Difference between revisions of "A Dinosaur's Tale"
From Sega Retro
(3 intermediate revisions by one other user not shown) | |||
Line 4: | Line 4: | ||
| publisher=[[Hi-Tech Entertainment]] | | publisher=[[Hi-Tech Entertainment]] | ||
| developer=[[Funcom]] | | developer=[[Funcom]] | ||
− | | licensor=[[Universal City Studios]], [[Amblin Entertainment]] | + | | licensor=[[Universal City Studios]], [[Amblin Entertainment]], [[MCA/Universal Merchandising]] |
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
Line 16: | Line 16: | ||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' is a 1994 platformer for the [[Sega Mega Drive]], developed by [[Funcom]] and published by [[Hi-Tech Entertainment]], tying into the 1993 movie ''[[wikipedia:We're Back! A Dinosaur's Story (film)|We're Back! A Dinosaur's Story]]''. | |
− | The game was only released in the US | + | The game was only released in the US. It is unrelated to the [[Super NES]] and [[Game Boy]] games based on the film (which are actually named after the film). |
+ | |||
+ | ==Story== | ||
+ | An inventor named Captain Neweyes has gone back in time to bring four dinosaurs back from the Jurassic period to modern New York City so that he can put them in the Museum of Natural History for children to see them. Neweyes' brother, Professor Screweyes, is trying to capture the dinosaurs for his own Eccentric Circus. Two children, an orphan boy named Louie and an upper-class girl named Cecilia, find the dinosaurs falling into the Hudson River and decide to help them find the museum. | ||
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|A Dinosaur's Tale, Character Select.png|width=200|Character select}} | |
+ | {{ScreenThumb|A Dinosaur's Tale, Pause Menu.png|width=200|Wishing Circle}} | ||
+ | The game is a side-scrolling platformer played as either of the two child protagonists, Louie or Cecilia. The kids walk with {{left}} or {{right}}, duck with {{down}}, and jump with {{B}}. If they collect the Red Sneakers item, they can run by holding {{A}}. If they find a Boomerang item, they can throw boomerangs with {{C}}. There is also a Blue Sneakers item that increases their jump height. Item effects last until the player loses a life. They climb ladders (after jumping on them) with {{up}} or {{down}}. | ||
+ | |||
+ | Enemies are defeated by jumping on them or throwing boomerangs at them. Defeated enemies leave behind bubbles, which can be collected and used to buy items. During gameplay, the player can open the Wishing Circle by pausing the game with {{Start}}, which is a wheel of items that can be purchased with bubbles. | ||
+ | |||
+ | Some levels use a 3D perspective, played as one of the dinosaurs, which must dodge items and collect bubbles. The levels scroll forwards automatically, and the D-Pad moves the dinosaur in any direction. The vertical controls are inverted for the flying levels, similar to a flight sim (but this can be changed in the options). | ||
+ | |||
+ | The kids have three hit points, depicted as red caps for Louie or blue bows for Cecilia. If they lose all of their hit points, they lose a life the next time they take damage. Long falls and spikes instantly cost a life. The game ends if the player runs out of lives, but there are unlimited continues. There are three difficulty levels (Easy, Normal, and Hard). | ||
+ | |||
+ | ===Items=== | ||
+ | Items are found in the levels or purchased from the Wishing Circle by pressing {{Start}}. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Bubble | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Bubbles float up after an enemy is defeated. They can be collected and spent on items. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Red Cap (Louie) or Blue Bow (Cecilia) | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}} | ||
+ | | sprite2={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Restores one hit point to Louie or Cecilia. Costs 5 bubbles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blue Sneakers | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=96 | crop_y=0}} | ||
+ | | desc=Increases Louie or Cecilia's jump height. Costs 10 bubbles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Red Sneakers | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=72 | crop_y=0}} | ||
+ | | desc=Allows Louie or Cecilia to run by holding {{A}} while moving. Costs 10 bubbles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Boomerang | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=120 | crop_y=0}} | ||
+ | | desc=Gives Louie or Cecilia boomerangs that can be thrown at enemies with {{C}}. Costs 5 bubbles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blue Bubble Shield | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=144 | crop_y=0}} | ||
+ | | desc=Temporarily makes Louie or Cecilia invincible. Costs 15 bubbles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=192 | crop_y=0}} | ||
+ | | desc=Awards the player an extra life. Costs 25 bubbles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Key | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=168 | crop_y=0}} | ||
+ | | desc=Find keys to unlock the cages in the final level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Checkpoint | ||
+ | | bgcolor=#aaccee | ||
+ | | sprite={{sprite | A Dinosaur's Tale, Items.png | 2 | crop_width=24 | crop_height=24 | crop_x=216 | crop_y=0}} | ||
+ | | desc=Checkpoint where Louie or Cecilia restarts after losing a life. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Levels=== | ||
+ | Louie plays the River Docks level first and the Cecilia's Apartment level third. Cecilia plays the Cecilia's Apartment level first and the River Docks level third. Their level order is otherwise the same. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=River Docks | ||
+ | | screenshot=A Dinosaur's Tale, Stage 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Flying over Central Park | ||
+ | | screenshot=A Dinosaur's Tale, Stage 2.png | ||
+ | | desc=Played as the ''Pteranodon'' Elsa. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Cecilia's Apartment | ||
+ | | screenshot=A Dinosaur's Tale, Stage 3-1.png | ||
+ | | screenshot2=A Dinosaur's Tale, Stage 3-1 Boss.png | ||
+ | | screenshot3=A Dinosaur's Tale, Stage 3-2.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=To the Museum | ||
+ | | screenshot=A Dinosaur's Tale, Stage 4.png | ||
+ | | desc=Played as the ''Pteranodon'' Elsa. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=TV Studio | ||
+ | | screenshot=A Dinosaur's Tale, Stage 5.png | ||
+ | | screenshot2=A Dinosaur's Tale, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Scooter Ride | ||
+ | | screenshot=A Dinosaur's Tale, Stage 6.png | ||
+ | | desc=Played as the ''Triceratops'' Woog. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Parade | ||
+ | | screenshot=A Dinosaur's Tale, Stage 7.png | ||
+ | | desc=This is an autoscrolling level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Pick-up Skating | ||
+ | | screenshot=A Dinosaur's Tale, Stage 8.png | ||
+ | | desc=Played as the ''Tyrannosaurus'' Rex. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Central Park at Night | ||
+ | | screenshot=A Dinosaur's Tale, Stage 9.png | ||
+ | | screenshot2=A Dinosaur's Tale, Stage 9 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Circus Grounds | ||
+ | | screenshot=A Dinosaur's Tale, Stage 10.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Circus Tent | ||
+ | | screenshot=A Dinosaur's Tale, Stage 11.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Circus Cage Room | ||
+ | | screenshot=A Dinosaur's Tale, Stage 12.png | ||
+ | | screenshot2=A Dinosaur's Tale, Stage 12 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc=The children must find keys and open the cages. The final boss is defeated by releasing the birds from their cages one at a time by touching the animated one. Then the bird can attack Screweyes by touching it again when it flies to the middle of the screen and pressing {{C}} to send it to attack. | ||
+ | }} | ||
+ | }} | ||
==Production credits== | ==Production credits== |
Latest revision as of 02:43, 18 October 2024
- For the unreleased Game Gear version, see We're Back (Game Gear).
A Dinosaur's Tale | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Hi-Tech Entertainment | ||||||||||
Developer: Funcom | ||||||||||
Licensor: Universal City Studios, Amblin Entertainment, MCA/Universal Merchandising | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
|
A Dinosaur's Tale is a 1994 platformer for the Sega Mega Drive, developed by Funcom and published by Hi-Tech Entertainment, tying into the 1993 movie We're Back! A Dinosaur's Story.
The game was only released in the US. It is unrelated to the Super NES and Game Boy games based on the film (which are actually named after the film).
Contents
Story
An inventor named Captain Neweyes has gone back in time to bring four dinosaurs back from the Jurassic period to modern New York City so that he can put them in the Museum of Natural History for children to see them. Neweyes' brother, Professor Screweyes, is trying to capture the dinosaurs for his own Eccentric Circus. Two children, an orphan boy named Louie and an upper-class girl named Cecilia, find the dinosaurs falling into the Hudson River and decide to help them find the museum.
Gameplay
The game is a side-scrolling platformer played as either of the two child protagonists, Louie or Cecilia. The kids walk with or , duck with , and jump with . If they collect the Red Sneakers item, they can run by holding . If they find a Boomerang item, they can throw boomerangs with . There is also a Blue Sneakers item that increases their jump height. Item effects last until the player loses a life. They climb ladders (after jumping on them) with or .
Enemies are defeated by jumping on them or throwing boomerangs at them. Defeated enemies leave behind bubbles, which can be collected and used to buy items. During gameplay, the player can open the Wishing Circle by pausing the game with START , which is a wheel of items that can be purchased with bubbles.
Some levels use a 3D perspective, played as one of the dinosaurs, which must dodge items and collect bubbles. The levels scroll forwards automatically, and the D-Pad moves the dinosaur in any direction. The vertical controls are inverted for the flying levels, similar to a flight sim (but this can be changed in the options).
The kids have three hit points, depicted as red caps for Louie or blue bows for Cecilia. If they lose all of their hit points, they lose a life the next time they take damage. Long falls and spikes instantly cost a life. The game ends if the player runs out of lives, but there are unlimited continues. There are three difficulty levels (Easy, Normal, and Hard).
Items
Items are found in the levels or purchased from the Wishing Circle by pressing START .
Levels
Louie plays the River Docks level first and the Cecilia's Apartment level third. Cecilia plays the Cecilia's Apartment level first and the River Docks level third. Their level order is otherwise the same.
Production credits
- Programming: Roar Flolo, Morten Ofstad
- 3D Programming: Morten Ofstad
- Editor Programming: Eivind Eklund, Ivar J. Olsen
- Additional Programming: Carl H. Skaarstedt, Olav Morkrid
- Background Graphics: Ole P. Rosenlund, Joachim Barrum, Tore Blystad, Ronnie Jensen
- Sprite Graphics: Ole P. Rosenlund, Erik Bakken, Lars P. Arnfinsen, Joachim Barrum, Tore Blystad
- Main Character Animation: Ole P. Rosenlund
- Level Editing: Erik Bakken, Tore Blystad, Ronnie Jensen
- Music: Kim Jensen
- Game Design: Bjorn Roestoen, Gaute Godager, Ian Neil
- Producers: Henning Rokling, Seth W. Rosenfeld
- Executive Producer: Erik Gloersen
Magazine articles
- Main article: A Dinosaur's Tale/Magazine articles.
Physical scans
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
75 | |
---|---|
Based on 1 review |
Technical information
- Main article: A Dinosaur's Tale/Technical information.
References
A Dinosaur's Tale | |
---|---|
Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |