Vectorman/Hidden content

From Sega Retro

Back to: Vectorman.

Sega logo mini-game

Vectorman MD SegaLogoMinigame.png

On the Sega logo screen, the player is able to control Vectorman. Position him under the Sega logo, shoot it 24 times, then headbutt it from underneath 12 times. This will start a mini-game where the player has to catch as many letters as possible. A total of 120 letters will fall.

Collecting at least 90 letters will start the player on Day 5, and collecting at least 110 letters will start the player on Day 10.

Vectorman MD DestroySegaLogo1.png
Vectorman MD DestroySegaLogo2.png

On the Sega logo screen, shoot at the top-right corner to destroy an offscreen TV and acquire the Orb weapon, then fire it. This will stop all animations on the screen.

Refus Q. Orbot's Private Option Screen

Vectorman MD PrivateOptionScreen.png

On the options screen, press A B B A Down A B B A (ABBADABBA). Note that using this screen will disable the ending credits.

Full health

Pause the game and press A B Right A C A Down A B Right A (ABRACADABRA). Vectorman's health will be refilled when unpausing.

Slow motion

Pause the game and press Down Right A C Up Left A (DRACULA). The game will briefly enter slow motion whenever the player takes damage.

Free movement

Vectorman MD FreeMovement.png

Pause the game and press C A Left Left A C A B (CALL A CAB). Vectorman will turn into an arrow that can be moved around and will inflict damage on most enemies by simply touching them. Enter the code again to return to normal.

Coordinate displays

Vectorman MD 2Coordinates.png

Pause the game and press B A Left Down (BALD). Vectorman's lives counter will be replaced with 2-digit counters that print the X and Y coordinates of Vectorman and the camera.

Vectorman MD 3Coordinates.png

Pause the game and press Left Up A Up (LUAU). Vectorman's lives counter will be replaced with 3-digit counters that print Vectorman's X and Y coordinates.

Vectorman MD 4Coordinates.png

Pause the game and press B A Left Left (BALL). Vectorman's lives counter will be replaced with 4-digit counters that print Vectorman's X and Y coordinates.

Slowdown counter

Vectorman MD SlowdownCounter.png

Pause the game and press A Left A B A Mode A (ALABAMA) (requires a Six Button Control Pad). This will display a counter beneath the player's score that increases when the framerate drops and constantly counts back down to zero.

Hitbox displays

Vectorman MD HitboxVectorman.png

Pause the game and press A B A C A B (ABACAB). This will display Vectorman's hitbox.

Vectorman MD HitboxEnemy.png

Pause the game and press Right A Down A Right (RADAR). This will display enemy hitboxes. If more than one enemy is on-screen, enter the code again to switch to another enemy hitbox.

Jump to options screen from gameplay

Vectorman MD Options.png

Pause the game and press Left Left A Mode A (LLAMA) (requires a Six Button Control Pad).

References


Vectorman
Vectorman.png

Main page | Maps | Hidden content | Magazine articles | Reception | Promotional material | Region coding


Music: Sega Tunes: Vectorman (1996)

Prereleases: Prototype | 07-24 | 07-25