The Last Blade 2: Heart of the Samurai
From Sega Retro
The Last Blade 2: Heart of the Samurai, known as Bakumatsu Rouman Dai Ni Maku: Gekka no Kenshi Final Edition (幕末浪漫第二幕 月華の剣士 ファイナルエディション) in Japan, is a versus fighting game by SNK, originally released for the Neo Geo. It was ported to the Sega Dreamcast and released in Japan in 2000. It was released in the United States in 2001 by Agetec.
Contents
Story
The Four Gods of the world possess the spirits of people who are found worthy of their powers. They are Seiryuu, the Azure Dragon; Suzaku, the Vermilion Sparrow; Byakko, the White Tiger; and Genbu, the Black Tortoise. There is also a fifth god, Kouryuu, the Yellow Dragon, whose possessor gains the abilities of the Four Gods.
Our world and the underworld, Makai, are linked by a great portal called Hell's Gate. The Four Gods have the responsibility of protecting the seal on the portal and separating the two worlds. Suzaku, inhabiting the body of Shinnosuke Kagami, is offended by the people's indifference to their existence with the growing acceptance of European ideals, so he shirks his duty and opens the gate. This act of defiance awakens the other gods in their avatars. Suzaku is defeated by Seiryuu, inhabiting the body of the young swordsman Kaede, but the portal remains open.
In order to close the gate again, a Sealing Maiden must perform a ritual with the Four Gods and seal it again. The maiden is protected by the avatars of the Four Gods, but she is threatened by the Yellow Dragon and by a warrior known only as the "Messenger from Afar," who was born from the first death in the world.
Gameplay
The game is a weapons-based 2D fighting game that takes place during the Bakumatsu era in Japan (about a century after the setting of the similar Samurai Shodown), at the end of the Sakoku period of isolation. Every character has three modes (Power, Speed, or EX) that change the playstyle in certain ways. Compared to the first game, the EX mode has been added, characters can no longer be disarmed, and repelling can now be done in midair. Matches are fought to the best of three rounds. Each round is timed (with the winner being the combatant with the most health remaining if time runs out).
Characters move with or . They backstep or dash with or . They jump upward with and jump behind and ahead with or . Tapping the direction does a short hop, while holding it for slightly longer does a full jump. They crouch with . Characters can attack with a weak slash with , a strong slash with , or a kick with . Attacks can be done while standing, crouching, jumping, or dashing. The weak slash is quicker but weaker, and the strong slash is stronger but slower. Both slashes have variations that can be performed while standing: the character can perform a quick jab by pressing + (or + when facing left) or a longer-ranged, typically lunging stab or slash by pressing + (or +). Similarly, there are two special kicks available to every character: a kick that sends the opponent flying into the side of the screen and bouncing off by pressing + (or + when facing left) and a sweep that trips the opponent by pressing + (or +). Characters can perform a taunt by pressing .
Guarding is done by holding the D-Pad away from the opponent, which can be done while standing or crouching. Characters can also guard in midair when jumping straight up or backwards, but grounded normal moves and several special moves cannot be guarded in midair, and the character is knocked back a distance after air guarding. Most attacks can be guarded while standing or crouching, but many attacks must specifically be guarded high (such as sweeps) or low (such as jumping attacks and overhead strikes). Similar to parries in Street Fighter III and Just Defends in Fatal Fury: Mark of the Wolves, attacks can be repelled instead of blocked by pressing . This requires timing the repel precisely with the opponent's attack hitting. If successful, the opponent is left vulnerable to counterattack for a moment; if mistimed, the character is left open for attack instead. Special moves can be repelled in addition to normal moves, but the timing required is more precise. Like guarding, repelling can be done while standing or crouching or in midair. If done on the ground, the repel can be directly followed up with a knockdown counterattack by pressing again.
Throws are done by pressing + simultaneously when close to the opponent. Throws cannot be blocked, but they can be whiffed if the opponent is outside of range, which leaves the character open to attack. Downed fighters can be hit with a pounce attack by pressing + or (or + or when facing left) or + or . They can also be kicked by pressing if near enough.
Characters can become dizzy and stunned momentarily after taking repeated damage, and some moves cause the character to stagger backwards in a dazed state after being hit. The player can recover from either state more quickly by moving the D-Pad and pressing the attack buttons rapidly. When characters are knocked into the air, they can recover by pressing while still ascending (though this makes the character vulnerable to attack again until landing). Characters can also recover after being knocked to the ground by pressing after bouncing off the ground. Not all knockdowns cause the character to bounce off the ground and offer the opportunity for recovery. Characters can also perform a recovery roll after being knocked down by holding or .
Each character has a power gauge that is increased by hitting with normal moves (even if guarded by the opponent), performing special moves (whether or not they connect with the opponent), or taking damage (including blocked attacks). The power in the gauge is retained between rounds but not matches. When either the character's life gauge is low and flashing or the power gauge is full, characters can perform desperation moves, called Super Secret Slashes (超奥義). These are more powerful special moves that can do a large amount of damage if they connect, but they cost the entire power gauge to perform (but can be performed an unlimited number of times when the life gauge is flashing). There are additional types of super moves that can be performed depending on the mode that the player has selected. Characters can also spend half of the power gauge to perform a guard cancel by pressing (or when facing left) while guarding. This allows the character to break out of the block sooner than usual and counterattack.
Fighting styles
After selecting a character, players can choose from three different playstyles, which affect the way the character is played.
Power (力) | |
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This mode gives the character increased damage output. Normal slashes inflict chip damage on block, like special moves, but also have increased recoil when blocked (pushing back and momentarily stunning the character). Every character has one move that can cancel into a super move, known as a super cancel (昇華), allowing the character to combo into a super move if the first move connects.
Characters can perform a "no guard slice" by pressing +. These attacks are unblockable and knock down on hit but have a delayed startup. They can be charged for a more powerful strike by holding + for longer before releasing. Characters can perform Hidden Secret Slashes (潜在奥義). Similar to the Super Desperation moves in The King of Fighters, these moves can be performed when both the character's life gauge is low and flashing and the power gauge is full, and they cost the entire power gauge. The button combination for these moves varies by character, but they can also be performed by pressing . | |
Speed (技) | |
This mode does less damage but allows the character to easily chain normal attacks together into combos, from weak to strong slashes, and more normal attacks can cancel into special moves. Blocked attacks do not cause recoil, so the character can attack more aggressively since there is less consequence to having an attack blocked. Normal attacks also do not cause chip damage.
Characters can perform a "launching slice" by pressing +, which is an upward slice that launches the opponent into the air. This attack can only be blocked standing; if blocked crouching, the opponent is hit but staggers backward instead of being launched. Characters can initiate a Furious Fandango (乱舞奥義) when the power gauge is full by pressing or . While in this state, characters can string multiple attacks together into long combos, similar to the Deadly Rave move used by Geese Howard (first seen in Real Bout Garou Densetsu). Each character has a different combo chain, with multiple branches that vary in difficulty and damage inflicted, usually ending with a special move. These moves cost the entire power gauge. Pressing performs the character's regular super move. | |
EX (極) | |
This mode is new to The Last Blade 2, and it is a mix between the Power and Speed modes. The character inflicts slightly more damage than Speed mode but less than Power mode and takes more damage from attacks. Normal slashes inflict chip damage on block, like special moves, but do not have recoil. However, normal moves that are blocked by the opponent no longer increase the character's power gauge. Normal moves link together into combos or special moves more easily, as in Speed mode, and every character has a super cancel (昇華), as in Power mode.
Characters can perform a "launching slice" by pressing +, which is an upward slice that launches the opponent into the air. This attack can only be blocked standing; if blocked crouching, the opponent is hit and staggers backward instead of being launched. Characters have access to both the Hidden Secret Slashes from Power mode, which requires flashing red life and a full power gauge, and the Furious Fandango from Speed mode, which requires a full power gauge. Both cost the entire power gauge to perform. As a consequence, the power gauge increases more slowly in EX mode. Pressing performs the character's hidden super move. |
Modes
The game has the following modes:
- Story Mode: The main single-player mode. The player selects any character and fights eight opponents. There are special dialogue scenes before and after the seventh match (with Japanese voice acting), which is a rival battle where the opponent depends on the chosen character, and the eighth match, which is always the final boss Kouryuu. There are eight difficulty levels. The game can be continued an unlimited number of times if the player loses a match; when continuing, the player may optionally accept a bonus to help. There is an extended ending if the player finishes without using a continue. A second player can enter the game at any time by pressing START to start a two-player match.
- Vs Mode: A dedicated two-player mode where players can choose any character, a handicap, and any stage. Players also have the option to "mask" (conceal) their life or power gauges.
- Time Attack Mode: A single-player mode where the player has 90 seconds to try to defeat as many opponents as possible. The player's character has unlimited life, and opponents are fought in a random order. When one opponent is defeated, the next one drops into the battlefield immediately. The faster an opponent is defeated, the less life the next character has. When there are only 30 seconds remaining, the character's life drops and begins to flash, indicating that the player can perform unlimited Super Secret Slashes for the remainder of the bout.
- Training Mode: A practice mode where the player can choose a character and an opponent. Both characters have unlimited life, and there is no time limit. The opponent can be set to stand, crouch, or jump and to be passive, attack, or block, and the power gauge can be set to normal or max.
- Art Gallery: The game includes an artwork gallery with character art.
- Demo Viewer: This mode allows the player to view the opening sequences and the rankings for the Story Mode and the Time Attack Mode (which are saved to a VMU). Additionally, after completing the game with a character, the dialogue scene for the character's rival battle ("Innen Start" and "Innen Win," though not all characters have the latter) and the character's ending are unlocked so they can be viewed at any time. The cutscene preceding the final boss ("Story Demo") is unlocked after completing the game with any character. In the Japanese release of the game, an additional "Memorial Movie" section can be unlocked by completing a game in the hidden Hanafuda mode. This contains all of the cutscenes and endings (including the opening sequence) for the original The Last Blade.
- Hanafuda: This mode is exclusive to the Japanese release of the game and unlocks after completing the game with any character. It is a Hanafuda card game. Completing a game unlocks Hanafuda card artwork in the Art Gallery and the Memorial Movie section in the Demo Viewer.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Kick |
TAUNT | Taunt |
REPEL | Repel |
Playable
The game introduces three new characters: Setsuna, Hibiki Takane, and Kaori Sanada (in disguise as her brother Kojiroh). Shikyoh returns in a zombified form as Mukuro. The boss of the previous game, Shinnosuke Kagami, is now a normally selectable character.
Musashi Akatsuki is exclusive to the Dreamcast and Neo Geo CD versions of the game. He can only be used in the Vs Mode and the Training Mode.
Nickname: Shining Soul (時代を継ぐ少年)
Rival battle: Moriya Minakata
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Kaede | |||||||||||||||||||||||||||||||||||||||||
An orphan who was adopted by a master swordsman named Gaisei along with two other orphans, Moriya and Yuki. On his journey to find and defeat the man who killed his master, he learns that he possesses the power of the legendary dragon Seiryuu and transforms into an "awakened" form, Kakusei Kaede (覚醒楓), with the ability to control electricity. Kaede and Yuki learn about the Sealing Rite from Genbu no Okina and set out to find and protect the maiden to ensure that the ritual is accomplished.
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Nickname: Moon Destiny (月の宿命に生きる士)
Rival battle: Kaede
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Moriya Minakata | |||||||||||||||||||||||||||||||||||||||||
A young swordsman who trained under the legendary teacher Gaisei, along with Kaede and Yuki. One day, he discovered his master dying and the assassin fleeing. Gaisei asks Moriya not to reveal the identity of the murderer to Kaede because he fears that Kaede will be killed trying to avenge him. Moriya flees in order to avoid Kaede and to find the real killer. However, after years of searching, Kaede finds and defeats the killer before Moriya can. Having failed in his mission, he secludes himself in the wilderness to improve his skills. Sensing a great evil rising, he decides to journey to Hell's Gate for answers.
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Nickname: Anxious White (運命を貫く槍)
Rival battle: Setsuna
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Yuki | |||||||||||||||||||||||||||||||||||||||||
The daughter of a foreign family that managed ship trades. After her family died in a maritime disaster, she was adopted by Gaisei and trained alongside his two other students, Kaede and Moriya. She wields a naginata instead of a katana like her cohorts. With the opening of Hell's Gate, the stone on the necklace that she has worn since childhood began to glow. Having avenged their master, Kaede and Yuki turn their attention to the Sealing Rite and discovering the identity of the maiden who is destined to perform the ritual.
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Nickname: The Dark Soul (暗闇の殺戮剣)
Rival battle: Yuki
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Setsuna | |||||||||||||||||||||||||||||||||||||||||
An evil spirit from Makai, believed to be the "Messenger from Afar." After escaping from the underworld, he possesses the body of a child, which rapidly ages. He ravages the land in a merciless killing spree in search of the Sealing Maiden, wishing to slay her and prevent Hell's Gate from being closed. He is accompanied by a pet owl named Nagi. He forced the master swordsmith Genzou Takane to forge his black katana, known as the Yasomagatsu Hinotachi or the Eighty Day Sword after the time it took to forge it, but the tireless effort led the artisan to become bedridden and die soon after.
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Nickname: Magical Little Girl (小さな陰陽師)
Rival battle: Juzoh Kanzaki
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Akari Ichijou | |||||||||||||||||||||||||||||||||||||||||
A young girl with an adventurous spirit who comes from a family of onmyoudou. She can open dimensional portals and summon demons from the underworld. After her older sister succumbs to a mysterious illness, she believes it has something to do with Hell's Gate and rushes away to try to seal the gate.
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Nickname: Big Heart (陽気な羅漢)
Rival battle: Akari Ichijou
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Juzoh Kanzaki | |||||||||||||||||||||||||||||||||||||||||
The adoptive brother of Akari Ichijou. He carries a kanabou and fights using his brute strength. After learning that Akari has run away to Hell's Gate, he pursues her to join her on her journey.
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Nickname: Romancing Wanderer (江戸の喧嘩桜)
Rival battle: Hibiki Takane
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Hyo Amano | |||||||||||||||||||||||||||||||||||||||||
A care-free and fun-loving individual who wears a bathrobe and lives a life of debauchery. He fights with a bokken that conceals a real sword inside. Seeing that his beloved sword, Otokomae, has lost its edge, he travels to his old friend Genzou Takane to have it repaired, then learns of his death. He now searches for Genzou's daughter Hibiki to prevent her from following a dark path of vengeance.
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Nickname: Innocent Slash (純潔の太刀筋)
Rival battle: Hyo Amano
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Hibiki Takane | |||||||||||||||||||||||||||||||||||||||||
The daughter of the famed swordsmith Genzou Takane. She is searching for the silver-haired man, Setsuna, who requested the final blade her father would ever make, believing him to be responsible for her father's death. She is initially shy and reserved and uncomfortable with violence, but she becomes increasingly cold and callous if the player chooses to finish her opponents with fatal blows. She has two different endings depending on how she is played.
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Nickname: Sword Wolf (誠忠の剣)
Rival battle: Kojiroh Sanada
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Keiichiro Washizuka | |||||||||||||||||||||||||||||||||||||||||
A unit leader of the Shinsengumi, a militant organization tasked with protecting the weak, who firmly believes in restoring order to Japan and in the old ways of samurai sword fighting. He is extremely loyal to his Shinsengumi unit and to his friend Kojiroh Sanada. He is one of the few people who is aware that "Kojiroh" is actually Kojiroh's sister Kaori.
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Nickname: Shadow Wolf (壬生の陰狼)
Rival battle: Mukuro
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Kojiroh Sanada | |||||||||||||||||||||||||||||||||||||||||
The captain of the Shinsengumi Unit Zero, who was investigating Hell's Portal. Kojiroh is actually Kaori, his sister, in disguise; she assumes his identity after his death to carry on his work. She hopes to confront her brother's killer, the former Shinsengumi and now zombie Mukuro.
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Nickname: Fighting Hermit (闘う隠者)
Rival battle: Yuki
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Genbu no Okina | |||||||||||||||||||||||||||||||||||||||||
One of the three guardians of Hell's Gate. He is the avatar of Genbu, the Black Tortoise, which granted him with his longevity and with the power to control water. He was found by Kaede, who wished to train with him to improve his own sword skills, so Genbu taught the young man all he knew. Sensing the reemergence of a familiar evil spirit, Genbu sets out on a journey to find the Sealing Maiden and protect her from the "Messenger from Afar." He fights with a fishing rod and creel.
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Nickname: Hell Beast (地獄ノ淵ニ棲ムモノ)
Rival battle: Kojiroh Sanada
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Mukuro | |||||||||||||||||||||||||||||||||||||||||
Once known as Shikyoh, he was a member of the Shinsengumi who joined only as a means to murder innocents (including his fellow Shinsengumi, Kojiroh Sanada). He was expelled from the group by Keiichiro but escaped before he could be punished for his actions. He meets a strange man, Shinnosuke Kagami, who tells him to venture to Hell's Gate to satiate his bloodlust, but he is lured into it and trapped in Makai. He returns as the animated corpse Mukuro, wandering the land as a zombie and continuing to kill innocents. He fights with his "lunatic blade," two long knives that can be joined together at their hilts to form a single twin-bladed weapon.
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Nickname: Oriental Justice (黄土からの使者)
Rival battle: Setsuna
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Lee Rekka | |||||||||||||||||||||||||||||||||||||||||
A Shaolin monk from Qing dynasty China. He has mastered a martial art that allows him to control fire and fights using a folding fan and powerful kicks. One day, he witnessed a "red star," the opening of Hell's Gate. Knowing it to be a sign of great evil, he travels from his homeland of China to stop the evil before it spreads across the world. He has a different ending if the game is completed without using a continue.
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Nickname: Last Ninja (最強の忍道)
Rival battle: Setsuna
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Zantetsu | |||||||||||||||||||||||||||||||||||||||||
One of the last remnants of the numerous ninja clans that once roamed ancient Japan. Now considered a relic of a forgotten time, he seeks to prove his strength again before he dies. He leaves his village for the last time to travel to Hell's Gate and defeat the enemies within. He fights with a tantou in each hand and wears a cape that he can use to render himself invisible.
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Nickname: Crisis Christ (堕天の剣)
Rival battle: Shigen Naoe
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Shinnosuke Kagami | |||||||||||||||||||||||||||||||||||||||||
One of the three guardians of Hell's Gate. Shinnosuke is inhabited by Suzaku, the Vermilion Sparrow, giving him the power to control fire. After deciding that the humans he protects are weak and inferior to himself, he releases the seal on the portal and goes on a horrific killing spree, murdering countless warriors, including the master swordsman Gaisei. Shinnosuke is eventually found and defeated by Kaede, who has the latent power of Seiryuu, the Azure Dragon. He is reincarnated in a new form to fulfill his role as a guardian and atone for his misdeeds by ensuring that the portal is sealed again.
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Nickname: Iron Tiger (鉄腕猛虎)
Rival battle: Shinnosuke Kagami
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Shigen Naoe | |||||||||||||||||||||||||||||||||||||||||
One of the three guardians of Hell's Gate. He houses the spirit of Byakko, the White Tiger, granting him control of earth, and wears the Rosary of Byakko, which transforms his arm into steel and grants him superhuman strength. He was magically sealed in a massive stone for ten years by his friend Shinnosuke Kagami, who perceived him to be a threat to his plan of opening Hell's Gate. He eventually escaped and reunited with his daughter Kotetsu, and he lived with her in the mountains for several months while training before he departed to contend with the evils released from the portal.
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Nickname: Ghost Blade (魔神二天流)
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Musashi Akatsuki | |||||||||||||||||||||||||||||||||||||||||
A legendary swordsman who fights with a katana and a wakizashi. He once traveled the countryside, honing his skills and challenging worthy opponents along the way, until he was killed by another swordsman during one of his battles. He was resurrected by Shinnosuke Kagami, who bound his soul to Hell's Gate so he acts as Kagami's unwilling bodyguard.
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Bosses
Nickname: Dragon Emperor (和する帝王)
Rival battle: Kaede
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Kouryuu | |||||||||||||||||||||||||||||||||||
The legendary warrior once known as Gaisei, who trained Kaede, Moriya, and Yuki, was killed by Shinnosuke Kagami after trying to prevent him from removing the seal on Hell's Gate. Though an honorable man in life, he has now been possessed by Kouryuu, the Yellow Dragon, and driven to madness. His sword is infused with four gems representing the powers of Seiryuu (lightning), Suzaku (fire), Byakko (wind), and Genbu (water).
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Hidden
- Main article: The Last Blade 2: Heart of the Samurai/Hidden content.
In addition to these characters, Kotetsu, the daughter of Shigen Naoe, can be selected using a cheat code. However, she only appears at the beginning of the match before Shigen interrupts and tosses her away, taking her place in the fight.
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Original Kaede | ||||||||||||||||||||||||||||||||
This is an alternate version of Kaede that represents his form in the first game, before the awakening of Seiryuu within him.
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Hagure Hitogata | ||||||||||||||||||||||||||||||||
One of Akari's paper dolls that has become self-aware. He is a shikigami trickster with the ability to shapeshift. He always transforms into his current opponent, making every match with him a mirror match. |
Stages
The stages are always played in the same order in the Story Mode.
The stage can be manually chosen in the Vs Mode. The Graveyard stage is exclusive to this mode.
History
Legacy
Hibiki Takane would reappear as a playable character in Capcom vs. SNK 2 Millionaire Fighting 2001 in 2001 and as a DLC character in the 2019 reboot of Samurai Shodown. Kaede, Moriya Minakata, Akari Ichijou, and Keiichiro Washizuka appeared in NeoGeo Battle Coliseum in 2005.
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | The Last Blade 2: Heart of the Samurai | The Last Blade 2: Heart of the Samurai |
Japanese | 幕末浪漫第二幕 月華の剣士 Final edition | Bakumatsu Rouman Dai Ni Maku: Gekka no Kenshi Final Edition |
Magazine articles
- Main article: The Last Blade 2: Heart of the Samurai/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 16 reviews |
Technical information
- Main article: The Last Blade 2: Heart of the Samurai/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (SNK Best Buy)
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
- Agetec webpage: Dreamcast
References
- ↑ File:TLB2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/001213/ (Wayback Machine: 2014-08-05 19:24)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/020503/ (Wayback Machine: 2014-08-06 09:25)
- ↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=1&number=093992057909 (Wayback Machine: 2002-08-18 22:27)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/-Ito88XAWt4/m/jCbD2GDBsh0J
- ↑ 576 Konzol, "Március 2001" (HU; 2001-xx-xx), page 32
- ↑ Dreamcast Magazine, "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 21
- ↑ Dreamcast Magazine, "No. 22" (UK; 2001-05-17), page 74
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Edge, "February 2001" (UK; 2001-01-30), page 102
- ↑ Electronic Gaming Monthly, "October 2001" (US; 2001-09-04), page 148
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 113
- ↑ Famitsu, "2000-12-29" (JP; 2000-12-15), page 33
- ↑ Game Informer, "September 2001" (US; 2001-0x-xx), page 88
- ↑ Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 81
- ↑ MAN!AC, "10/2001" (DE; 2001-09-05), page 55
- ↑ Neo Plus, "Listopad 2001" (PL; 2001-xx-xx), page 53
- ↑ Next Generation, "May 2001" (US; 2001-04-17), page 86
- ↑ Play, "Listopad 2001" (PL; 2001-xx-xx), page 17
- ↑ PSX Extreme, "09/2001" (PL; 2001-0x-xx), page 44
- ↑ Power Unlimited, "Jaargang 09, Nummer 10, Oktober 2001" (NL; 2001-xx-xx), page 62
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