Takashi Ishihara
From Sega Retro
Tokyo, Japan[1] |
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Employment history:
Sonic Team (2001-04[2] – )
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Role(s): Artist |
Twitter: @TAKA_future |
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Takashi Ishihara is a former UI designer and concept artist at Sonic Team, who joined at 18 years old[1]. After working with older former Sonic Team creators at Artoon, he met Tetsuya Mizuguchi, and joined his company Q Entertainment to create games that combine art and music, such as Child of Eden and Lumines[1]. He became a freelander in 2012[2], but continued to work with Mizuguchi on the games Rez Infinite and Tetris Effect, as well as designed Mizuguchi's official website[2]. He also worked on an action game for Sega, and has also worked with Yamaha, Microsoft and Ubisoft[2].
Ishihara was exposed to art through his father, who was a cameraman[1]. During his school days, he was most inspired to study graphic design by abstract artist Wassily Kandinsky[1].
Production history
Games
- Phantasy Star Online Episode III: C.A.R.D. Revolution (GameCube; 2003) — Art Design Staff
- Sonic Mega Collection Plus (PlayStation 2; 2004) — Interface Designer
- Sonic Mega Collection Plus (Xbox; 2004) — Interface Designer
- Sonic Gems Collection (PlayStation 2; 2005) — Interface Designer
- Sonic Gems Collection (GameCube; 2005) — Interface Designer
- Sonic the Hedgehog (PlayStation 3; 2006) — UI Artist
- Sonic the Hedgehog (Xbox 360; 2006) — UI Artist
- Sonic Mega Collection Plus (Windows PC; 2006) — Interface Designer
- Fifth Phantom Saga (PlayStation 3; unreleased) — Artist
Music
- Let the Winds Blow Phantasy Star Online Episode III C.A.R.D. Revolution Original Sound Track (CD; 2003) — Cover Art & Design