Wing Arms

From Sega Retro

n/a

  • NTSC-U
  • NTSC-J
  • PAL

WingArms title.png

WingArms Saturn JP SSTitle.png

WingArms Saturn EU Title.png

Wing Arms
System(s): Sega Saturn
Publisher: Sega
Developer:
Supporting companies:
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR)
Sound driver: SCSP/CD-DA (14 tracks)
Peripherals supported: Mission Stick
Genre: 3D Shooting[1], Simulation[2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9038
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[4] 81024
ESRB: Kids to Adults
Sega Saturn
EU
MK81024-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81024-50
USK: 16
Sega Saturn
PT
STJSE0127
Sega Saturn
UK
£39.9939.99[7] MK81024-50
ELSPA: 3+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
OFLC: G
Sega Saturn
BR
191x45

Wing Arms or Wing Arms: Kareinaru Gekitsuiou (ウイングアームズ ~華麗なる撃墜王~) in Japan, is a flight simulator for the Sega Saturn.

Early in its development, the game was known as Mystery Plane.[8]

Story

Some time after the summer of 1945, a group of arms manufacturers throughout the Axis and Allied countries known as Avalon is revealed to have played a large part in instigating combat in World War II, which resulted in the boom of vehicle and weapons production. As soon as the war ended, Avalon's riches started to decrease, resulting in their decision to keep the war going by using captured Axis and Allied planes against the military facilities of various nations.

A squadron of unified Allied and Axis planes are assembled aboard the USS Endeavor to deal with the newest products of Avalon and to crush the company for good.

Gameplay

The game is an arcade-style flight simulator. Physics are simplified for the sake of playability; the planes do not stall when traveling under stalling speeds and planes do not crash against water and other surfaces when descending from high altitudes. Players choose one of seven different Allied and Axis fighter planes and play through six seek-and-destroy missions against a large, unified squadron and naval force. Players are given a radio briefing from the aircraft carrier's admiral at the start of each mission outlining the objective, usually destroying a certain number of aerial targets or destroying a particular base, ship, or fortification.

Arrows appear during gameplay to point the player towards the current target. The HUD also has a compass that shows the plane's current heading and a radar that shows nearby targets. A light near the radar lights up if an enemy is on the plane's tail. When an enemy is firing at the player's plane from behind, the camera jumps to a third-person chase view of the enemy.

Using the standard control pad, the D-Pad steers the plane. The vertical controls are inverted, so Up dives and Down climbs. The plane rolls left with L and rolls right with R. The plane levels itself after it is steered. It decreases its airspeed with A and increases its airspeed with C. The plane's HUD has a speedometer that shows the speed of the plane and an altimeter showing its altitude. Planes are armed with a machine gun, which is fired with B. The machine gun has unlimited ammunition, but it overheats if it is fired too much and must cooled off to use again. Planes are also equipped with missiles, which are fired with Y. Missiles are limited. The player can discharge up to four missiles in quick succession. The player can change the view with X or view a map with Z.

The game is compatible with the Mission Stick for analogue control. Since the game does not use the throttle wheel, the 3D Control Pad in analogue mode is also fully compatible. When using an analogue controller, the controls change. The plane is steered with the flight stick or the analogue stick. The plane rolls left with X and rolls right with R. It decreases its airspeed with Y and increases its airspeed with Z. The machine gun is fired with A (which is the trigger on the Mission Stick) and missiles are fired with B. The player can change the view with C or view a map with L.

The game optionally offers "expert" control modes where the plane's pitch, yaw, and roll are controlled separately.

The plane has a shield that is reduced by enemy fire. The shield level is shown in the HUD. When it is depleted, the plane is shot down, but the mission can be continued from the beginning if the player has credits remaining.

After every mission, players are ranked by the types and total number of targets destroyed (land, air, and sea) and the time taken to clear the mission. Players can work their way up in rank as they grow their score: 2nd Lieutenant, 1st Lieutenant, Captain, Major, Lieutenant Colonel, and Colonel. The plane's shield is partially restored at the beginning of each mission and missiles are restocked.

Planes

Each plane has different speed, armor, and handling characteristics.

Wing Arms, Planes, Mitsubishi A6M Zero.png

Japan Mitsubishi A6M Zero

Wing Arms, Planes, Grumman F6F Hellcat.png

United States of America Grumman F6F Hellcat

Wing Arms, Planes, Kyushu J7W Shinden.png

Japan Kyushu J7W Shinden

Wing Arms, Planes, P-51 Mustang.png

United States of America P-51 Mustang

Wing Arms, Planes, Supermarine Spitfire Mk.I.png

United Kingdom Supermarine Spitfire Mk.I

Wing Arms, Planes, P-38 Lightning.png

United States of America P-38 Lightning

Wing Arms, Planes, Messerschmitt Me 262.png

Germany Messerschmitt Me 262

Views

The cockpit view is the only view with a targeting reticle.

Wing Arms, Views, Cockpit.png

Cockpit
Wing Arms, Views, Cockpit.png

Wing Arms, Views, Tail.png

Tail
Wing Arms, Views, Tail.png

Wing Arms, Views, Nose.png

Nose
Wing Arms, Views, Nose.png

Missions

Wing Arms, Stage 1.png

Destroy All Air Targets

Wing Arms, Stage 2.png

Destroy the Supply Base

Wing Arms, Stage 3-1.png

Wing Arms, Stage 3-2.png

  • Wing Arms, Stage 3-1.png

  • Wing Arms, Stage 3-2.png

Destroy the Mountain Base

Wing Arms, Stage 4.png

Defend the Endeavor

Wing Arms, Stage 5.png

Down the Superbomber

Wing Arms, Stage 6.png

The Final Battle

Versions

Localised names

Also known as
Language Localised Name English Translation
English Wing Arms Wing Arms
English (US) Wing Arms Wing Arms
Japanese ウイングアームズ ~華麗なる撃墜王~ Wing Arms: Kareinaru Gekitsuiou

Production credits

Source:
In-game credits
Wing Arms Saturn credits.pdf
[9]


Source:
US manual
Error creating thumbnail: /bin/bash: line 1: 3942098 Done '/usr/bin/gs' '-sDEVICE=jpeg' '-sOutputFile=-' '-dFirstPage=1' '-dLastPage=1' '-dSAFER' '-r150' '-dBATCH' '-dNOPAUSE' '-q' '/home/sonicret/domains/segaretro.org/public_html/images/5/57/Wingarms_sat_us_manual.pdf' 3942099 Segmentation fault | '/usr/bin/convert' '-depth' '8' '-quality' '95' '-resize' '2187' '-' '/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_9c63e3fa588d.jpg'
[10]


Source:
Uncredited

Magazine articles

Main article: Wing Arms/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in (RU) #3: "Aprel 1996" (1996-xx-xx)
also published in:
  • (RU) #4: "May/Iyun 1996" (1996-xx-xx)[12]
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
Sega Saturn
Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(HU)
81
[13]
(FR)
40
[14]
(FR) NTSC
85
[15]
(FR)
85
[16]
(UK)
50
[17]
(US) NTSC-U
25
[18]
(US) NTSC-U
73
[19]
(DE)
80
[20]
(US) NTSC-U
63
[21]
(US) NTSC-U
73
[4]
(US) NTSC-U
80
[22]
(DE) PAL
73
[23]
(US) NTSC-U
69
[24]
(ES)
86
[25]
(DE) PAL
70
[26]
(UK)
25
[27]
(DE) NTSC-J
80
[28]
(RU)
89
[29]
(UK) NTSC-J
86
[7]
(UK) PAL
78
[30]
(FR)
88
[31]
(JP) NTSC-J
68
[32]
(UK) NTSC-J
68
[33]
(DE) PAL
78
[34]
(UK) PAL
67
[35]
(UK) NTSC
82
[36]
(UK) PAL
82
[37]
(JP) NTSC-J
47
[38]
(JP) NTSC-J
67
[39]
(UK) PAL
67
[40]
(UK) NTSC-J
50
[41]
(US) NTSC-U
80
[42]
(DE) NTSC-J
50
[43]
(US) NTSC-U
70
[44]
Sega Saturn
69
Based on
34 reviews

Wing Arms

Saturn, JP
WingArms Saturn JP Box Back.jpgWingArms Saturn JP Box Front.jpg
Cover
WingArms Saturn JP Spinecard.jpg
Spinecard
WingArms Saturn JP Disc.jpg
Disc
Wing Arms Sat JP Manual.pdf
Manual
Saturn, US
WingArms Saturn US Box Back.jpgWingArms Saturn US Box Front.jpg
Cover
WingArms Saturn US Disc.jpg
Disc
Wingarms sat us manual.pdf
Manual
Saturn, EU
WingArms Saturn EU cover.jpg
Cover
WingArmsSaturnEUCD.jpg
Disc
WingArmsSaturnEUManual.pdf
Manual
Saturn, DE
WingArms-(Saturn-PAL-COVER-HQ).jpg
Cover
WingArmsSaturnEUCD.jpg
Disc
Saturn, PT
WingArms Saturn PT cover.jpg
Cover
WingArmsSaturnEUCD.jpg
Disc
Saturn, AU
WingArms Saturn AU cover.jpg
Cover
WingArmsSaturnEUCD.jpg
Disc
Saturn, BR

Technical information

Main article: Wing Arms/Technical information.

External links

  • Sega of America webpage: Saturn
  • Sega of Japan catalogue page (Japanese): Saturn

References

  1. File:WingArms Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
  3. https://groups.google.com/g/rec.games.video.sega/c/IRwQkF2KG2s/m/_e5t78b6-f8J
  4. 4.0 4.1 Game Players, "Vol. 9 No. 2 February 1996" (US; 1996-0x-xx), page 55
  5. Game Players, "Vol. 9 No. 2 February 1996" (US; 1996-0x-xx), page 3
  6. Sega Saturn Magazine, "February 1996" (UK; 1996-01-24), page 10
  7. 7.0 7.1 Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 65
  8. Computer & Video Games, "March 1995" (UK; 1995-02-15), page 34
  9. File:Wing Arms Saturn credits.pdf
  10. File:Wingarms sat us manual.pdf, page 14
  11. http://sega.jp/segavoice/vol49/ (Wayback Machine: 2008-10-07 20:54)
  12. Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 2
  13. 576 KByte, "Április 1996" (HU; 1996-xx-xx), page 20
  14. CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 94
  15. Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 154
  16. Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
  17. Edge, "December 1995" (UK; 1995-10-26), page 68
  18. Electronic Entertainment, "December 1995" (US; 1995-1x-xx), page 174
  19. Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 32
  20. Fun Generation, "06/95" (DE; 1995-0x-xx), page 81
  21. Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 66
  22. GamePro, "March 1996" (US; 1996-xx-xx), page 60
  23. Gamers, "Dezember 1995" (DE; 1995-11-08), page 56
  24. Game Informer, "February 1996" (US; 1996-0x-xx), page 46
  25. Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 84
  26. MAN!AC, "12/95" (DE; 1995-11-08), page 76
  27. Maximum, "February 1996" (UK; 1996-xx-xx), page 140
  28. Mega Fun, "11/95" (DE; 1995-10-18), page 81
  29. Magazina Igrushek, "9/1996" (RU; 1996-xx-xx), page 97
  30. Mean Machines Sega, "April 1996" (UK; 1996-0x-xx), page 90
  31. Player One, "Février 1996" (FR; 1996-0x-xx), page 102
  32. Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
  33. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 35
  34. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 70
  35. Sega Power, "December 1995" (UK; 1995-10-19), page 62
  36. Sega Pro, "December 1995" (UK; 1995-11-02), page 46
  37. Sega Saturn Magazine, "February 1996" (UK; 1996-01-24), page 68
  38. Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 176
  39. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  40. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 66
  41. Ultimate Future Games, "December 1995" (UK; 1995-11-01), page 76
  42. Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 70
  43. Video Games, "11/95" (DE; 1995-10-25), page 90
  44. VideoGames, "January 1996" (US; 1995-12-21), page 81


Wing Arms

WingArms title.png

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Prototypes: 1995-08-29 | 10-13