Zaxxon's Motherbase 2000/Hidden content
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Exception handler
If the game ever crashes, it'll display this exception handler.[1]
Unused content
Pro Action Replay code FF0552:0004 in the US version enables two new selections on the main menu. Note that the menu selection for the stage editor (beneath animation mode) is invisible, but still selectable.[1]
Animation mode
A 3D animation viewer. The top-right number signifies which object is being selected, while the bottom-right number is the current animation frame. The bottom-left number doesn't appear to do anything.[1]
- The D-Pad moves objects around the screen. Holding
and a direction will rotate/turn the object in that direction.
- Holding
while pressing
or
zoom in and out of objects.
- Holding
while pressing
or
rotates objects along the object's center.
- Holding
while pressing
or
changes the type of object viewed; changes between main game models, Wireframe versions of those models, Sprites, and additional models.
- Holding
while pressing
or
, changes what object is currently on the screen.
- Holding
while pressing
or
, stretches objects.
- Holding
pauses the animation and allows the player to press
to progress frame-by-frame.
- Pressing START returns the player back to the main menu.
Stage editor
The second debugging option is invisible, making it a little hard to access it, and there doesn't seem to be a way out of this mode. Pressing ,
, or
will load the level's layout from the ROM, while START loads the previous edit session's data.
/
changes the level, but it seems to take a while for the game to recognize the button presses.[1]
The HUD will be changed to display the following info:
- Top Row, First Column: The object chosen.
- Top Row, Second Column: The object chosen.
- Top Row, Fourth Column: Speed of the "cursor" while moving.
- Top Row, Fourth Column: Speed of the "cursor".
- Bottom Row, First Column: The object chosen.
The controls for this mode are somewhat buggy.
and
change between objects.
places the object on the screen.
changes the speed the player moves forward.
removes the object selected.
- Holding
moves forward in the level.
- Pressing MODE makes moving forward in the level go faster.
- Pressing START goes back to the Stage Select menu.
Credit strings
Several strings are hidden in the Japanese/US ROM at the hex addresses listed below. They reference programmer Toru Kujirai.[1]
000F0470:
3D Draw Driver Ver.1.00 for Super32X Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
000F8480:
OMAKE for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
000FCBD8:
S32X Initializer Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
00100460:
Super32X Program Switcher(for Master SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
00100C24:
Super32X Program Switcher(for Slave SH2) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
0010D4B8:
3D DRAW DRIVER for PARASQUAD(MotherBase) Ver.1.00 Copyright(C)1994,1995 CRI CSK Research Institute Coporation Programmed by T.Kujirai
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 1.4 https://tcrf.net/Zaxxon%27s_Motherbase_2000 (Wayback Machine: 2023-09-08 21:56)
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