Boogerman: A Pick and Flick Adventure
From Sega Retro
Boogerman: A Pick and Flick Adventure | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Interplay (US,EU,AU), Tec Toy (BR), Consumer Electronics (ZA) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Interplay M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Krisalis Software (audio) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: SF Interactive Media (SE rental) Sega-Ozisoft (AU) Tec Toy (BR) Consumer Electronics (ZA) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Boogerman: A Pick and Flick Adventure is a Sega Mega Drive action platform game developed and published by Interplay. First released in the United States in November 1994, and later brought to Europe, Australia, and Brazil the following year, the game is most remembered both for its juvenile premise, and its surprisingly-high production values (notably featuring extensive voice acting).
Contents
Story
The civic-minded Professor Stinkbaum has been secretly building a machine called Zap-o-Matic to save the world from pollution by transporting it to a place called Dimension X-Crement. While working in his lab above Takey Dump, he is visited by eccentric millionaire Snotty Ragsdale. After activating the machine, Ragsdale inhaled a cloud of pepper through his nose, causing him to let out a mighty sneeze. The power of the sneeze broke the machine, opening a portal. A mysterious giant arm popped out of the portal and stole the machine's main power source, the rare element Snotrium 357. Snotty changed into his alter ego, Boogerman, and jumped into the portal to retrieve the Snotrium 357.
Gameplay
The game is a side-scrolling platformer with puerile humor themes. Boogerman moves with and and ducks with . He jumps with and jumps off platforms with +. He can defeat enemies by jumping on top of them and "butt whomping" them. Boogerman can enter toilets, which transport him to different areas (similar to pipes in Super Mario Bros.) by standing on top of them and pressing . He can rummage through trash piles by holding , which can uncover items. He poses heroically and proclaims "Booger!" with , which has no apparent gameplay effect.
Boogerman has a mucous meter and a gas meter for managing his special attacks. He flicks boogers as a short-range projectile attack with , which expends the mucous meter. This attack can also be done while jumping or ducking. If Boogerman finds a milk item, his booger attacks are upgraded to loogies, which travel the full length of the screen. This effect lasts until he takes damage.
Boogerman can also attack enemies that are adjacent to him by burping with , which expends the gas meter. This attack can be charged into a "super burp" by holding until the gas meter flashes and then releasing the button. Super burps travel the full length of the screen and can break through certain barriers. If Boogerman is ducking, he instead farts with . Similarly, this attack can be charged into a "super fart." If Boogerman finds a chili pepper item, his gas attacks become fiery and he gains the ability to fly by holding while in midair (which also costs gas). This effect lasts until he takes damage.
Boogerman's health is represented by his cape, which changes from red to yellow when he takes damage from enemy attacks. His cape flashes quickly after he is hit to indicate that he is temporarily invulnerable. If he is hit while his cape is yellow, he loses a life. The game uses a password system for continuing.
Items
Booger | |
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Augments Boogerman's mucuous meter, which is used for flicking boogers. | |
Beans | |
Augments Boogerman's gas meter, which is used for burping and farting. | |
Plunger | |
Collect for bonus points at the end of the level. If Boogerman collects enough plungers in a single level, he earns an extra life. | |
Pimple | |
Jump on to pop for bonus points at the end of the level. Like plungers, they contribute towards a chance for an extra life. | |
Cape | |
Restores Boogerman's health. If he has a yellow cape, he is upgraded to a red cape. If he already has a red cape, his cape flashes slowly between red and yellow to indicate that he has an extra hit point. | |
Milk | |
Upgrades Boogerman's mucous attacks to loogies, which lasts until he takes damage. | |
Chili | |
Upgrades Boogerman's gas attacks to fiery attacks and allows him to fly, which lasts until he takes damage. | |
Extra Try | |
Gives the player an extra life. |
Worlds
Most of the worlds consist of four levels followed by a boss fight.
The Mucous Mountains and Nasal Caverns levels are interleaved, so the player plays Mucous Mountains 1, Nasal Caverns 1, Mucous Mountains 2, and Nasal Caverns 2 before proceeding to the boss fight with Deodor Ant.
Flatulent Swamps | |
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This world contains four levels and a boss fight against Hickboy. | |
The Pits | |
This world contains four levels and a boss fight against Revolta. | |
Boogerville | |
This world contains four levels and a boss fight against Flyboy. | |
Mucous Mountains | |
This world contains two levels, alternating with Nasal Caverns. | |
Nasal Caverns | |
This world contains two levels, alternating with Mucous Mountains, and a boss fight against Deodor Ant. | |
Pus Palace | |
This world contains four levels and a boss fight against Boogermeister. |
History
A port of Boogerman to the Sega 32X was once planned[12], but ultimately left undeveloped.
Legacy
Boogerman re-appeared as a playable character and the rival of Earthworm Jim in Interplay's ClayFighter 63⅓ for the Nintendo 64.
The Mega Drive version of the game was ported to the Nintendo Wii's Virtual Console service by developer M2.
Two of the game's developers, Michael Stragey and Chris Tremmel, would later found developer Toy Ghost. On October 16, 2013, Toy Ghost launched a Kickstarter crowdfunding campaign for a reboot titled Boogerman 20th Anniversary: The Video Game; the campaign failed to reach its funding goal and was unsuccessful.
Production credits
- President: Brian Fargo
- Executive Producer: Alan Pavlish
- Producer and Programmer: Michael Stragey
- Designed by: Chris Tremmel and Michael Stragey
- Level Design: Chris Tremmel
- Sewer Levels: Matt Findley
- Artwork: Eddie Rainwater, Scott Bieser
- Lead Tester: Ryan Rucinski
- Testers: David Simon, Jason Suinn, Jim Boone
- Voice Editing: Larry Peacock
- Voice Direction: Charles Deenen, Michael McConnohie
- Production Managers: Chris Takami, Jay Francis
- Director of Animation: Gabi Payn
- Character Animators: Norland Tellez, Brenda Banks, Art Morales, Gabi Payn
- Assistant Animators: Joel Hageman, Clete Shields, Brian Kindregan
- Character Clean Up and Color: Pike Muniz, Mark Yarber, Roz Gibson, Steven Engels
- Background Artists: Jason Magness, Brett Varon
- Managing Director: Tony Kavinaugh
- Original Music and Effects: Matt Furniss
- Sound Driver: Shawn Hollingworth
- Special Thanks: Dennis, Alice, Hope, and Karen Stragey, Beth Tremmel, and to you
Magazine articles
- Main article: Boogerman: A Pick and Flick Adventure/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[14]
Television advertisements
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||
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76 | |
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Based on 2 reviews |
Technical information
- Main article: Boogerman: A Pick and Flick Adventure/Technical information.
External links
- Interplay webpage: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
- ↑ Press release: 1994-11-18: BOOGERMAN PICKS & FLICKS HIS WAY ON TO SEGA GENESIS SYSTEMS
- ↑ Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 134
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 104
- ↑ File:DailyExpress UK 1994-12-02 12.jpg
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 14
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 68
- ↑ 7.0 7.1 File:NewReleases 1994-11 AU Catalogue.pdf, page 6
- ↑ 8.0 8.1 8.2 http://www.nintendolife.com/games/megadrive/boogerman_a_pick_and_flick_adventure (Wayback Machine: 2017-07-05 05:49)
- ↑ http://www.nintendo.com/games/detail/bHTwqC4BMFfGgzm4qSV9ewIG4UOtocVa (Wayback Machine: 2013-10-05 10:05)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Boogerman-A-Pick-and-Flick-Adventure-276500.html (archive.today)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19728&pageID=4 (Wayback Machine: 2012-04-03 03:08)
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 18
- ↑ File:Boogerman MD credits.pdf
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 136
- ↑ GamesMaster, "December 1994" (UK; 1994-11-17), page 94
- ↑ Digitiser (UK) (1995-02-03)
- ↑ Sega Megazone, "October 1994" (AU; 1994-xx-xx), page 30
Boogerman: A Pick and Flick Adventure | |
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