Difference between revisions of "Fighter's History Dynamite"

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{{Bob
 
{{Bob
| bobscreen=FHD_Saturn_JP_SStitle.png
+
| bobscreen=FHD Saturn JP SStitle.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Rutubo Games]]
 
| developer=[[Rutubo Games]]
 +
| licensor=[[Data East]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP/CD-DA (23 tracks)
 
| sounddriver=SCSP/CD-DA (23 tracks)
 
| peripherals=[[Extended RAM Cartridge]] (1MB/4MB)
 
| peripherals=[[Extended RAM Cartridge]] (1MB/4MB)
 
| players=1-2
 
| players=1-2
| genre=Fighting
+
| genre=Fighting/Taisen Kakutou (対戦格闘){{fileref|FightersHistoryDynamite Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
| originalpublishers=[[Data East]]
 
 
| originaldevelopers=[[Data East]]
 
| originaldevelopers=[[Data East]]
 
| originalsystem=Neo Geo
 
| originalsystem=Neo Geo
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_jp=1997-07-04
+
| sat_date_jp=1997-07-04{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| sat_code_jp=GS-9107
 
| sat_code_jp=GS-9107
 
| sat_rrp_jp=5,800
 
| sat_rrp_jp=5,800
| sat_date_jp_1=1997-07-04
+
| sat_rating_jp=all
 +
| sat_date_jp_1=1997-07-04{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| sat_code_jp_1=GS-9153
 
| sat_code_jp_1=GS-9153
 
| sat_rrp_jp_1=7,800
 
| sat_rrp_jp_1=7,800
 +
| sat_rating_jp_1=all
 
| sat_type_jp_1=[[Extended RAM Cartridge|RAM Cart]]
 
| sat_type_jp_1=[[Extended RAM Cartridge|RAM Cart]]
 
}}
 
}}
| sega=all
 
 
| otherformats={{NonSega|Arcade|NG|NGCD}}
 
| otherformats={{NonSega|Arcade|NG|NGCD}}
 +
| savetype={{SaveType
 +
|SAT|internal
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (ファイターズヒストリー・ダイナマイト), known as '''''Karnov's Revenge''''' in the oversea, is a 2D fighting game originally developed by [[Data East]] for Neo Geo MVS arcade hardware as a sequel to an earlier game, ''Fighter's History''. It was ported to the [[Sega Saturn]] in 1997 and released exclusively in Japan.
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}}
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'''''{{PAGENAME}}''''' (ファイターズヒストリー・ダイナマイト), known as '''''Karnov's Revenge''''' in Europe, is a 2D fighting game originally developed by [[Data East]] for the [[Neo Geo]] MVS arcade hardware as a sequel to an earlier game, ''Fighter's History''. It was ported to the [[Sega Saturn]] in 1997 and released exclusively in Japan.
  
 
<!-- not confirmed it. -Akane
 
<!-- not confirmed it. -Akane
 
A US version was at one point planned for the first quarter of 1998{{magref|tat|35|38}}.
 
A US version was at one point planned for the first quarter of 1998{{magref|tat|35|38}}.
 
-->
 
-->
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==Story==
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Karnov, a wealthy Russian man, is holding a second "Great Grapple" tournament to gather the best fighters again and redeem himself from his defeat in the previous tournament.
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==Gameplay==
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{{ScreenThumb|Fighter's History Dynamite Saturn, Character Select.png|width=200|Character select}}
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{{ScreenThumb|Fighter's History Dynamite Saturn, Gameplay.png|width=200|Gameplay}}
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The game is a 2D fighting game that closely resembles ''[[Street Fighter II]]''. It is the sequel to ''Fighter's History''. As before, two competitors face off in hand-to-hand combat and try to drain each other's vitality bars. Matches are fought to the best of three rounds, and rounds are timed. If time runs out, the fighter with the most health remaining wins. The match ends in a draw if there is no victor by the end of the third round. While the previous game ran on a [[Data East]] arcade board and used a six-button layout similar to ''Street Fighter II'', this game switched to the [[Neo Geo]] for its arcade version and adopted its four-button layout. The game also adds two new characters as well and makes the two boss characters playable, bringing the playable roster up to 13 characters. Returning characters gained new special moves, but only the final boss Karnov received a new sprite.
 +
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Characters move with {{left}} and {{right}} and backstep with {{left}} {{left}} (or {{right}} {{right}} when facing left). Characters crouch with {{down}} and jump with {{upleft}}, {{up}}, or {{upright}}. They can punch with {{X}} (light) or {{Y}} (heavy) and kick with {{A}} (light) or {{B}} (heavy). Light attacks are quicker but do less damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has access to multiple special moves performed with special button combinations.
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Blocking is done by holding the D-Pad away from the opponent. Characters can block while crouching or standing; low attacks (such as sweeps) can only be blocked crouching, while high attacks (including jumping attacks) can only be blocked standing. Special moves still inflict a small amount of "chip damage" when blocked. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button (depending on the character being played). Throws cannot be blocked. Some characters have air throws.
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A unique feature of the ''Fighter's History'' games is that each character has a particular "weak spot" (usually an article of clothing). When this spot is hit three times by the opponent, the character is dizzied. The weak spot begins to flash after it has already been hit twice. Since the weak spot falls off after the character is dizzied, characters can only be stunned once per round. The location of the weak spot varies by character, so some characters are harder to stun than others.
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===Modes===
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{{ScreenThumb|Fighter's History Dynamite Saturn, Ox Fight.png|width=200|Ox fight}}
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There is an arcade mode where the player chooses any character and fights all 13 characters in the game (including a mirror match against the same character), ending with a fight against the final boss Karnov. If the player wins every match without losing a round on at least the Normal difficulty level, there is an additional fight against the secret boss Ox. A second player can join the game to challenge the first by pressing {{Start}}. The game ends if a player loses a match, but it can be continued an unlimited number of times. There are four difficulty levels for the computer opponents (Easy, Normal, Hard, and MVS).
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There is also a two-player versus mode where players can choose any character and fight a match against each other. The game keeps track of wins, losses, and draws for each player.
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The game saves high scores to the Saturn's internal memory.
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===Characters===
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{{MoveListNote|legend=NeoGeo}}
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Pressing {{Z}} or {{C}} is equivalent to pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.
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====Playable====
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All of the characters from ''Fighter's History'' return. The bosses Clown and Karnov are now normally selectable characters. Two new characters are introduced, Liu Yungmie and Zazie Muhaba (along with a hidden boss character, Ox).
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Characters use their primary color scheme when selected with {{kick}} and their secondary color scheme when selected with {{punch}}.
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{{InfoTable|
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{{InfoFighter|
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| name=Ray McDogall
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=0 | crop_y=0}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Ray.gif}}
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| info1name=Origin
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| info1={{flag|US}} United States
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| info2name=Birth date
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| info2=March 21, 1967
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| info3name=Blood type
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| info3=B
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| info4name=Occupation
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| info4=Police detective
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| desc=A detective at the LAPD who wants to participate in the tournament because he is bored of chasing criminals. His weakness is the lightning bolt on his shirt.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Big Tornado | {{QCF}} {{punch}} | Ray thrusts his palms out and shoots a cyclone across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Wheel Kick | {{QCB}} {{kick}} | Ray leaps through the air with a flaming axe kick that knocks his opponent over on impact. He leaps higher and farther when the move is performed with {{HK}}. This move can be performed in midair.}}
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{{MoveListRow | Dynamite Tackle | {{right}} {{right}} {{punch}} | Ray charges forward with a tackle, which can hit up to two times and knocks his opponent over on impact. He charges further when the move is performed with {{HP}}.}}
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{{MoveListRow | Thunder Dynamite Tackle | Hold {{left}} for 2 seconds, then {{right}} {{right}}+{{punch}} | Ray charges forward with a tackle while his body is infused with electricity, which can hit up to five times and knocks his opponent over on impact. He charges further when the move is performed with {{HP}}.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Flying DDT | {{left}}+{{HP}}, {{right}}+{{HP}}, or {{down}}+{{HP}} in midair (close) | Ray grabs his opponent in a headlock and slams them to the ground.}}
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}}
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}}
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{{InfoFighter|
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| name=Liu Feilin (劉 飛鈴)
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=96 | crop_y=0}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Feilin.gif}}
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| info1name=Origin
 +
| info1={{flag|CN}} China
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| info2name=Birth date
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| info2=November 1, 1966
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| info3name=Blood type
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| info3=O
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| info4name=Occupation
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| info4=Opera actress
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| desc=An actress in the Beijing opera and a practitioner of praying mantis kung fu. She wants to make an opera about her fighting experiences. Her weak spot is her breastplate.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Tourouzan | {{QCF}} {{punch}} | Feilin crosses her arms ahead and shoots projectiles resembling praying mantis arms across the screen. The projectiles move faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Kuuchuu Tourouzan | {{QCBD}} {{punch}} in midair | Feilin swings her arms ahead and shoots projectiles resembling praying mantis arms at a steep angle downward. The projectiles move faster when the move is performed with {{HP}}. This move can only be blocked standing.}}
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{{MoveListRow | Hakkaku Souhiken | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Feilin jumps into the air while swinging a flaming arm, which knocks her opponent over on impact. She jumps higher and can hit up to two times when the move is performed with {{HP}}.}}
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{{MoveListRow | Kakkuu Hakkaku Souhiken | Hold {{down}} for 2 seconds, then {{downleft}} {{downright}} {{upright}}+{{punch}} | Feilin rushes forward, then jumps into the air while swinging a flaming arm, which knocks her opponent over on impact. She jumps higher and can hit up to two times when the move is performed with {{HP}}.}}
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}}
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}}
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{{InfoFighter|
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| name=Ryoko Kanou (嘉納 亮子)
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=192 | crop_y=0}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Ryouko.gif}}
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| info1name=Origin
 +
| info1={{flag|JP}} Japan
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| info2name=Birth date
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| info2=January 21, 1977
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| info3name=Blood type
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| info3=B
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| info4name=Occupation
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| info4=High school student
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| desc=A young judoka who joins the tournament to test her latest techniques. Her weak spot is her headband.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Zenten Ukemi | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Ryoko tumbles forward in a roll. She rolls once and can hit up to two times when the move is performed with {{LK}} and rolls twice and can hit up to four times when the move is performed with {{HK}}.}}
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{{MoveListRow | Chou Yama Arashi | {{HCB}} {{punch}} or {{HCF}} {{punch}} (close) | Ryoko grabs her opponent and spins high into the air, then rolls down with slam with the opponent on fire.}}
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{{MoveListRow | Ippon Seoi | {{HCB}} {{punch}} or {{HCF}} {{punch}} (close but outside throw range) | Ryoko dashes to her opponent while crouched, then grabs her opponent and slams them with a shoulder throw.}}
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{{MoveListRow | Kuuchuu Ippon Seoi | {{HCF}} {{punch}} in midair (close but outside throw range) | Ryoko grabs her opponent and slams them to the ground.}}
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{{MoveListRow | Kataguruma | {{right}} {{upright}} {{up}} {{upleft}} {{left}} {{punch}} (close) | Ryoko grabs the opponent and tosses them through the air. The move can be followed up with another hit or throw; otherwise, the opponent lands on their feet without a knockdown.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Tomoe Nage | {{downright}}+{{HP}} (close) | Ryoko grabs her opponent and throws them after falling backward in a roll. She can follow up with a hold by pressing {{down}} {{down}} {{HP}} (Tateshihou Gatame) during the move.}}
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{{MoveListRow | Kuuchuu Uranage | {{downright}}+{{HP}} in midair (close) | Ryoko grabs her opponent and slams them head-first into the ground.}}
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{{MoveListRow | Taikuu Tegatana | {{downleft}}+{{HP}} | Ryoko swings her clenched fists in front of her, which sweeps the opponent. This move can only be blocked crouching.}}
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}}
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}}
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{{InfoFighter|
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| name=Matlok Jade
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=288 | crop_y=0}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Matlok.gif}}
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| info1name=Origin
 +
| info1={{flag|UK}} England
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| info2name=Birth date
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| info2=July 12, 1968
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| info3name=Blood type
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| info3=O
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| info4name=Occupation
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| info4=Musician
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| desc=A rock musician who fights in tournaments for the excitement. His weak spot is his headgear.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Spinning Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Matlok swings his arm and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Road Hurricane | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Matlok stands on his hands and pushes himself into the air while spinning his legs like helicopter blades, which knocks his opponent over on impact. He ascends higher and hits up to three times when the move is performed with {{HK}}.}}
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{{MoveListRow | Loop Hurricane | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{LK}}+{{HK}}}} | Matlok stands on his hands and kicks his legs rapidly in circles for as long as the buttons are pressed repeatedly.}}
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{{MoveListRow | Overhead Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Matlok flips forward while kicking in a semicircle. He flips higher and farther when the move is performed with {{HK}}.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Dancing Head Press | {{down}}+{{kick}} | Matlok holds his leg out in a head stomp. He bounces off his opponent if he hits.}}
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}}
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}}
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{{InfoFighter|
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| name=Samchay Tomyamkun
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=384 | crop_y=0}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Samchay.gif}}
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| info1name=Origin
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| info1={{flag|TH}} Thailand
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| info2name=Birth date
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| info2=November 11, 1971
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| info3name=Blood type
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| info3=AB
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| info4name=Occupation
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| info4=Kickboxing champion
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| desc=A Muay Thai kickboxer. He became wealthy from his tournament victories, then decided to donate his fortune to charity and start again. His weak spot is his armband.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Matron Jusalop | {{QCF}} {{punch}} | Samchay punches ahead and shoots a fireball of his fist across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Ti Kau Koun | {{QCF}} {{kick}} | Samchay leaps forward with a flaming knee strike, which knocks over his opponent on impact. He leaps farther and can hit up to two times when the move is performed with {{HK}}.}}
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{{MoveListRow | Ti Kau Roi | {{right}} {{downleft}} {{downright}} {{kick}} | Samchay jumps high into the air with a flaming knee strike, which knocks over his opponent on impact. He jumps higher and can hit up to two times when the move is performed with {{HK}}.}}
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{{MoveListRow | Pap So Cau | {{LP}}+{{LK}} or {{HP}}+{{HK}} | Samchay rushes forward with a knee and elbow strike, which can hit up to two times. He rushes further when the move is performed with {{HP}}+{{HK}}.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Ma Lan | {{right}}+{{HP}} | Samchay does a low solar plexus punch.}}
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{{MoveListRow | Tiip | {{right}}+{{HK}} | Samchay does a low shin kick.}}
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}}
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}}
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{{InfoFighter|
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| name=Lee Diendou (李 典徳)
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=480 | crop_y=0}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Lee.gif}}
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| info1name=Origin
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| info1={{flag|CN}} China
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| info2name=Birth date
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| info2=August 14, 1965
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| info3name=Blood type
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| info3=A
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| info4name=Occupation
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| info4=Boatman
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| desc=A Bajiquan expert who joined the last tournament to avenge his father's defeat by Karnov. He joins the second tournament to show his true strength rather than to seek revenge. His weak spot is his knees.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Zesshouhohou | {{QCF}} {{punch}} | Lee leaps forward with a punch. He leaps farther when the move is performed with {{HP}}. He can follow up with a sliding elbow strike (Chou Sinchuu) with {{right}} or a back attack that knocks the opponent over (Tetsuzankou) with {{right}}+{{LP}} {{right}} {{right}}+{{HP}}.}}
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{{MoveListRow | Super Zesshouhohou | {{QCF}} {{left}} {{punch}} | Lee leaps forward with a charged punch. Compared with the regular version of the move, this version is much faster, and it covers a shorter distance when it is performed with {{LP}} but a longer distance (almost the full width of the screen) when it is performed with {{HP}}. He can follow up with a sliding elbow strike (Chou Sinchuu) with {{right}} or a back attack that knocks the opponent over (Tetsuzankou) with {{right}}+{{LP}} {{right}} {{right}}+{{HP}}.}}
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{{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Lee pushes himself off the ground with a flying kick at a diagonal angle. He ascends higher and can hit up to two times when the move is performed with {{HK}}.}}
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{{MoveListRow | Mouko Kouhazan | {{left}} {{right}} {{downleft}} {{downright}} {{LP}}+{{HP}} | Lee thrusts a palm out and focuses a blast of energy from it that can hit multiple times.}}
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}}
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}}
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{{InfoFighter|
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| name=Makoto Mizoguchi (溝口 誠)
 +
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=0 | crop_y=128}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Mizoguchi.gif}}
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| info1name=Origin
 +
| info1={{flag|JP}} Japan
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| info2name=Birth date
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| info2=January 1, 1966
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| info3name=Blood type
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| info3=B
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| info4name=Occupation
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| info4=High school student
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| desc=A young karate champion who won the previous Great Grapple tournament. Though he is tired from his tournament victories, he decides to join again to show his strength to the new fighters. His weak spot is his headband.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Tiger Bazooka | {{QCF}} {{punch}} | Mizoguchi kneels and shoots a fireball in the shape of a tiger across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Gottsui Tiger Bazooka | {{QCF}} {{LP}}+{{HP}}+{{LK}}+{{HK}} | Mizoguchi kneels and charges a large fireball in the shape of a tiger across the screen.}}
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{{MoveListRow | Koryuusai | {{QCBD}} {{punch}} | Mizoguchi slides forward with an uppercut, which knocks his opponent over on impact. He slides further and can hit up to five times when the move is performed with {{HP}}.}}
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{{MoveListRow | Tsuutensai | {{QCBD}} {{LP}}+{{HP}}+{{LK}}+{{HK}} | Mizoguchi rises high into the air with a flaming uppercut, which knocks his opponent over on impact.}}
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{{MoveListRow | Kuuchuu Renzoku Keri | {{QCF}} {{kick}} (up to 5 times) | Mizoguchi jumps forward with a flaming kick. The move can be repeated for multiple kicks, with the last kick knocking the opponent over.}}
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}}
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}}
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{{InfoFighter|
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| name=Jean Pierre
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| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=96 | crop_y=128}}
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| sprite={{sprite | Fighter's History Dynamite, Sprites, Jean.gif}}
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| info1name=Origin
 +
| info1={{flag|FR}} France
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| info2name=Birth date
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| info2=September 15, 1969
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| info3name=Blood type
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| info3=AB
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| info4name=Occupation
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| info4=Researcher at Sorbonne University
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| desc=A geologist and gymnast who joins the tournament out of dissatisfaction with his other pursuits. His weak spot is his legband.
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{{MoveListTable | desc=Special moves |
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{{MoveListRow | Bal Rose | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jean throws a rose across the screen, which burns into an arrow-shaped fireball. The projectile moves faster when the move is performed with {{HP}}.}}
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{{MoveListRow | Needle Shower | {{repeat|{{punch}}}} or {{LP}}+{{HP}}+{{LK}}+{{HK}} | Jean punches in a rapid blur.}}
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{{MoveListRow | Fric Frac | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Jean flips backward while kicking with both legs, which knocks his opponent over on impact. He flips higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Rondat | Hold {{right}} for 2 seconds, then {{QCB}}+{{kick}} | Jean hops forward with a rolling kick, then flips high into the air and comes down with another kick.}}
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}}
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{{MoveListTable | desc=Command normals |
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{{MoveListRow | Sliding | {{downright}}+{{kick}} | Jean slides along the ground with a kick, which sweeps the opponent. This move can only be blocked crouching.}}
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}}
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}}
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{{InfoFighter|
 +
| name=Marstorius
 +
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=192 | crop_y=128}}
 +
| sprite={{sprite | Fighter's History Dynamite, Sprites, Marstorius.gif}}
 +
| info1name=Origin
 +
| info1={{flag|IT}} Italy
 +
| info2name=Birth date
 +
| info2=June 9, 1949
 +
| info3name=Blood type
 +
| info3=O
 +
| info4name=Occupation
 +
| info4=Professional wrestler
 +
| desc=A professional wrestler who gained fame from his participation in the last tournament. His weak spot is his leg warmers. Called "Marstrius" on the versus screen.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Kneel Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Marstorius rolls through the air while kicking in a circle. He rolls further when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Dash Lariat | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Marstorius dashes forward with a lariat, which knocks his opponent over on impact. He dashes further when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Moonsault Press | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Marstorius moonsaults forward and attacks with his knees. He flips higher when the move is performed with {{HP}}. This move can only be blocked standing.}}
 +
{{MoveListRow | Flying Knee Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Marstorius hops ahead with a knee strike. He hops higher and further when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Double German | {{HCB}} {{punch}} (close) | Marstorius grabs and slams his opponent with two successive suplexes.}}
 +
{{MoveListRow | Drill Power Slam | {{right}} {{upright}} {{up}} {{upleft}} {{left}} {{punch}} | Marstorius runs forward and tries to grab his opponent. If he succeeds, he spirals through the air, then slams the opponent into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Front Suplex | {{downright}}+{{HP}} | Marstorius grabs and slams his opponent with a suplex.}}
 +
{{MoveListRow | Enzui Giri | {{upright}}+{{HK}} | Marstorius leaps forward with a side kick, which knocks his opponent over on impact. This move can only be blocked standing.}}
 +
{{MoveListRow | Body Press | {{down}}+{{HP}} in midair | Marstorius falls with a body press.}}
 +
{{MoveListRow | Dropkick | {{down}}+{{HK}} in midair | Marstorius falls with a dropkick, which knocks his opponent over on impact.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Liu Yungmie (柳 英美)
 +
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=288 | crop_y=128}}
 +
| sprite={{sprite | Fighter's History Dynamite, Sprites, Yungmie.gif}}
 +
| info1name=Origin
 +
| info1={{flag|KR}} Korea
 +
| info2name=Birth date
 +
| info2=January 2, 1972
 +
| info3name=Blood type
 +
| info3=AB
 +
| info4name=Occupation
 +
| info4=Tour conductor
 +
| desc=A taekwondo champion. Her parents were veteran fighters but went missing after seeking a match with an unknown opponent. All of her attacks are kicks. Her weak spot is the sash around her waist.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Aura Smash | {{QCF}} {{punch}} in midair | Yungmie kicks and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Neri Chagi | {{right}} {{downleft}} {{downright}} {{kick}} | Yungmie rises into into the air with a kick, then falls with another kick. It knocks down on either hit with {{LK}} but only on the second hit with {{HK}}. She rises higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Fire Binta | {{repeat|{{punch}} {{kick}}}} | Yungmie kicks rapidly with a flaming leg.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sankaku Tobi | {{right}}+{{punch}} or {{right}}+{{kick}} when jumping onto the edge of the screen | Yungmie clings to the edge of the screen, then repels off. She is invulnerable while hanging off the wall. She can follow up with a split kick (Sambal Chagi) with {{down}}+{{HK}}.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Zazie Muhaba
 +
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=384 | crop_y=128}}
 +
| sprite={{sprite | Fighter's History Dynamite, Sprites, Zazie.gif}}
 +
| info1name=Origin
 +
| info1={{flag|KE}} Kenya
 +
| info2name=Birth date
 +
| info2=August 20, 1959
 +
| info3name=Blood type
 +
| info3=O
 +
| info4name=Occupation
 +
| info4=Chairman of African Protection Society
 +
| desc=A karate expert who founded an environmental conservation group. He fights to secure funds for his organization. His weak spot is his headband.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Vulcan Hook | {{repeat|{{punch}}}} or {{LP}}+{{HP}}+{{LK}}+{{HK}} | Zazie punches in a rapid blur.}}
 +
{{MoveListRow | Hellfire | {{up}} {{down}} {{kick}} | Zazie does a flaming uppercut, which knocks over the opponent on impact.}}
 +
{{MoveListRow | Deshi Kakato | {{up}} {{down}} {{kick}} | Zazie does a flaming kick. He does an axe kick with {{LK}} or a crescent kick with {{HK}}.}}
 +
{{MoveListRow | Step Back | {{right}} {{left}} {{kick}} | Zazie hops twice. He is invulnerable while doing this. He hops back, then in place with {{LK}} or hops back, then forward with {{HK}}.}}
 +
{{MoveListRow | Ducking | {{right}} {{right}} {{kick}} | Zazie slides forward while ducking. He is invulnerable while doing this. He slides further when the move is performed with {{HK}}.}}
 +
}}
 +
}}
 +
}}
 +
====Bosses====
 +
Clown and Karnov are normally playable characters. Ox is unplayable.
 +
{{InfoTable|
 +
{{InfoFighter|
 +
| name=Clown
 +
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=480 | crop_y=128}}
 +
| sprite={{sprite | Fighter's History Dynamite, Sprites, Clown.gif}}
 +
| info1name=Origin
 +
| info1=Unknown
 +
| info2name=Birth date
 +
| info2=August 29, 1960
 +
| info3name=Blood type
 +
| info3=A
 +
| info4name=Occupation
 +
| info4=Circus owner
 +
| desc=A mysterious clown who operates a circus. He is always the second-to-last opponent fought in the arcade mode. His weak spot is his mask.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Pick a Card | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clown throws two flaming cards across the screen. The projectile moves faster when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Head Stamp | Hold {{downleft}} for 2 seconds, then {{upright}}+{{punch}} | Clown flips forward, then lands on his opponent's head with a hand press, which knocks his opponent over on impact. He flies faster when the move is performed with {{HP}}. This move can only be blocked standing.}}
 +
{{MoveListRow | Spin Attack | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Clown curls into a ball and launches himself forward, bouncing off the opponent after hitting. He flies faster and bounces off higher when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Spin Drop | Hold {{downleft}} for 2 seconds, then {{up}}+{{kick}} | Clown curls into a ball and launches himself in a high arc. He flies farther when the move is performed with {{HK}}. This move can only be blocked standing.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Karnov
 +
| portrait={{sprite | Fighter's History Dynamite Saturn, Characters.png | 1.5 | crop_width=96 | crop_height=128 | crop_x=576 | crop_y=128}}
 +
| sprite={{sprite | Fighter's History Dynamite, Sprites, Karnov.gif}}
 +
| info1name=Origin
 +
| info1={{flag|RU}} Russia
 +
| info2name=Birth date
 +
| info2=December 25, 1944
 +
| info3name=Blood type
 +
| info3=A
 +
| info4name=Occupation
 +
| info4=Oracle
 +
| desc=A wealthy man who collects ancient and powerful artifacts. He hosts the Great Grapple tournaments to entertian himself, using his fortune to attract the best fighters from across the world. He is always the last opponent fought in the arcade mode. He first appeared in the [[Data East]] arcade game ''Karnov''. His weak spot is his necklace.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Fire Ball | {{QCF}} {{punch}} | Karnov breathes a chain of fireballs at the ground, which bounce forward in an oscillating wave pattern. The fireballs knock the opponent over on impact. The fireballs bounce higher when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Fire Breath | {{right}} {{right}} {{punch}} or {{kick}} | Karnov breathes a cloud of fire in front of him, which knocks the opponent over on impact. He breathes fire while standing with {{punch}} or while crouching with {{kick}}.}}
 +
{{MoveListRow | Super 100 Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Karnov leaps across the screen while kicking rapidly with a flaming leg. The last hit knocks the opponent over on impact. He leaps further when the move is performed with {{HK}}.}}
 +
{{MoveListRow | Balloon Attack | {{HCB}} {{upleft}} {{punch}} | Karnov expands his belly like a balloon and floats in the air for a moment. He is invulnerable while floating. He floats for longer when the move is performed with {{HP}}.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Ox
 +
| sprite={{sprite | Fighter's History Dynamite Saturn, Sprites, Ox.gif | 0.75}}
 +
| desc=Ox is a secret boss that is fought if the player defeats every opponent in the arcade mode without losing a round. This fight lasts only a single round, and the game ends afterwards regardless of whether the player won or lost. He is a reference to the ox that appears in [[Data East]]'s earlier fighting game ''Karate Champ''. His weak spot is his horns.
 +
}}
 +
}}
 +
 +
===Stages===
 +
Each character has his or her own stage where matches are hosted in the arcade mode. Ox is fought on Ray's stage. Every stage has one version for the first round and a separate version for the second and third rounds.
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Ray.png|Ray}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Ray 2.png|Ray 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Feilin.png|Feilin}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Feilin 2.png|Feilin 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Ryouko.png|Ryouko}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Ryouko 2.png|Ryouko 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Matlok.png|Matlok}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Matlok 2.png|Matlok 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Samchay.png|Samchay}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Samchay 2.png|Samchay 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Lee.png|Lee}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Lee 2.png|Lee 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Mizoguchi.png|Mizoguchi}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Mizoguchi 2.png|Mizoguchi 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Jean.png|Jean}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Jean 2.png|Jean 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Marstorius.png|Marstorius}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Marstorius 2.png|Marstorius 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Yungmie.png|Yungmie}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Yungmie 2.png|Yungmie 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Zazie.png|Zazie}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Zazie 2.png|Zazie 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Clown.png|Clown}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Clown 2.png|Clown 2}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Karnov.png|Karnov}}
 +
{{gitem|Fighter's History Dynamite Saturn, Stages, Karnov 2.png|Karnov 2}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 35: Line 402:
 
*'''Software Design:''' Min, HAL, Nod Suzuki
 
*'''Software Design:''' Min, HAL, Nod Suzuki
 
*'''Graphic design:''' Shintoku, Mori 2, Oguri, Kazumi, Y.Kaiho, Chie, 072Inagaki, Y.Tsukahara, H.Narisawa, Yasuo.K, S.Satoh, Gashima, H.Shibahara, K.Tomura
 
*'''Graphic design:''' Shintoku, Mori 2, Oguri, Kazumi, Y.Kaiho, Chie, 072Inagaki, Y.Tsukahara, H.Narisawa, Yasuo.K, S.Satoh, Gashima, H.Shibahara, K.Tomura
*'''Sound:''' Atomic, TOM, Seilah, [[Masaaki Iwasaki|Koremasa]], Shogo
+
*'''Sound:''' [[Seiichi Hamada|Atomic]], TOM, Seilah, [[Masaaki Iwasaki|Koremasa]], Shogo
 
*'''Special thanks to:''' Maro, S.Miller, E.Kariya, M.Andoh, A.Taya, Ichikawa, Murata, Katahata, And Fighters History All Staff
 
*'''Special thanks to:''' Maro, S.Miller, E.Kariya, M.Andoh, A.Taya, Ichikawa, Murata, Katahata, And Fighters History All Staff
 
*'''Producer:''' Horitan
 
*'''Producer:''' Horitan
Line 47: Line 414:
 
*'''Presented by:''' [[Data East]]
 
*'''Presented by:''' [[Data East]]
 
| source=In-game credits
 
| source=In-game credits
| pdf=Fighter'sHistoryD_Saturn_JP_SSEnding.pdf
+
| pdf=Fighter'sHistoryD Saturn JP SSEnding.pdf
 
| console=SAT
 
| console=SAT
 
}}
 
}}
Line 55: Line 422:
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SAT}}
| icon=SAT
 
| famitsu=55
 
| famitsu_source={{num|447|page=33|pdf=}}
 
| saturnpower=13
 
| saturnpower_source={{magref|saturnpower|6|80}}
 
| ssmjp=50
 
| ssmjp_source={{magref|ssmjp|1997-22|178|printpage=176}}
 
| ssmjp_r=77
 
| ssmjp_r_source={{magref|ssmjp_r|final|14|printpage=12}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 72: Line 429:
 
| back=FightersHistoryDynamite Saturn JP Box Back.jpg
 
| back=FightersHistoryDynamite Saturn JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=FHD_Saturn_JP_Spinecard.jpg
+
| spinecard=FHD Saturn JP Spinecard.jpg
| disc=FHD_Saturn_JP_Disc.jpg
+
| disc=FHD Saturn JP Disc.jpg
| manual=FHD_SS_jp_manual.pdf
+
| manual=FHD SS jp manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 82: Line 439:
 
| spinemissing=yes
 
| spinemissing=yes
 
| square=yes
 
| square=yes
| disc=FHD_Saturn_JP_Disc.jpg
+
| disc=FHD Saturn JP Disc.jpg
| manual=FHD_SS_jp_manual.pdf
+
| manual=FHD SS jp manual.pdf
 
| item1=Saturn HSS-0150.jpg
 
| item1=Saturn HSS-0150.jpg
 
| item1name=1M RAM cartridge
 
| item1name=1M RAM cartridge
Line 89: Line 446:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=509,899,488|date=1997-05-10|source=CD-ROM(JP)|comments=GS-9107, GS-9153 V1.001|quality=good|prototype=}}
 
}}
 
 
 
===Track list===
 
{{multicol|
 
{{tracklist|
 
{{track|data}}
 
{{track|KARNOV'S REVENGE|from=Opening|time=00:36}}
 
{{track|FIGHTER'S HISTORY DYNAMITE|from=Title|time=00:13}}
 
{{track|BATTLE AGAIN|from=Character Select|time=00:35}}
 
{{track|Ray's Theme|from=|time=01:55}}
 
{{track|Feilin's Theme|from=|time=01:23}}
 
{{track|Ryoko's Theme|from=|time=01:41}}
 
{{track|Matlok's Theme|from=|time=01:39}}
 
{{track|Samchay's Theme|from=|time=01:32}}
 
{{track|Lee's Theme|from=|time=01:43}}
 
{{track|Mizoguchi's Theme|from=|time=01:16}}
 
{{track|Jean's Theme|from=|time=01:38}}
 
{{track|Marstorius' Theme|from=|time=01:33}}
 
{{track|Yungmie's Theme|from=|time=01:25}}
 
{{track|Zazie's Theme|from=|time=01:19}}
 
{{track|Clown's Theme|from=|time=01:47}}
 
{{track|Karnov's Theme|from=|time=01:37}}
 
{{track|OX'S Theme|from=|time=00:40}}
 
{{track|New Rival|from=|time=00:06}}
 
{{track|VS Result|from=|time=00:06}}
 
{{track|INDOMITABLE SPIRIT|from=Continue|time=00:38}}
 
{{track|GAME OVER|from=|time=00:06}}
 
{{track|BEST GRAPPLERS|from=RANKING|time=00:06}}
 
{{track|Neo Geo Boot Sound|from=|time=00:08}}
 
}}
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{FightersHistoryDynamiteOmni}}

Revision as of 23:49, 29 September 2024

n/a

FHD Saturn JP SStitle.png

Fighter's History Dynamite
System(s): Sega Saturn
Publisher: Sega
Developer:
Licensor: Data East
Original system(s): Neo Geo
Developer(s) of original games: Data East
Sound driver: SCSP/CD-DA (23 tracks)
Peripherals supported: Extended RAM Cartridge (1MB/4MB)
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9107
Sega Rating: All Ages
Sega Saturn
JP
(RAM Cart)
¥7,8007,800 GS-9153
Sega Rating: All Ages
Non-Sega versions

Fighter's History Dynamite (ファイターズヒストリー・ダイナマイト), known as Karnov's Revenge in Europe, is a 2D fighting game originally developed by Data East for the Neo Geo MVS arcade hardware as a sequel to an earlier game, Fighter's History. It was ported to the Sega Saturn in 1997 and released exclusively in Japan.


Story

Karnov, a wealthy Russian man, is holding a second "Great Grapple" tournament to gather the best fighters again and redeem himself from his defeat in the previous tournament.

Gameplay

Fighter's History Dynamite Saturn, Character Select.png

Character select

Fighter's History Dynamite Saturn, Gameplay.png

Gameplay

The game is a 2D fighting game that closely resembles Street Fighter II. It is the sequel to Fighter's History. As before, two competitors face off in hand-to-hand combat and try to drain each other's vitality bars. Matches are fought to the best of three rounds, and rounds are timed. If time runs out, the fighter with the most health remaining wins. The match ends in a draw if there is no victor by the end of the third round. While the previous game ran on a Data East arcade board and used a six-button layout similar to Street Fighter II, this game switched to the Neo Geo for its arcade version and adopted its four-button layout. The game also adds two new characters as well and makes the two boss characters playable, bringing the playable roster up to 13 characters. Returning characters gained new special moves, but only the final boss Karnov received a new sprite.

Characters move with Left and Right and backstep with Left Left (or Right Right when facing left). Characters crouch with Down and jump with Up-left, Up, or Up-right. They can punch with X (light) or Y (heavy) and kick with A (light) or B (heavy). Light attacks are quicker but do less damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has access to multiple special moves performed with special button combinations.

Blocking is done by holding the D-Pad away from the opponent. Characters can block while crouching or standing; low attacks (such as sweeps) can only be blocked crouching, while high attacks (including jumping attacks) can only be blocked standing. Special moves still inflict a small amount of "chip damage" when blocked. Throws and grabs are done by holding Left or Right when next to an opponent and pressing a hard punch or kick button (depending on the character being played). Throws cannot be blocked. Some characters have air throws.

A unique feature of the Fighter's History games is that each character has a particular "weak spot" (usually an article of clothing). When this spot is hit three times by the opponent, the character is dizzied. The weak spot begins to flash after it has already been hit twice. Since the weak spot falls off after the character is dizzied, characters can only be stunned once per round. The location of the weak spot varies by character, so some characters are harder to stun than others.

Modes

Fighter's History Dynamite Saturn, Ox Fight.png

Ox fight

There is an arcade mode where the player chooses any character and fights all 13 characters in the game (including a mirror match against the same character), ending with a fight against the final boss Karnov. If the player wins every match without losing a round on at least the Normal difficulty level, there is an additional fight against the secret boss Ox. A second player can join the game to challenge the first by pressing  START . The game ends if a player loses a match, but it can be continued an unlimited number of times. There are four difficulty levels for the computer opponents (Easy, Normal, Hard, and MVS).

There is also a two-player versus mode where players can choose any character and fight a match against each other. The game keeps track of wins, losses, and draws for each player.

The game saves high scores to the Saturn's internal memory.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

Pressing Z or C is equivalent to pressing  LP + HP + LK + HK .

Playable

All of the characters from Fighter's History return. The bosses Clown and Karnov are now normally selectable characters. Two new characters are introduced, Liu Yungmie and Zazie Muhaba (along with a hidden boss character, Ox).

Characters use their primary color scheme when selected with K and their secondary color scheme when selected with P.

Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Ray.gif
Origin:
United States of America United States
Birth date:
March 21, 1967
Blood type:
B
Occupation:
Police detective


Ray McDogall
A detective at the LAPD who wants to participate in the tournament because he is bored of chasing criminals. His weakness is the lightning bolt on his shirt.
Move list (Special moves)
Name Command Description
Big Tornado Down Down-right Right P Ray thrusts his palms out and shoots a cyclone across the screen. The projectile moves faster when the move is performed with  HP .
Wheel Kick Down Down-left Left K Ray leaps through the air with a flaming axe kick that knocks his opponent over on impact. He leaps higher and farther when the move is performed with  HK . This move can be performed in midair.
Dynamite Tackle Right Right P Ray charges forward with a tackle, which can hit up to two times and knocks his opponent over on impact. He charges further when the move is performed with  HP .
Thunder Dynamite Tackle Hold Left for 2 seconds, then Right Right+P Ray charges forward with a tackle while his body is infused with electricity, which can hit up to five times and knocks his opponent over on impact. He charges further when the move is performed with  HP .
Move list (Command normals)
Name Command Description
Flying DDT Left+ HP , Right+ HP , or Down+ HP  in midair (close) Ray grabs his opponent in a headlock and slams them to the ground.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Feilin.gif
Origin:
China China
Birth date:
November 1, 1966
Blood type:
O
Occupation:
Opera actress


Liu Feilin (劉 飛鈴)
An actress in the Beijing opera and a practitioner of praying mantis kung fu. She wants to make an opera about her fighting experiences. Her weak spot is her breastplate.
Move list (Special moves)
Name Command Description
Tourouzan Down Down-right Right P Feilin crosses her arms ahead and shoots projectiles resembling praying mantis arms across the screen. The projectiles move faster when the move is performed with  HP .
Kuuchuu Tourouzan Left Down-left Down P in midair Feilin swings her arms ahead and shoots projectiles resembling praying mantis arms at a steep angle downward. The projectiles move faster when the move is performed with  HP . This move can only be blocked standing.
Hakkaku Souhiken Hold Down for 2 seconds, then Up+P Feilin jumps into the air while swinging a flaming arm, which knocks her opponent over on impact. She jumps higher and can hit up to two times when the move is performed with  HP .
Kakkuu Hakkaku Souhiken Hold Down for 2 seconds, then Down-left Down-right Up-right+P Feilin rushes forward, then jumps into the air while swinging a flaming arm, which knocks her opponent over on impact. She jumps higher and can hit up to two times when the move is performed with  HP .
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Ryouko.gif
Origin:
Japan Japan
Birth date:
January 21, 1977
Blood type:
B
Occupation:
High school student


Ryoko Kanou (嘉納 亮子)
A young judoka who joins the tournament to test her latest techniques. Her weak spot is her headband.
Move list (Special moves)
Name Command Description
Zenten Ukemi Hold Left for 2 seconds, then Right+K Ryoko tumbles forward in a roll. She rolls once and can hit up to two times when the move is performed with  LK  and rolls twice and can hit up to four times when the move is performed with  HK .
Chou Yama Arashi Right Down-right Down Down-left Left P or Left Down-left Down Down-right Right P (close) Ryoko grabs her opponent and spins high into the air, then rolls down with slam with the opponent on fire.
Ippon Seoi Right Down-right Down Down-left Left P or Left Down-left Down Down-right Right P (close but outside throw range) Ryoko dashes to her opponent while crouched, then grabs her opponent and slams them with a shoulder throw.
Kuuchuu Ippon Seoi Left Down-left Down Down-right Right P in midair (close but outside throw range) Ryoko grabs her opponent and slams them to the ground.
Kataguruma Right Up-right Up Up-left Left P (close) Ryoko grabs the opponent and tosses them through the air. The move can be followed up with another hit or throw; otherwise, the opponent lands on their feet without a knockdown.
Move list (Command normals)
Name Command Description
Tomoe Nage Down-right+ HP  (close) Ryoko grabs her opponent and throws them after falling backward in a roll. She can follow up with a hold by pressing Down Down  HP  (Tateshihou Gatame) during the move.
Kuuchuu Uranage Down-right+ HP  in midair (close) Ryoko grabs her opponent and slams them head-first into the ground.
Taikuu Tegatana Down-left+ HP  Ryoko swings her clenched fists in front of her, which sweeps the opponent. This move can only be blocked crouching.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Matlok.gif
Origin:
United Kingdom England
Birth date:
July 12, 1968
Blood type:
O
Occupation:
Musician


Matlok Jade
A rock musician who fights in tournaments for the excitement. His weak spot is his headgear.
Move list (Special moves)
Name Command Description
Spinning Wave Hold Left for 2 seconds, then Right+P Matlok swings his arm and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with  HP .
Road Hurricane Hold Down for 2 seconds, then Up+K Matlok stands on his hands and pushes himself into the air while spinning his legs like helicopter blades, which knocks his opponent over on impact. He ascends higher and hits up to three times when the move is performed with  HK .
Loop Hurricane Hold Down for 2 seconds, then Up+ LK + HK  LK + HK  LK + HK  LK + HK  LK + HK  Matlok stands on his hands and kicks his legs rapidly in circles for as long as the buttons are pressed repeatedly.
Overhead Kick Hold Left for 2 seconds, then Right+K Matlok flips forward while kicking in a semicircle. He flips higher and farther when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Dancing Head Press Down+K Matlok holds his leg out in a head stomp. He bounces off his opponent if he hits.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Samchay.gif
Origin:
Thailand Thailand
Birth date:
November 11, 1971
Blood type:
AB
Occupation:
Kickboxing champion


Samchay Tomyamkun
A Muay Thai kickboxer. He became wealthy from his tournament victories, then decided to donate his fortune to charity and start again. His weak spot is his armband.
Move list (Special moves)
Name Command Description
Matron Jusalop Down Down-right Right P Samchay punches ahead and shoots a fireball of his fist across the screen. The projectile moves faster when the move is performed with  HP .
Ti Kau Koun Down Down-right Right K Samchay leaps forward with a flaming knee strike, which knocks over his opponent on impact. He leaps farther and can hit up to two times when the move is performed with  HK .
Ti Kau Roi Right Down-left Down-right K Samchay jumps high into the air with a flaming knee strike, which knocks over his opponent on impact. He jumps higher and can hit up to two times when the move is performed with  HK .
Pap So Cau  LP + LK  or  HP + HK  Samchay rushes forward with a knee and elbow strike, which can hit up to two times. He rushes further when the move is performed with  HP + HK .
Move list (Command normals)
Name Command Description
Ma Lan Right+ HP  Samchay does a low solar plexus punch.
Tiip Right+ HK  Samchay does a low shin kick.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Lee.gif
Origin:
China China
Birth date:
August 14, 1965
Blood type:
A
Occupation:
Boatman


Lee Diendou (李 典徳)
A Bajiquan expert who joined the last tournament to avenge his father's defeat by Karnov. He joins the second tournament to show his true strength rather than to seek revenge. His weak spot is his knees.
Move list (Special moves)
Name Command Description
Zesshouhohou Down Down-right Right P Lee leaps forward with a punch. He leaps farther when the move is performed with  HP . He can follow up with a sliding elbow strike (Chou Sinchuu) with Right or a back attack that knocks the opponent over (Tetsuzankou) with Right+ LP  Right Right+ HP .
Super Zesshouhohou Down Down-right Right Left P Lee leaps forward with a charged punch. Compared with the regular version of the move, this version is much faster, and it covers a shorter distance when it is performed with  LP  but a longer distance (almost the full width of the screen) when it is performed with  HP . He can follow up with a sliding elbow strike (Chou Sinchuu) with Right or a back attack that knocks the opponent over (Tetsuzankou) with Right+ LP  Right Right+ HP .
Senkyuutai Down Down-right Right K Lee pushes himself off the ground with a flying kick at a diagonal angle. He ascends higher and can hit up to two times when the move is performed with  HK .
Mouko Kouhazan Left Right Down-left Down-right  LP + HP  Lee thrusts a palm out and focuses a blast of energy from it that can hit multiple times.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Mizoguchi.gif
Origin:
Japan Japan
Birth date:
January 1, 1966
Blood type:
B
Occupation:
High school student


Makoto Mizoguchi (溝口 誠)
A young karate champion who won the previous Great Grapple tournament. Though he is tired from his tournament victories, he decides to join again to show his strength to the new fighters. His weak spot is his headband.
Move list (Special moves)
Name Command Description
Tiger Bazooka Down Down-right Right P Mizoguchi kneels and shoots a fireball in the shape of a tiger across the screen. The projectile moves faster when the move is performed with  HP .
Gottsui Tiger Bazooka Down Down-right Right  LP + HP + LK + HK  Mizoguchi kneels and charges a large fireball in the shape of a tiger across the screen.
Koryuusai Left Down-left Down P Mizoguchi slides forward with an uppercut, which knocks his opponent over on impact. He slides further and can hit up to five times when the move is performed with  HP .
Tsuutensai Left Down-left Down  LP + HP + LK + HK  Mizoguchi rises high into the air with a flaming uppercut, which knocks his opponent over on impact.
Kuuchuu Renzoku Keri Down Down-right Right K (up to 5 times) Mizoguchi jumps forward with a flaming kick. The move can be repeated for multiple kicks, with the last kick knocking the opponent over.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Jean.gif
Origin:
France France
Birth date:
September 15, 1969
Blood type:
AB
Occupation:
Researcher at Sorbonne University


Jean Pierre
A geologist and gymnast who joins the tournament out of dissatisfaction with his other pursuits. His weak spot is his legband.
Move list (Special moves)
Name Command Description
Bal Rose Hold Left for 2 seconds, then Right+P Jean throws a rose across the screen, which burns into an arrow-shaped fireball. The projectile moves faster when the move is performed with  HP .
Needle Shower PPPPP or  LP + HP + LK + HK  Jean punches in a rapid blur.
Fric Frac Hold Down for 2 seconds, then Up+K Jean flips backward while kicking with both legs, which knocks his opponent over on impact. He flips higher when the move is performed with  HK .
Rondat Hold Right for 2 seconds, then Down Down-left Left+K Jean hops forward with a rolling kick, then flips high into the air and comes down with another kick.
Move list (Command normals)
Name Command Description
Sliding Down-right+K Jean slides along the ground with a kick, which sweeps the opponent. This move can only be blocked crouching.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Marstorius.gif
Origin:
Italy Italy
Birth date:
June 9, 1949
Blood type:
O
Occupation:
Professional wrestler


Marstorius
A professional wrestler who gained fame from his participation in the last tournament. His weak spot is his leg warmers. Called "Marstrius" on the versus screen.
Move list (Special moves)
Name Command Description
Kneel Kick Hold Left for 2 seconds, then Right+K Marstorius rolls through the air while kicking in a circle. He rolls further when the move is performed with  HK .
Dash Lariat Hold Left for 2 seconds, then Right+P Marstorius dashes forward with a lariat, which knocks his opponent over on impact. He dashes further when the move is performed with  HP .
Moonsault Press Hold Down for 2 seconds, then Up+P Marstorius moonsaults forward and attacks with his knees. He flips higher when the move is performed with  HP . This move can only be blocked standing.
Flying Knee Drop Hold Down for 2 seconds, then Up+K Marstorius hops ahead with a knee strike. He hops higher and further when the move is performed with  HK .
Double German Right Down-right Down Down-left Left P (close) Marstorius grabs and slams his opponent with two successive suplexes.
Drill Power Slam Right Up-right Up Up-left Left P Marstorius runs forward and tries to grab his opponent. If he succeeds, he spirals through the air, then slams the opponent into the ground.
Move list (Command normals)
Name Command Description
Front Suplex Down-right+ HP  Marstorius grabs and slams his opponent with a suplex.
Enzui Giri Up-right+ HK  Marstorius leaps forward with a side kick, which knocks his opponent over on impact. This move can only be blocked standing.
Body Press Down+ HP  in midair Marstorius falls with a body press.
Dropkick Down+ HK  in midair Marstorius falls with a dropkick, which knocks his opponent over on impact.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Yungmie.gif
Origin:
South Korea Korea
Birth date:
January 2, 1972
Blood type:
AB
Occupation:
Tour conductor


Liu Yungmie (柳 英美)
A taekwondo champion. Her parents were veteran fighters but went missing after seeking a match with an unknown opponent. All of her attacks are kicks. Her weak spot is the sash around her waist.
Move list (Special moves)
Name Command Description
Aura Smash Down Down-right Right P in midair Yungmie kicks and shoots a disc-shaped projectile across the screen. The projectile moves faster when the move is performed with  HP .
Neri Chagi Right Down-left Down-right K Yungmie rises into into the air with a kick, then falls with another kick. It knocks down on either hit with  LK  but only on the second hit with  HK . She rises higher when the move is performed with  HK .
Fire Binta P KP KP KP KP K Yungmie kicks rapidly with a flaming leg.
Move list (Command normals)
Name Command Description
Sankaku Tobi Right+P or Right+K when jumping onto the edge of the screen Yungmie clings to the edge of the screen, then repels off. She is invulnerable while hanging off the wall. She can follow up with a split kick (Sambal Chagi) with Down+ HK .
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Zazie.gif
Origin:
Kenya Kenya
Birth date:
August 20, 1959
Blood type:
O
Occupation:
Chairman of African Protection Society


Zazie Muhaba
A karate expert who founded an environmental conservation group. He fights to secure funds for his organization. His weak spot is his headband.
Move list (Special moves)
Name Command Description
Vulcan Hook PPPPP or  LP + HP + LK + HK  Zazie punches in a rapid blur.
Hellfire Up Down K Zazie does a flaming uppercut, which knocks over the opponent on impact.
Deshi Kakato Up Down K Zazie does a flaming kick. He does an axe kick with  LK  or a crescent kick with  HK .
Step Back Right Left K Zazie hops twice. He is invulnerable while doing this. He hops back, then in place with  LK  or hops back, then forward with  HK .
Ducking Right Right K Zazie slides forward while ducking. He is invulnerable while doing this. He slides further when the move is performed with  HK .

Bosses

Clown and Karnov are normally playable characters. Ox is unplayable.

Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Clown.gif
Origin:
Unknown
Birth date:
August 29, 1960
Blood type:
A
Occupation:
Circus owner


Clown
A mysterious clown who operates a circus. He is always the second-to-last opponent fought in the arcade mode. His weak spot is his mask.
Move list (Special moves)
Name Command Description
Pick a Card Hold Left for 2 seconds, then Right+P Clown throws two flaming cards across the screen. The projectile moves faster when the move is performed with  HP .
Head Stamp Hold Down-left for 2 seconds, then Up-right+P Clown flips forward, then lands on his opponent's head with a hand press, which knocks his opponent over on impact. He flies faster when the move is performed with  HP . This move can only be blocked standing.
Spin Attack Hold Down-left for 2 seconds, then Right+K Clown curls into a ball and launches himself forward, bouncing off the opponent after hitting. He flies faster and bounces off higher when the move is performed with  HK .
Spin Drop Hold Down-left for 2 seconds, then Up+K Clown curls into a ball and launches himself in a high arc. He flies farther when the move is performed with  HK . This move can only be blocked standing.
Fighter's History Dynamite Saturn, Characters.png
Fighter's History Dynamite, Sprites, Karnov.gif
Origin:
Russia Russia
Birth date:
December 25, 1944
Blood type:
A
Occupation:
Oracle


Karnov
A wealthy man who collects ancient and powerful artifacts. He hosts the Great Grapple tournaments to entertian himself, using his fortune to attract the best fighters from across the world. He is always the last opponent fought in the arcade mode. He first appeared in the Data East arcade game Karnov. His weak spot is his necklace.
Move list (Special moves)
Name Command Description
Fire Ball Down Down-right Right P Karnov breathes a chain of fireballs at the ground, which bounce forward in an oscillating wave pattern. The fireballs knock the opponent over on impact. The fireballs bounce higher when the move is performed with  HP .
Fire Breath Right Right P or K Karnov breathes a cloud of fire in front of him, which knocks the opponent over on impact. He breathes fire while standing with P or while crouching with K.
Super 100 Kick Hold Left for 2 seconds, then Right+K Karnov leaps across the screen while kicking rapidly with a flaming leg. The last hit knocks the opponent over on impact. He leaps further when the move is performed with  HK .
Balloon Attack Right Down-right Down Down-left Left Up-left P Karnov expands his belly like a balloon and floats in the air for a moment. He is invulnerable while floating. He floats for longer when the move is performed with  HP .
Fighter's History Dynamite Saturn, Sprites, Ox.gif




Ox
Ox is a secret boss that is fought if the player defeats every opponent in the arcade mode without losing a round. This fight lasts only a single round, and the game ends afterwards regardless of whether the player won or lost. He is a reference to the ox that appears in Data East's earlier fighting game Karate Champ. His weak spot is his horns.

Stages

Each character has his or her own stage where matches are hosted in the arcade mode. Ox is fought on Ray's stage. Every stage has one version for the first round and a separate version for the second and third rounds.

Fighter's History Dynamite Saturn, Stages, Ray.png

Ray
Fighter's History Dynamite Saturn, Stages, Ray.png

Fighter's History Dynamite Saturn, Stages, Ray 2.png

Ray 2
Fighter's History Dynamite Saturn, Stages, Ray 2.png

Fighter's History Dynamite Saturn, Stages, Feilin.png

Feilin
Fighter's History Dynamite Saturn, Stages, Feilin.png

Fighter's History Dynamite Saturn, Stages, Feilin 2.png

Feilin 2
Fighter's History Dynamite Saturn, Stages, Feilin 2.png

Fighter's History Dynamite Saturn, Stages, Ryouko.png

Ryouko
Fighter's History Dynamite Saturn, Stages, Ryouko.png

Fighter's History Dynamite Saturn, Stages, Ryouko 2.png

Ryouko 2
Fighter's History Dynamite Saturn, Stages, Ryouko 2.png

Fighter's History Dynamite Saturn, Stages, Matlok.png

Matlok
Fighter's History Dynamite Saturn, Stages, Matlok.png

Fighter's History Dynamite Saturn, Stages, Matlok 2.png

Matlok 2
Fighter's History Dynamite Saturn, Stages, Matlok 2.png

Fighter's History Dynamite Saturn, Stages, Samchay.png

Samchay
Fighter's History Dynamite Saturn, Stages, Samchay.png

Fighter's History Dynamite Saturn, Stages, Samchay 2.png

Samchay 2
Fighter's History Dynamite Saturn, Stages, Samchay 2.png

Fighter's History Dynamite Saturn, Stages, Lee.png

Lee
Fighter's History Dynamite Saturn, Stages, Lee.png

Fighter's History Dynamite Saturn, Stages, Lee 2.png

Lee 2
Fighter's History Dynamite Saturn, Stages, Lee 2.png

Fighter's History Dynamite Saturn, Stages, Mizoguchi.png

Mizoguchi
Fighter's History Dynamite Saturn, Stages, Mizoguchi.png

Fighter's History Dynamite Saturn, Stages, Mizoguchi 2.png

Mizoguchi 2
Fighter's History Dynamite Saturn, Stages, Mizoguchi 2.png

Fighter's History Dynamite Saturn, Stages, Jean.png

Jean
Fighter's History Dynamite Saturn, Stages, Jean.png

Fighter's History Dynamite Saturn, Stages, Jean 2.png

Jean 2
Fighter's History Dynamite Saturn, Stages, Jean 2.png

Fighter's History Dynamite Saturn, Stages, Marstorius.png

Marstorius
Fighter's History Dynamite Saturn, Stages, Marstorius.png

Fighter's History Dynamite Saturn, Stages, Marstorius 2.png

Marstorius 2
Fighter's History Dynamite Saturn, Stages, Marstorius 2.png

Fighter's History Dynamite Saturn, Stages, Yungmie.png

Yungmie
Fighter's History Dynamite Saturn, Stages, Yungmie.png

Fighter's History Dynamite Saturn, Stages, Yungmie 2.png

Yungmie 2
Fighter's History Dynamite Saturn, Stages, Yungmie 2.png

Fighter's History Dynamite Saturn, Stages, Zazie.png

Zazie
Fighter's History Dynamite Saturn, Stages, Zazie.png

Fighter's History Dynamite Saturn, Stages, Zazie 2.png

Zazie 2
Fighter's History Dynamite Saturn, Stages, Zazie 2.png

Fighter's History Dynamite Saturn, Stages, Clown.png

Clown
Fighter's History Dynamite Saturn, Stages, Clown.png

Fighter's History Dynamite Saturn, Stages, Clown 2.png

Clown 2
Fighter's History Dynamite Saturn, Stages, Clown 2.png

Fighter's History Dynamite Saturn, Stages, Karnov.png

Karnov
Fighter's History Dynamite Saturn, Stages, Karnov.png

Fighter's History Dynamite Saturn, Stages, Karnov 2.png

Karnov 2
Fighter's History Dynamite Saturn, Stages, Karnov 2.png

Production credits

  • Project Leader: Min
  • Planning: Shintoku, Nod Suzuki
  • Software Design: Min, HAL, Nod Suzuki
  • Graphic design: Shintoku, Mori 2, Oguri, Kazumi, Y.Kaiho, Chie, 072Inagaki, Y.Tsukahara, H.Narisawa, Yasuo.K, S.Satoh, Gashima, H.Shibahara, K.Tomura
  • Sound: Atomic, TOM, Seilah, Koremasa, Shogo
  • Special thanks to: Maro, S.Miller, E.Kariya, M.Andoh, A.Taya, Ichikawa, Murata, Katahata, And Fighters History All Staff
  • Producer: Horitan
  • Exective Producer: Jimbolohu
Sega Saturn version Reprogramed by Rutubo Games
© Sega Enterprises, Ltd. 1997
© 1994 Data East Corporation
Thank You For Your Playing
Source:
In-game credits
Fighter'sHistoryD Saturn JP SSEnding.pdf
[3]


Magazine articles

Main article: Fighter's History Dynamite/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
55
[4]
Mega Console (IT) NTSC-J
72
[5]
Mega Force (FR) NTSC-J
74
[6]
Saturn Fan (JP) NTSC-J
64
[7]
Saturn Power (UK) NTSC-J
13
[8]
Sega Saturn Magazine (JP) NTSC-J
50
[9]
Sega Saturn Magazine (JP) NTSC-J
77
[10]
Sega Saturn
58
Based on
7 reviews

Fighter's History Dynamite

Saturn, JP
FightersHistoryDynamite Saturn JP Box Back.jpgFightersHistoryDynamite Saturn JP Box Front.jpg
Cover
FHD Saturn JP Spinecard.jpg
Spinecard
FHD Saturn JP Disc.jpg
Disc
FHD SS jp manual.pdf
Manual
Saturn, JP (1MB RAM Pack)
FightersHistoryDynamite Saturn JP Box Back 1MB.jpgNospine-small.pngFightersHistoryDynamite Saturn JP Box Front 1MB.jpg
Cover
FHD Saturn JP Disc.jpg
Disc
FHD SS jp manual.pdf
Manual
Saturn HSS-0150.jpg
1M RAM cartridge

Technical information

Main article: Fighter's History Dynamite/Technical information.

References


Fighter's History Dynamite

FHD Saturn JP SStitle.png

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