A Dinosaur's Tale
From Sega Retro
- For the unreleased Game Gear version, see We're Back (Game Gear).
A Dinosaur's Tale | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Hi-Tech Entertainment | ||||||||||
Developer: Funcom | ||||||||||
Licensor: Universal City Studios, Amblin Entertainment, MCA/Universal Merchandising | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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A Dinosaur's Tale is a 1994 platformer for the Sega Mega Drive, developed by Funcom and published by Hi-Tech Entertainment, tying into the 1993 movie We're Back! A Dinosaur's Story.
The game was only released in the US. It is unrelated to the Super NES and Game Boy games based on the film (which are actually named after the film).
Contents
Story
An inventor named Captain Neweyes has gone back in time to bring four dinosaurs back from the Jurassic period to modern New York City so that he can put them in the Museum of Natural History for children to see them. Neweyes' brother, Professor Screweyes, is trying to capture the dinosaurs for his own Eccentric Circus. Two children, an orphan boy named Louie and an upper-class girl named Cecilia, find the dinosaurs falling into the Hudson River and decide to help them find the museum.
Gameplay
The game is a side-scrolling platformer played as either of the two child protagonists, Louie or Cecilia. The kids walk with or , duck with , and jump with . If they collect the Red Sneakers item, they can run by holding . If they find a Boomerang item, they can throw boomerangs with . There is also a Blue Sneakers item that increases their jump height. Item effects last until the player loses a life. They climb ladders (after jumping on them) with or .
Enemies are defeated by jumping on them or throwing boomerangs at them. Defeated enemies leave behind bubbles, which can be collected and used to buy items. During gameplay, the player can open the Wishing Circle by pausing the game with START , which is a wheel of items that can be purchased with bubbles.
Some levels use a 3D perspective, played as one of the dinosaurs, which must dodge items and collect bubbles. The levels scroll forwards automatically, and the D-Pad moves the dinosaur in any direction. The vertical controls are inverted for the flying levels, similar to a flight sim (but this can be changed in the options).
The kids have three hit points, depicted as red caps for Louie or blue bows for Cecilia. If they lose all of their hit points, they lose a life the next time they take damage. Long falls and spikes instantly cost a life. The game ends if the player runs out of lives, but there are unlimited continues. There are three difficulty levels (Easy, Normal, and Hard).
Items
Items are found in the levels or purchased from the Wishing Circle by pressing START .
Levels
Louie plays the River Docks level first and the Cecilia's Apartment level third. Cecilia plays the Cecilia's Apartment level first and the River Docks level third. Their level order is otherwise the same.
Production credits
- Programming: Roar Flolo, Morten Ofstad
- 3D Programming: Morten Ofstad
- Editor Programming: Eivind Eklund, Ivar J. Olsen
- Additional Programming: Carl H. Skaarstedt, Olav Morkrid
- Background Graphics: Ole P. Rosenlund, Joachim Barrum, Tore Blystad, Ronnie Jensen
- Sprite Graphics: Ole P. Rosenlund, Erik Bakken, Lars P. Arnfinsen, Joachim Barrum, Tore Blystad
- Main Character Animation: Ole P. Rosenlund
- Level Editing: Erik Bakken, Tore Blystad, Ronnie Jensen
- Music: Kim Jensen
- Game Design: Bjorn Roestoen, Gaute Godager, Ian Neil
- Producers: Henning Rokling, Seth W. Rosenfeld
- Executive Producer: Erik Gloersen
Magazine articles
- Main article: A Dinosaur's Tale/Magazine articles.
Physical scans
Sega Retro Average | |||||||||
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75 | |
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Based on 1 review |
Technical information
- Main article: A Dinosaur's Tale/Technical information.
References
A Dinosaur's Tale | |
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Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |