 5449-05
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FSUP00SMC
OFLC: M15
Sega Mega Drive
BR
049010
Tectoy: 13+
Sega Mega Drive
KR
GM94014JT
Sega Mega Drive
AS
1098
Wii Virtual Console
JP
600pts600[8]
CERO: B
Wii Virtual Console
US
800pts800[10]
ESRB: Teen
Wii Virtual Console
EU
800pts800[9]
PEGI: 12+
Wii Virtual Console
DE
800pts800[9]
USK: 12

Super Street Fighter II: The New Challengers (スーパーストリートファイターII ザ ニューチャレンジャーズ) is an update to Street Fighter II, and was originally released in arcades in 1993. It is the fourth arcade release of Street Fighter II, following the original Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition, and Street Fighter II′ Turbo: Hyper Fighting. It was brought to the Sega Mega Drive in 1994.

Gameplay

Unlike previous entries in the series the arcade Super Street Fighter II runs on the more powerful Capcom CPS-2 hardware (as opposed to the CPS-1 which previous entries in the series used), which means that although the core gameplay is the same, many refinements to the graphics and audio were made. As such, while many versions of Street Fighter II exist (and continue to be made), Super Street Fighter II is generally seen as the most significant, as previous outings merely adjusted the speed of gameplay and available moves, alongside the occasional palette change.

On the Mega Drive the two previous updates, Street Fighter II′: Champion Edition, and Street Fighter II′ Turbo: Hyper Fighting, were rolled into one product; Street Fighter II': Special Champion Edition. The Mega Drive Super Street Fighter II retains all of the content from this earlier release, but the vast majority of graphics and audio were re-made, both to take advantage of the larger ROM capacity of the cartridge, but to better reflect the arcade release of Super Street Fighter II.

Characters

Super Street Fighter II's most significant feature is the addition of four characters; T. Hawk, Cammy, Fei-Long and Dee Jay. This brings the total number to sixteen.

Note: Move lists assume the player is facing right. If facing left, Left and Right should be reversed. Punch refers to any of the punch buttons, while Kick refers to any of the kick buttons. For moves that require pressing all three Punch or Kick buttons, pressing any two buttons will work also.
SSFII MD Portraits.png
Japan Ryu
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
  • Date of Birth: 1964-07-21
  • Height: 5'10"
  • Weight: 150lbs.
  • Blood Type: O
Move list
Name Command Description
Fireball Down Down-right Right Punch Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.
Red (Stun) Fireball Left Down-left Down Down-right Right Punch A variant of the Hadouken, known as the Shakunetsu Hadoken, that is larger and travels more slowly.
Dragon Punch Right Down Down-right Punch Ryu shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick Down Down-left Left Kick Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.
SSFII MD Portraits.png
Japan E.Honda
A sumo wrestler who has earned the title of "Yokozuna". He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
  • Date of Birth: 1960-11-03
  • Height: 6'02"
  • Weight: 304lbs.
  • Blood Type: A
Move list
Name Command Description
Hundred Hand Slap PunchPunchPunchPunchPunch E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.
Sumo Head Butt Hold Left for 2 seconds, then Right+Punch Using his leg strength, E. Honda propels himself forward head first.
Sumo Smash Hold Down for 2 seconds, then Up+Kick E. Honda leaps high into the air and uses his weight to flatten an opponent.
SSFII MD Portraits.png
Brazil Blanka
A bizarre beast-like fighter who suddenly showed up from the rainforests of Brazil to challenge anyone who dares oppose him.
  • Date of Birth: 1966-02-12
  • Height: 6'05"
  • Weight: 218lbs.
  • Blood Type: B
Move list
Name Command Description
Electricity PunchPunchPunchPunchPunch Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack Hold Left for 2 seconds, then Right+Punch Blanka curls into a ball and rolls straight into his opponent.
Vertical Rolling Attack Hold Down for 2 seconds, then Up+Kick Same as above, but Blanka launches upwards to hit an airborne opponent or drop on them from above.
Beast Leap Hold Left for 2 seconds, then Right+Kick Blanka does a handstand, then leaps high into the air for a rolling attack.
SSFII MD Portraits.png
United States of America Guile
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
  • Date of Birth: 1960-12-13
  • Height: 6'01"
  • Weight: 191lbs.
  • Blood Type: O
Move list
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+Punch Guile fires an energy burst by whipping his arms in the air.
Flash Kick Hold Down for 2 seconds, then Up+Kick Guile performs a backflip kick, causing a damaging vacuum.
SSFII MD Portraits.png
United States of America Ken
A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
  • Date of Birth: 1965-02-14
  • Height: 5'10"
  • Weight: 169lbs.
  • Blood Type: B
Move list
Name Command Description
Fireball Down Down-right Right Punch Ken shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch Right Down Down-right Punch Ken shouts "Shoryuken!" and delivers a powerful uppercut. If the strong punch button (Z) is pressed, the move becomes a Flaming Dragon Punch.
Hurricane Kick Down Down-left Left Kick Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.
SSFII MD Portraits.png
China Chun-Li
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
  • Date of Birth: 1968-03-01
  • Height: 5'08"
  • Weight: She won't tell
  • Blood Type: A
Move list
Name Command Description
Lightning Kick KickKickKickKickKick Chun-Li unleashes a flurry of rapid kicks.
Whirlwind Kick Hold Down for 1 second, then Up+Kick Chun-Li flips upside down and spins like a top. Can also be used in mid-air.
Kioken (Fireball) Left Down-left Down Down-right Right Punch Chun-Li shoots a fireball from her hands.
SSFII MD Portraits.png
Soviet Union Zangief
A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
  • Date of Birth: 1956-06-01
  • Height: 7'00"
  • Weight: 256lbs.
  • Blood Type: A
Move list
Name Command Description
Spinning Clothesline All Punch buttons simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him.
Turbo Spinning Clothesline All Kick buttons simultaneously Same as above, but is faster and has a shorter duration.
Spinning Pile Driver D-Pad in a 360° rotation, then Punch Zangief grapples his opponent and drives them head first into the ground like a drill.
Siberian Suplex D-Pad in a 360° rotation, then Kick Zangief grapples his opponent and suplexes them head first.
Siberian Bear Crusher D-Pad in a 360° rotation, then Punch Zangief grapples his opponent and slams their back on the ground. Can only be performed when Zangief is far away from his opponent.
SSFII MD Portraits.png
India Dhalsim
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
  • Date of Birth: 1952-11-22
  • Height: 5'10"
  • Weight: 107lbs.
  • Blood Type: O
Move list
Name Command Description
Yoga Fire Down Down-right Right Punch Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame Left Down-left Down Down-right Right Punch Dhalsim spews forth a close-ranged cloud of flame.
Yoga Teleport (in front of opponent) Left Down Down-left and all three Punch/Kick buttons Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed - pressing the punch buttons teleports him close to his opponent, while the kick buttons teleport him further away.
Yoga Teleport (behind opponent) Right Down Down-right and all three Punch/Kick buttons Same as above, except Dhalsim appears behind his opponent.
SSFII MD Portraits.png
United States of America Balrog (M. Bison)
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring, and is now hired by M. Bison.
  • Date of Birth: 1968-09-04
  • Height: 6'05"
  • Weight: 252lbs.
  • Blood Type: A
Move list
Name Command Description
Turn Punch Hold all three Punch/Kick buttons for 2 seconds, then release Turning his back to his opponent, Balrog delivers a powerful punch.
Final Punch Hold all three Punch/Kick buttons, then release Balrog delivers a powerful punch. The longer the punch or kick buttons are held down, the greater the punch's power.
Shoulder Butt Hold Down for 2 seconds, then Up+Punch Balrog headbutts his opponent in the shoulder.
Dash Punch Hold Left for 2 seconds, then Right+Punch/Kick Balrog sprints forward and smashes his opponent. Pressing a punch button will cause a straight punch, while the kick buttons will cause an uppercut.
SSFII MD Portraits.png
Spain Vega (Balrog)
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja".
  • Date of Birth: 1967-01-27
  • Height: 6'00"
  • Weight: 208lbs.
  • Blood Type: O
Move list
Name Command Description
Claw Dive Hold Down for 2 seconds, then Up+Kick, then Punch Vega climbs to the ceiling and then drops on his opponent.
Wall Leap Hold Down for 2 seconds, then Up+Kick, then D-Pad towards opponent + Punch Vega drops on his opponent and quickly does an air suplex.
Claw Roll Hold Left for 2 seconds, then Right+Punch Vega executes a quick forward roll and quickly stabs his opponent.
Claw Thrust Hold Down for 2 seconds, then Up+Punch Vega dives towards his opponent claw first.
Back Flip All Punch/Kick buttons simultaneously Vega performs a backflip. Pressing the punch buttons performs a double backflip, while the kick buttons perform a single backflip.
SSFII MD Portraits.png
Thailand Sagat
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
  • Date of Birth: 1955-07-02
  • Height: 7'04"
  • Weight: 283lbs.
  • Blood Type: B
Move list
Name Command Description
Tiger Uppercut Right Down Down-right Punch Sagat delivers an uppercut intended to counter Ryu's Shoryuken.
Tiger Knee Down Right Up-right Kick Sagat leaps forward over an opponent's low attack and delivers a knee strike.
Tiger Shot Down Down-right Right Punch/Kick Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing a punch button will throw a high shot, while pressing a kick button will throw a low shot.
SSFII MD Portraits.png
Thailand M. Bison (Vega)
The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
  • Date of Birth: Unknown
  • Height: 5'11"
  • Weight: 254lbs.
  • Blood Type: A
Move list
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right+Punch Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.
Scissor Kick Hold Left for 2 seconds, then Right+Kick Bison sails over low attacks with two devastating kicks.
Head Stomp Hold Down for 2 seconds, then Up+Kick, then Punch after the stomp Bison stomps on his opponent's head, then dives towards them with a crushing blow.
Flying Psycho Fist Hold Down for 2 seconds, then Up+Punch Bison performs a flying punch on his opponent.
SSFII MD Portraits.png
Mexico T. Hawk
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Bison with powerful Native American techniques and reclaim his homeland.
  • Date of Birth: 1959-07-21
  • Height: 7'07"
  • Weight: 357lbs.
  • Blood Type: O
Move list
Name Command Description
The Hawk All Punch buttons simultaneously in mid-air T. Hawk dives down onto his opponent from the air.
Thunderstrike Right Down Down-right Punch T. Hawk launches upward to strike his opponent head first.
The Storm Hammer D-Pad in a 360° rotation, then Punch T. Hawk grapples his opponent and slams them into the ground.
SSFII MD Portraits.png
HK 1959 Fei Long
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
  • Date of Birth: 1969-04-23
  • Height: 5'08"
  • Weight: 132lbs.
  • Blood Type: O
Move list
Name Command Description
Rekka Ken Down Down-right Right Punch This move can be peformed three times in a row for extra damage.
Rising Dragon Kick Left Down Down-left Kick Fei Long unleashes a flaming kick that spirals upwards.
SSFII MD Portraits.png
Jamaica Dee Jay
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
  • Date of Birth: 1965-10-31
  • Height: 6'00"
  • Weight: 203lbs.
  • Blood Type: O
Move list
Name Command Description
Hyper Fist Hold Down for 2 seconds, then Up+PunchPunchPunchPunchPunch Dee Jay unleashes a furious punch.
Max Out Hold Left for 2 seconds, then Right+Punch Dee Jay thrusts his fist upwards to launch a projectile.
Double Dread Kick Hold Left for 2 seconds, then Right+Kick Dee Jay kicks twice in succession.
SSFII MD Portraits.png
United Kingdom Cammy
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
  • Date of Birth: 1974-01-06
  • Height: 5'05"
  • Weight: 101lbs.
  • Blood Type: B
Move list
Name Command Description
Front Kick Right Down Down-right Kick Cammy leaps into the air with a front kick.
Cannon Drill Down Down-right Right Kick Cammy spins forward feet first like a drill.
Spinning Knuckle Left Down-left Right Punch Cammy swings her fist to strike an enemy.

History

Development

Super Street Fighter II was the second Street Fighter II game to be released for the Sega Mega Drive, following from the Mega Drive-only release of Street Fighter II': Special Champion Edition (essentially a compilation of the arcade's Champion Edition and Hyper Fighting revisions with alterations suited to the Mega Drive's hardware). Unlike the arcade lineage, however, Super Street Fighter II was rebuilt almost completely from scratch, so although derives from the same base as Special Champion Edition, borrows very few assets from that earlier release.

Super Street Fighter II uses a different sound driver than Special Champion Edition, and the majority of graphics have been re-drawn and improved. It also re-introduces missing elements from the older release such as the announcer's voice.

However, this comes at a cost — the game ROM is 5MB (40 Megabits) in size, while the Mega Drive console can only safely access 4MB. Capcom created a special bank switching mapper unit to get around this problem, with Super Street Fighter II being the only officially licensed game on the Mega Drive to use such technology (others opt for an SRAM mapper). The custom hardware and larger ROM, however, drove the game's price to ¥10,900 in Japan, with similar inflated prices across the world. The only other licensed Mega Drive games originally priced at more than ¥10,000 were Koei's various titles, but those were deliberately sold at those prices.

Capcom also released a Super NES version of Super Street Fighter II at around the same period, which shares assets with this Mega Drive version. The SNES code (and by extension, likely this Mega Drive version's code) derives from two older SNES releases; a port of Street Fighter II: The World Warrior (1992) and Street Fighter II Turbo: Hyper Fighting (1993, officially spelled without the prime mark in this version).

Legacy

In the arcades, Super Street Fighter II would be followed up by yet another update, Super Street Fighter II Turbo (known as Super Street Fighter II X in Japan). This would avoid the Mega Drive (and SNES) in favour of the 3DO, Amiga, Amiga CD32 and IBM PC, however a would eventually make its way to the Sega Dreamcast in a tweaked form, Super Street Fighter II X for Matching Service.

Arcade ports of both Super Street Fighter II and Super Street Fighter II Turbo would be included in the Sega Saturn release of Street Fighter Collection. This Mega Drive version of Super Street Fighter II has also since been brought over to the Wii's Virtual Console in Japan (and listed on Sega's main site for some reason).

Versions

Super Street Fighter II was originally designed with Capcom's CPS-2 arcade hardware in mind, as opposed to previous iterations which ran on the original CPS board. While Capcom's development teams would have been more accustomed to the Mega Drive hardware at this point, the gap in technology is wider than in Street Fighter II′: Special Champion Edition, meaning more intricate details are missing from the Sega version. Virtually no assets from Special Champion Edition were recycled, being instead re-converted from the arcade.

In addition to expected losses in colour and smaller sprites across the board, backgrounds are simplified on the Mega Drive, either with layers of parallax scrolling removed (T.Hawk's stage) or missing animations (DeeJay's stage). Many of the missing elements in Special Champion Edition are still missing in the Mega Drive port of Super, such as the overflowing water of E.Honda's stage and a missing parallax layer for clouds in Blanka's stage. More complex effects, such as the Northern lights in Cammy's stage are dialed back considerably.

Bonus stages appear in a different order in the Mega Drive version for unknown reasons - rather than fight barrels in the third bonus stage, the player has to fight a wall in the second. The credits sequence where matches take place in the background was removed in the Mega Drive conversion.

While the larger ROM size means Super Street Fighter II is able to offer more voice samples than Special Champion Edition, the quality of the samples in many cases have been noticeably reduced, in addition to simplified music tracks. ROM hacking communities have since released fan-made patches to improve the quality of this audio, as well as to bring the colour palettes more in-line with the arcade version (addressing situations such as the water in Ken's stage, which is unnaturally green in the standard version).

Magazine articles

Main article: Super Street Fighter II: The New Challengers/Magazine articles.

Promotional material

Main article: Super Street Fighter II: The New Challengers/Promotional material.

Merchandise

Physical scans

Sega Retro Average 
Publication Score Source
94 №20, p44-46
91 [13]
Sega Mega Drive
93
Based on
2 reviews
Sega Retro Average 
Publication Version Score
(RU)
60
[14]
(JP) NTSC-J
75
[15]
(FR)
92
[16]
(UK)
88
[17]
(UK)
80
[18]
(US) NTSC-U
68
[19]
(US)
96
[20]
(US) NTSC-U
90
[21]
(DE)
87
[22]
(UK) PAL
85
[23]
Hacker (HR)
79
[24]
(SI)
86
[25]
(FR) PAL
80
[26]
(CZ)
85
[27]
(UK) NTSC-J
94
[28]
(DE) NTSC-J
89
[29]
(UK) NTSC-J
96
[30]
(UK) NTSC
92
[31]
(FR)
98
[32]
(CZ)
90
[33]
(UK) PAL
96
[6]
(UK) NTSC
96
[34]
(UK) PAL
90
[35]
(RU)
82
[36]
(RU)
89
[37]
(JP) NTSC-J
82
[38]
(UK) PAL
92
[39]
(RU)
92
[40]
Sega Mega Drive
87
Based on
28 reviews

Super Street Fighter II: The New Challengers

Mega Drive, JP
SuperStreetFighter2 MD JP Box.jpg
Cover
SSF2 MD JP CartTop.jpg
SuperStreetFighterII MD JP Cart.jpg
Cart
SSFII MD JP pcb.jpg
PCB
Mega Drive, US
SSF2 MD US Box.jpg
Cover
SSF2 md us cart.jpg
Cart
SSF2 md us manual.pdf
Manual
SSFII MD US pcb.jpg
PCB
Mega Drive, EU
SuperStreetFighter2 MD EU Box.jpg
Cover
SuperStreetFighterII MD EU Cart.jpg
Cart
Super Street Fighter II MD EU Manual.jpg
Manual
Mega Drive, UK
SuperStreetFighterII MD UK Box.jpg
Cover
SuperStreetFighterII MD UK Cart.jpg
Cart
Super Streetfighter II MD UK Manual.jpg
Manual
SSFII MD UK pcb.jpg
PCB
Mega Drive, FR
SSFII MD FR cover.jpg
Cover
Mega Drive, PT
SSFII MD PT cover.jpg
Cover
Mega Drive, SE (Rental)
SSFII MD SE rental cover.jpg
Cover
Mega Drive, AU
SSFII MD AU cover.jpg
Cover
Mega Drive, AU (Classics)
SSFII MD AU classics cover.jpg
Cover
Mega Drive, BR
SuperStreetFighter2 MD BR Box.jpg
Cover
SuperStreetFighterII MD BR Cart Top.jpg
SuperStreetFighterII MD BR Cart.jpg
Cart
Super Street Fighter II The New Challengers MD BR Manual.pdf
Manual
Mega Drive, KR
SSFII MD KR cover.jpg
Cover
SuperStreetFighterII MD KR cart.jpg
Cart
Mega Drive, KR (cardboard)
SSFII MD KR cb front.jpg
Cover
SuperStreetFighterII MD KR cart.jpg
Cart
Mega Drive, Asia
Super Street Fighter II Asia.jpg
Cover
SuperStreetFighterII MD Asia Cart.jpg
Cart
Super Street Fighter II MD AS Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 165defbf
MD5 75950e3aa9357a21715ffe2fa51a454c
SHA-1 9ce6e69db9d28386f7542dacd3e3ead28eacf2a4
5MB 1994-06 Cartridge (US)
Sega Mega Drive
CRC32 682c192f
MD5 4890fe7dbbed12d7db1ef029ca7d930a
SHA-1 56768a0524fa13fcd76474c8bb89b995bb471847
5MB 1994-06 Cartridge (EU)
Sega Mega Drive
CRC32 d8eeb2bd
MD5 825e67797bfcf3c27754d59b4f668493
SHA-1 24c8634f59a481118f8350125fa6e00d33e04c95
5MB 1994-06 Cartridge (JP)

External links

  • Sega of Japan Virtual Console pages: Mega Drive
  • Nintendo catalogue pages: US, UK

References

  1. File:SuperStreetFighter2 MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. File:SSFII MD SE rental cover.jpg
  4. Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 138
  5. VideoGames, "July 1994" (US; 1994-0x-xx), page 61
  6. 6.0 6.1 Sega Magazine, "August 1994" (UK; 1994-07-15), page 78
  7. https://www.nintendo.co.jp/wii/vc/software/14.html (Wayback Machine: 2018-03-21 22:05)
  8. http://vc.sega.jp/vc_ssf2/ (Wayback Machine: 2012-01-20 09:25)
  9. 9.0 9.1 9.2 9.3 9.4 http://www.nintendolife.com/games/megadrive/super_street_fighter_ii (Wayback Machine: 2017-07-04 12:16)
  10. http://www.nintendo.com/games/detail/wiDX_oRftkYWoLJNe54F4JOiFcecWHFO (Wayback Machine: 2012-04-27 15:54)
  11. https://www.nintendo.co.uk/Games/SEGA-MEGA-DRIVE/Super-Street-Fighter-II-The-New-Challengers--279712.html (archive.today)
  12. https://www.nintendo.de/Spiele/SEGA-MEGA-DRIVE/Super-Street-Fighter-II-The-New-Challengers--279712.html (archive.today)
  13. Video Games, "8/94" (DE; 1994-07-27), page 96-99 (92)
  14. 1700 igr dlya Sega, "" (RU; 2003-xx-xx), page 225
  15. Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 20
  16. Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 116
  17. Computer & Video Games, "August 1994" (UK; 1994-07-15), page 58
  18. Edge, "September 1994" (UK; 1994-07-28), page 62
  19. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
  20. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 54
  21. GamePro, "August 1994" (US; 1994-xx-xx), page 42
  22. GamePro, "September 1994" (DE; 1994-0x-xx), page 50
  23. Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 15
  24. Hacker, "07/1995" (HR; 1995-xx-xx), page 40
  25. Joker, "Oktober 1994" (SI; 1994-xx-xx), page 28
  26. Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 122
  27. LeveL, "Červen 1995" (CZ; 1995-06-01), page 41
  28. Mega, "August 1994" (UK; 1994-07-21), page 50
  29. Mega Fun, "09/94" (DE; 1994-08-24), page 82
  30. MegaTech, "August 1994" (UK; 1994-07-21), page 6
  31. Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 60
  32. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 78
  33. Score, "Říjen 1994" (CZ; 1994-10-01), page 54
  34. Sega Power, "August 1994" (UK; 1994-07-07), page 25
  35. Sega Pro, "August 1994" (UK; 1994-07-14), page 44
  36. Sega Mega Drive Review, "2" (RU; 1995-xx-xx), page 144
  37. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 179
  38. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  39. Sonic the Comic, "October 14th 1994" (UK; 1994-10-01), page 10
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-xx-xx), page 255


Super Street Fighter II: The New Challengers

SuperSteetFighter2 Title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Promotional material | Region coding


SF2SCE MD Portraits.png
Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Alpha 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler Discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)