Mr. Nutz
From Sega Retro
Mr. Nutz | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Ocean Software | ||||||||||||||||||||||||||||||
Developer: Ocean Software | ||||||||||||||||||||||||||||||
Supporting companies: Krisalis Software (audio) | ||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Mr. Nutz is a platform game developed by Ocean Software for a variety of video games platforms including the Sega Mega Drive in 1994. The Mega Drive version was only physically released in Europe and Australia, though it did see a Sega Channel release in North America circa 1995. TV spots at the time of release placed the game as a competing product against both Sonic the Hedgehog and Super Mario World.
Contents
Story
The Yeti, a gruesome beast with an icicle for a heart and bad breath, is making the world colder in an attempt to create a new and permanent ice age that he will rule over. Only Mr. Nutz can make it past the Yeti's many henchmen and defeat the Yeti himself in a fight to the finish.
Gameplay
The game is a platformer in which the player controls Mr. Nutz, a red squirrel, as he tries to stop Mr. Blizzard, a yeti, from freezing the world. Ammunition, in the form of nuts, can be collected and thrown at enemies. There are six themed stages, which are divided into multiple levels. Levels tend to be large and full of collectible items, and the goal is simply to reach the exit at the end. Each stage ends with a fight against a large boss.
Mr. Nutz moves with or . He starts at a walking speed but quickly breaks into a run, though there are alternative control schemes available where he moves at a walk speed and only runs when a button is held. He crouches with and jumps with . He can attack by whipping his tail around with +/. Mr. Nutz can also collect acorns in the levels and throw them straight ahead of him with or . Most enemies can be dispatched by jumping on them, but some enemies, such as those with spikes, can only safely be defeated with the tail swipe or by throwing acorns at them. Mr. Nutz bounces after jumping on an enemy, which can be used to reach higher places.
Mr. Nutz has five energy points, representing his health and depicted as red spheres in the top-left corner of the screen. He loses an energy point when he takes damage from an enemy or from a level hazard such as spikes. Losing all of his energy or falling into a bottomless pit results in losing a life and restarting from the beginning of the current level. Mr. Nutz keeps any coins or acorns he has collected when he loses a life. Extra lives are awarded at 3,000, 10,000, 60,000, and 100,000 points. At the end of each stage, the player is rated on the time taken to complete it, the number of coins collected, and the number of acorns left ("skill bonus"). Mr. Nutz starts every stage with no coins or acorns and full energy. The game is very long for a platformer, requiring over an hour for a standard playthrough, but passwords are given at the end of each stage (though the score is not retained in the passwords).
Objects
Button | |
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Pressing a button (by jumping on top of it or hitting it from below, depending on its orientation) causes a barrier to disappear. |
Items
Acorn | |
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Gives Mr. Nutz another acorn that he can throw at enemies. | |
Coin | |
Collect 50 coins to restore an energy point. | |
Extra Energy | |
Restores an energy point. | |
Extra Life | |
Fully restores Mr. Nutz's energy points and gives him an extra life. |
Stages
History
Legacy
A sequel, titled Mr. Nutz: Hoppin' Mad was released for the Amiga in the following months. It was planned for release on the Sega Mega Drive under the name of Mr. Nutz 2 but was ultimately scrapped despite reportedly being finished (and sent to various magazines for review). Uncompiled source code of the game was leaked in 2009 and compiled into a playable build in 2012.
Versions
The Sega Mega Drive version was released after the Super NES version and features the following changes aside from the obvious color reduction:
- Default health is now 5 (a full health bar) instead of 3.
- Controls are a bit more responsive.
- No transparency & zoom effects.
- Reduced background detail in certain stages, e.g. 1-3
- Dialogue before boss fights was removed.
- French language option was removed.
Production credits
- A Game Produced by: Pierre Adane, Philippe Dessoly
- Game Design: Pierre Adane, Philippe Dessoly
- Program: Pierre Adane
- Graphics: Philippe Dessoly
- Original Music: Raphael Gesqua
- Sound Conversion: Krisalis Ltd
Magazine articles
- Main article: Mr. Nutz/Magazine articles.
Promotional material
also published in:
- Mega Force (FR) #32: "Octobre 1994" (1994-xx-xx)[6]
- Mega Force (FR) #34: "Décembre 1994" (1994-12-02)[7]
Physical scans
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78 | |
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Based on 24 reviews |
Technical information
- Main article: Mr. Nutz/Technical information.
References
- ↑ 1.0 1.1 1.2 Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 84
- ↑ 2.0 2.1 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 84
- ↑ 3.0 3.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 30
- ↑ File:Mr Nutz MD credits.pdf
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 2
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 146
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 90
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 143
- ↑ Digitiser (UK) (1994-12-13)
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 6, "" (RU; 2001-xx-xx), page 142
- ↑ Gamer, "Ianouários 1995" (GR; 1995-xx-xx), page 1
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 84
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 34
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 80
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 100
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 112
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 108
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 67
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 32
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 94
- ↑ Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 54
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 48
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 93
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