Capcom Generation: Dai 2 Shuu Makai to Kishi
From Sega Retro
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Capcom Generation: Dai 2 Shuu Makai to Kishi | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom Ghosts'n Goblins hardware, Capcom CPS-1, SNES | ||||||||||
Game total: 3 | ||||||||||
Sound driver: SCSP (1 track) | ||||||||||
Genre: Compilation, Action[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
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Capcom Generation: Dai 2 Shuu Makai to Kishi (カプコンジェネレーション第2集 魔界と騎士, "The Demon World and the Knight") is the second of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.
The second volume focuses on the Ghouls'n Ghosts series of arcade platformers.
Contents
Games included
- Makaimura (魔界村, "Demon World Village") (Ghosts'n Goblins)
- Daimakaimura (大魔界村, "Great Demon World Village") (Ghouls'n Ghosts)
- Choumakaimura (超魔界村, "Super Demon World Village") (Super Ghouls'n Ghosts)
Every game has a "Collection" with artwork (including promotional art and concept art), information, and game tips. Options and high scores can be saved to the Saturn's internal memory.
Story
Makaimura
Sir Arthur (アーサー) must venture into the Demon World in order to rescue his sweetheart, Princess Prin Prin, who has been abducted by the Great Demon Lord Astaroth (大魔王アスタロト).
Daimakaimura
Three years after the events of Makaimura, the Great Demon King Lucifer (大魔王ルシフェル) has taken the souls of everybody in the kingdom, including Princess Prin Prin. It falls upon Sir Arthur to again save his beloved princess and return the souls to the people of the kingdom.
Choumakaimura
Gameplay
Makaimura
Makaimura (known as Ghosts'n Goblins in the West) is a side-scrolling action platform game, originally released in arcades in 1985. The player controls a knight named Sir Arthur, who must fight hordes of zombies, giants, demons, dragons, and other supernatural creatures in order to rescue Princess Prin Prin, who has been kidnapped by the Great Demon Lord Astaroth. The game is known for its high difficulty, as enemies attack relentlessly, Arthur can only sustain two hits before dying, and every stage must be completed twice, the second time at an increased difficulty level, in order to receive the true ending.
Arthur moves with or and kneels with . He jumps with . He attacks by throwing a weapon with or . Initially, he throws lances, but he acquires different weapons during the journey. Multiple weapons can be thrown consecutively (though the exact number depends on the type of weapon equipped). Arthur can attack while standing, kneeling, or jumping. He climbs ladders with and descends them with .
Arthur starts each stage wearing a suit of plate armor. If he takes damage from an enemy, he loses his armor and wears only his underwear. If he is hit again without his armor, he dies. The first four stages have a checkpoint midway through where Arthur restarts if he has passed it; otherwise, he must restart the stage from the beginning. Every stage also has a time limit, and Arthur dies if the time limit expires. Arthur starts with his armor again after losing a life. The game ends if the player runs out of lives. Extra lives are given at 20,000 and 70,000 points, then every 70,000 points after that.
The game has four difficulty levels (Easy, Normal, Hard, and Expert), and the player can set the number of starting lives (between 1 and 9). There is an alternating two-player mode.
Weapons
槍 (Spear) | |
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The initially equipped weapon. Throws lances straight ahead. Up to three lances can be out at a time. | |
たいまつ (Torch) | |
Throws a flaming torch in a short arc. It burns briefly in a tall flame if it hits the ground (but not if it hits an enemy). Only two torches can be out at a time, which includes any torches burning on the ground. | |
短剣 (Dagger) | |
Throws a dagger forwards. Up to three daggers can be out at a time, and they fly faster than lances. | |
斧 (Axe) | |
Throws an axe in a short arc. Only one axe can be out at a time, but a single axe can penetrate through multiple targets. | |
十字架 (Cross) | |
Throws a cross a short distance straight ahead. These crosses can neutralize enemy projectiles (except the fireballs shot by the final boss, Astaroth). This item does not start to drop until the fifth stage, and Arthur must have it equipped in order to progress to the final boss fight. |
Items
Items are usually dropped by enemies when they are defeated, but some hidden items only appear when Arthur stands, jumps, or kneels in a certain spot of the stage.
In addition to these items, every stage has a unique accessory belonging to Princess Prin Prin, such as her necklace or crown, that is sometimes dropped by an enemy. These items award bonus points when collected.
Big Jar | |
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Big jars are carried by some enemies and contain an item. | |
Weapons | |
Changes Arthur's weapon. | |
Armor | |
Restores Arthur's armor. | |
Shield | |
Worth 200 points. | |
Money Bag | |
Worth 500 points. | |
Stone Soldiers | |
Worth between 200 and 400 points. | |
Stone King | |
Worth 10,000 points. | |
Yashichi (ヤシチ) | |
Worth 10,000 points. This symbol occurs frequently as a bonus item in Capcom games. | |
Key | |
Dropped after defeating the boss at the end of each stage. Opens the gate leading to the next stage and restores Arthur's armor (if lost). |
Stages
After completing every stage and defeating Astaroth, the end boss, it is revealed that the final room was an illusion. Arthur then returns to the first stage, and the player must play the entire game again, on a higher difficulty level, and defeat Astaroth a second time to finish the game and receive the true ending.
墓場から森ヘ (From the Graveyard to the Forest) | |
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ゴーストタウン (Ghost Town) | |
魔界城への地下道 (Underground Passage to the Demon Castle) | |
魔界城の入口 (Entrance to the Demon Castle) | |
魔界城へ突入 (Assaulting the Demon Castle) | |
魔界城最上部へ (To the Top of the Demon Castle) | |
Arthur must have the Cross weapon equipped when the last boss is defeated in order to receive the Key and progress to the next stage. Otherwise, the stage is played over from the beginning. Because the weapon drops are randomized, the player may have to replay the stage one or more times in order to get the Cross weapon. | |
魔王アスタロトの部屋 (Demon Lord Astaroth's Room) | |
Daimakaimura
Daimakaimura (known as Ghouls'n Ghosts in the West) is the first sequel to Makaimura, originally released in arcades in 1988. It is a side-scrolling action platform game like its predecessor. Arthur must again battle hordes of undead and demonic creatures to restore the souls of the people of the kingdom, including Princess Prin Prin, which have been stolen by the Great Demon King Lucifer. Arthur gains the ability to shoot directly above him or below him and to obtain gold armor that gives him the ability to use special magical attacks.
Arthur moves with or and kneels with . He jumps with . He attacks with or . He can attack while standing, kneeling, or jumping. He can attack directly upwards with +/; while in midair, he can attack directly downwards with +/. He climbs ladders with and descends them with .
Arthur can pick up a variety of weapons and armor throughout the stages to help him in his quest. Finding the gold armor allows him to charge up his weapon by holding or to release a powerful magical attack. Each weapon has its own special attack.
Arthur begins the game wearing a suit of plate armor. When he is injured, his armor falls off, leaving him wearing only his underwear. If he is injured without his armor, he turns into a skeleton and loses a life. Every stage also has a time limit, and Arthur dies if the time limit expires. Arthur starts with his armor again after losing a life. The game ends if the player runs out of lives. Extra lives are given at 30,000 and 60,000 points, then every 70,000 points after that.
The game has four difficulty levels (Easy, Normal, Hard, and Expert), and the player can set the number of starting lives (between 1 and 9). There is an alternating two-player mode.
Weapons
槍 (Spear) | |
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The initially equipped weapon. Throws lances straight ahead. Up to two lances can be out at a time.
The special ability sends lightning bolts directly upward and toward each side. | |
大鎌 (Scythe) | |
Throws axes at an upward angle. The axes penetrate through multiple targets, but only one axe can be out at a time.
The special ability creates a big burst of fire around Arthur. | |
剣 (Sword) | |
The only melee weapon. It lacks the range of the other weapons but does twice as much damage.
The special ability releases Thunder Dragons into the air that fly around the screen. | |
たいまつ (Torch) | |
Drops a concoction that burns blue flames along the ground.
The special ability shoots four fireballs that whirl around the screen. | |
イカルスの盾 (Shield of Icarus) | |
Throws a discus forwards. When thrown from a kneeling position, it skids along the ground. Up to two discuses can be out at a time.
The special ability is conjuring a magic mirror that shields Arthur from enemy attacks. | |
短剣 (Dagger) | |
Throws a dagger forwards. Up to three daggers can be out at a time, and they fly faster than lances.
The special ability is creating a temporary mirrored version of Arthur who duplicates his movements. This double can damage enemies but cannot be defeated. | |
サイコキャノン (Psycho Cannon) | |
The strongest weapon in the game (but the only that does not have a special ability). Shoots fireballs, though they cannot travel the full length of the screen before dissipating. The fireballs neutralize enemy projectiles and explode after hitting an enemy. These explosions can damage multiple enemies. This item is collected from the goddess in the first stage on the second playthrough if Arthur is wearing the gold armor. If it is lost, it can be found again as long as Arthur is wearing the gold armor. It is needed to fight the final boss. |
Items
Treasure Chest | |
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Treasure chests occasionally erupt from the ground. This can sometimes be triggered by jumping in a certain spot. By firing his weapon at the chest, Arthur can uncover a weapon, armor, or an evil magician that changes Arthur into an elderly man (if he is unarmored) or a helpless duck (if he is wearing armor). | |
Big Jar | |
Big jars are carried by some enemies and contain an item. | |
Weapons | |
Changes Arthur's weapon. | |
Red Armor | |
Collect for 200 or 500 bonus points. | |
Silver Armor | |
Restores Arthur's armor. | |
Magic Armor | |
Upgrades Arthur's armor to a set of gold armor that gives him the ability to perform special charged abilities with his weapons. | |
Key | |
Dropped after defeating the boss at the end of each stage. Opens the gate leading to the next stage and restores Arthur's armor (if lost). | |
1-Up | |
Gives the player an extra life. |
Stages
To defeat the game, Arthur must complete stages 1 through 5 twice.
When reaching the entrance to Lucifer's chamber at the end of stage 5 on the first playthrough, the Archangel Michael (ミカエル) appears and informs Arthur that he cannot defeat Lucifer without first receiving the magic power from the Goddess of Battle (たたかいのめがみ) in the village.
Arthur is then taken back to the first stage. If he has the gold armor, the next treasure chest contains the goddess, who gives him the Psycho Cannon weapon. To enter Lucifer's chamber, Arthur must have this special weapon equipped. Otherwise, he is sent back to the beginning of stage 5.
処刑場 (The Execution Place) / Cannibal Hill (人喰い丘) | |
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腐食した村 (Decayed Village) / 人骨の山 (Pile of Bones) | |
ランクル男爵の塔 (Baron Rankle's Tower) | |
巨大生物の化石 (Fossils of Giant Creatures) / 腐海 (Sea of Decay) | |
大魔王の城 (The Great Demon King's Castle) | |
大魔王ルシファー (The Great Demon King Lucifer) | |
Choumakaimura
History
Release
This is the second release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were also released in Europe as part of a bundle titled Capcom Generations (except for the German version, which omits the fourth volume).
Production credits
Daimakaimura
- Game Designer: T.Fujiwara, S.Yoshimoto, H.Yamamoto
- Programmer: Hiroshi Koike (Street Fighter), Masatsugu Shinohara (F1 Dream, Tiger Road), Shinichi Ueyama (New Face)
Magazine articles
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 12 reviews |
Technical information
References
NEC Retro has more information related to Makaimura
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NEC Retro has more information related to Daimakaimura
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- ↑ File:CapcomGeneration2 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ File:Ghouls'n Ghosts Saturn credits.pdf
- ↑ Ação Games, "Dezembro 1998" (BR; 1998-xx-xx), page 31
- ↑ CD Consoles, "Novembre 1998" (FR; ), page 140
- ↑ Consoles +, "Novembre 1998" (FR; 1998-1x-xx), page 146
- ↑ Famitsu, "1998-10-02" (JP; 1998-09-18), page 1
- ↑ Gamers' Republic, "December 1998" (US; 1998-11-15), page 111
- ↑ MAN!AC, "12/98" (DE; 1998-11-04), page 51
- ↑ Mega Console, "Novembre 1998" (IT; 1998-1x-xx), page 78
- ↑ Saturn Fan, "1998 No. 18" (JP; 1998-09-11), page 139
- ↑ Saturn Fan, "1998 No. 21" (JP; 1998-11-06), page 106
- ↑ Sega Saturn Magazine, "November 1998" (UK; 1998-10-xx), page 60
- ↑ Sega Saturn Magazine, "1998-27 (1998-10-02)" (JP; 1998-09-18), page 175
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
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