Difference between revisions of "Orguss"
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| bobscreen=Orguss Title.png | | bobscreen=Orguss Title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega]] | + | | developer=[[Sega Personal Computer Div.]]{{fileref|OrgussSGJPManual.pdf|page=4}} |
+ | | licensor=[[MBS]], [[Bigwest]] | ||
| system=[[SG-1000]] | | system=[[SG-1000]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | releases={{ | + | | players=1 |
+ | | genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | ||
+ | | releases={{releasesSG | ||
+ | | sg_date_jp=1984-05{{magref|gamemachinejp|264|9}} | ||
+ | | sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | ||
+ | | sg_code_jp=G-1015 | ||
| sg_date_eu=1984 | | sg_date_eu=1984 | ||
− | | | + | | sg_code_eu=G-1015 |
− | | | + | | sg_date_fr=198x |
− | | | + | | sg_date_it=198x |
+ | | sg_rrp_it=61,500{{magref|videogiochinews|22|123}} | ||
+ | | sg_code_it=G-1015 | ||
| sg_date_au=1984 | | sg_date_au=1984 | ||
− | | sg_date_nz=1985-02 | + | | sg_code_au=G-1015 |
+ | | sg_rrp_au=39.95{{fileref|John Sands Sega Retail Price List Nov 1984.pdf|page=4}} | ||
+ | | sg_date_nz=1985-02{{magref|sc|4|16}} | ||
+ | | sg_date_tw=198x | ||
}} | }} | ||
− | |||
}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' (オーガス) is a shoot-'em-up game developed and published by [[Sega]] for the [[SG-1000]]. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series ''[[wikipedia:Super Dimension Century Orguss|Super Dimension Century Orguss]]''. |
+ | |||
+ | ==Synopsis== | ||
+ | {{quote| | ||
+ | The ORGUSS is seen flying in the sky above the earth. | ||
+ | |||
+ | The enemies from the world called TERRAM are fiercely attacking ORGUSS. | ||
+ | |||
+ | You can transform ORGUSS into the all-powerful "ORGROID" or into the high speed FLIER which will enable you to rapidly reach the SPACE-TIME VIBRATING WEAPON. | ||
+ | |||
+ | Only 2-1/2 minutes before SPACE-TIME destruction takes place!! | ||
+ | |||
+ | The ultimate WEAPON'S door is open. | ||
+ | |||
+ | Now is the right moment to fire your missiles and stop the operation of the TIMER CONTROL PANEL. | ||
+ | |||
+ | The control of SPACE-TIME is now in your hands. | ||
+ | |EU SG-1000 box backcover | ||
+ | |ref={{fileref|Orguss-SG-EU-Back.jpg}}}} | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb3|Orguss, Segment 1.png|Orguss, Segment 2.png|Orguss, Segment 3.png|width=120|Gameplay}} | ||
+ | The game is an autoscrolling shoot-'em-up. The player commands the Orguss, which can swap between robot and starship modes freely, with each mode having advantages and disadvantages. The goal of each round is to make it to the Space/Time Oscillation Bomb at the end and destroy it before time runs out. The Orguss moves in any direction with the joystick. It shoots with {{1}} and switches between the two forms with {{2}}. The Orguss can only have one shot out at a time, but the shot can penetrate through multiple targets. It has rapid-fire in robot form but not in starship form. | ||
− | + | In robot mode, the Orguss has greater freedom of movement across the screen, allowing it to destroy ground targets. However, it is a bigger target for enemies and moves more slowly. Because of its slower movement, it is not possible to reach the end of the round before the time limit runs out solely in robot mode. In starship mode, the Orguss cannot move below the horizon and therefore cannot attack ground targets, but it moves more quickly and can dodge enemy fire more easily. The Orguss transforms into robot form (and cannot switch back to starship mode) at the end of the round to destroy the Space/Time Oscillation Bomb. | |
− | ''Orguss'' had | + | The Orguss is destroyed if it is hit by enemy fire or collides with an enemy, but it respawns in place if there are extra lives remaining. If time runs out, the player loses a life and the round starts over from the beginning. The game ends if the player runs out of lives. There is only one round, with three different segments, which repeats until the player loses or decides to stop playing. |
− | == | + | |
− | {{ | + | ==History== |
− | | | + | ===Legacy=== |
− | | | + | ''Orguss'' had the spiritual sequels ''[[TransBot]]'' for the [[Sega Master System]] in 1985, ''[[Transformer]]'' for the arcade in 1986, and ''[[Arrow Flash]]'' for the [[Sega Mega Drive]] in 1990. |
− | | | + | |
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | Prior to release, Orguss was advertised with based animation image. | ||
+ | {{gallery | ||
+ | |{{gitem|SG-1000_Leaflet_Congo_Bongo.pdf|page=2|Flyer}} | ||
+ | |{{gitem|Orguss_SG-1000_JP_Unused_Boxart.jpg|Enlarged image}} | ||
}} | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SG}} | ||
{{Scanbox | {{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
Line 35: | Line 77: | ||
| spinemissing=yes | | spinemissing=yes | ||
| cart=Orguss SG1000 JP Cart.jpg | | cart=Orguss SG1000 JP Cart.jpg | ||
+ | | manual=OrgussSGJPManual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=SG-1000 | ||
+ | | region=JP (Type C) | ||
+ | | front=Orguss SG1000 JP Box Front C.jpg | ||
+ | | back= | ||
+ | | spinemissing= | ||
+ | | cart= | ||
+ | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
Line 41: | Line 92: | ||
| back=Orguss-SG-EU-Back.jpg | | back=Orguss-SG-EU-Back.jpg | ||
| spine=Orguss-SG-EU-Side.jpg | | spine=Orguss-SG-EU-Side.jpg | ||
− | | cart= | + | | spine2=Orguss SG-1000 EU Spine2.jpg |
+ | | cart=Orguss SG-1000 EU Cart.jpg | ||
+ | | carttop=Orguss SG-1000 EU Carttop.jpg | ||
+ | | item1=Orguss SG-1000 EU Inside.jpg | ||
+ | | item1name=Inside | ||
+ | }}{{Scanbox | ||
+ | | console=SG-1000 | ||
+ | | region=FR | ||
+ | | front=Orguss-SG-EU-Front.jpg | ||
+ | | back=Orguss SG1000 FR Box Back.jpg | ||
+ | | spine=Orguss-SG-EU-Side.jpg | ||
+ | | spine2=Orguss SG-1000 EU Spine2.jpg | ||
+ | | cart=Orguss SG-1000 EU Cart.jpg | ||
+ | | carttop=Orguss SG-1000 EU Carttop.jpg | ||
+ | | item1=Orguss SG-1000 EU Inside.jpg | ||
+ | | item1name=Inside | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
| region=AU | | region=AU | ||
+ | | front=Orguss SG-1000 AU Front.jpg | ||
+ | | back=Orguss SG-1000 AU Back.jpg | ||
+ | | spine=Orguss SG-1000 AU Spine.jpg | ||
+ | | spine2=Orguss SG-1000 AU Spine2.jpg | ||
+ | | cart=Orguss SG-1000 AU Cart.jpg | ||
+ | | carttop=Orguss SG-1000 AU Carttop.jpg | ||
+ | | item1=Orguss SG-1000 AU Inside.jpg | ||
+ | | item1name=Inside | ||
+ | }}{{Scanbox | ||
+ | | console=SG-1000 | ||
+ | | region=NZ | ||
| front= | | front= | ||
| back= | | back= | ||
Line 51: | Line 128: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
− | | region= | + | | region=TW |
− | |||
− | |||
− | |||
| cart= | | cart= | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SG|sha1=C50B133DAC95718E3A92A7ED45B6C7E83927ABB0|md5=0F45FA8E9B985FD5C6545645462B9400|crc32=F4F78B76|size=32kB|date= |source=Cartridge (EU/JP)|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{OrgussOmni}} | ||
+ | {{Macross}} |
Revision as of 11:17, 8 September 2024
Orguss | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): SG-1000 | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sega Personal Computer Div.[1] | ||||||||||||||||||||||||||||||||||||||||
Licensor: MBS, Bigwest | ||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
|
Orguss (オーガス) is a shoot-'em-up game developed and published by Sega for the SG-1000. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series Super Dimension Century Orguss.
Contents
Synopsis
“ |
The ORGUSS is seen flying in the sky above the earth. The enemies from the world called TERRAM are fiercely attacking ORGUSS. You can transform ORGUSS into the all-powerful "ORGROID" or into the high speed FLIER which will enable you to rapidly reach the SPACE-TIME VIBRATING WEAPON. Only 2-1/2 minutes before SPACE-TIME destruction takes place!! The ultimate WEAPON'S door is open. Now is the right moment to fire your missiles and stop the operation of the TIMER CONTROL PANEL. The control of SPACE-TIME is now in your hands. |
„ |
— EU SG-1000 box backcover [7] |
Gameplay
The game is an autoscrolling shoot-'em-up. The player commands the Orguss, which can swap between robot and starship modes freely, with each mode having advantages and disadvantages. The goal of each round is to make it to the Space/Time Oscillation Bomb at the end and destroy it before time runs out. The Orguss moves in any direction with the joystick. It shoots with and switches between the two forms with . The Orguss can only have one shot out at a time, but the shot can penetrate through multiple targets. It has rapid-fire in robot form but not in starship form.
In robot mode, the Orguss has greater freedom of movement across the screen, allowing it to destroy ground targets. However, it is a bigger target for enemies and moves more slowly. Because of its slower movement, it is not possible to reach the end of the round before the time limit runs out solely in robot mode. In starship mode, the Orguss cannot move below the horizon and therefore cannot attack ground targets, but it moves more quickly and can dodge enemy fire more easily. The Orguss transforms into robot form (and cannot switch back to starship mode) at the end of the round to destroy the Space/Time Oscillation Bomb.
The Orguss is destroyed if it is hit by enemy fire or collides with an enemy, but it respawns in place if there are extra lives remaining. If time runs out, the player loses a life and the round starts over from the beginning. The game ends if the player runs out of lives. There is only one round, with three different segments, which repeats until the player loses or decides to stop playing.
History
Legacy
Orguss had the spiritual sequels TransBot for the Sega Master System in 1985, Transformer for the arcade in 1986, and Arrow Flash for the Sega Mega Drive in 1990.
Magazine articles
- Main article: Orguss/Magazine articles.
Promotional material
Prior to release, Orguss was advertised with based animation image.
Physical scans
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
60 | |
---|---|
Based on 1 review |
SG-1000, NZ |
---|
|
SG-1000, TW |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (EU/JP) |
References
- ↑ File:OrgussSGJPManual.pdf, page 4
- ↑ 2.0 2.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1985-07-15" (JP; 1985-07-15), page 9
- ↑ Video Giochi News, "Gennaio 1985" (IT; 198x-xx-xx), page 123
- ↑ File:John Sands Sega Retail Price List Nov 1984.pdf, page 4
- ↑ Sega Computer, "January/February 1985" (NZ; 198x-xx-xx), page 16
- ↑ File:Orguss-SG-EU-Back.jpg
- ↑ Tilt, "Mars 1985" (FR; 1985-xx-xx), page 26
Orguss | |
---|---|
Main page | Magazine articles | Reception |
Games in the Super Dimension/Macross Series | |
---|---|
Orguss (1984) | |
Choujikuu Yousai Macross: Ai Oboete Imasu ka (1997) | |
Macross M3 (2001) | |
Choujikuu Yousai Macross (2003) |
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