Difference between revisions of "Densetsu no Ogre Battle"
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| developer=[[Riverhillsoft]] | | developer=[[Riverhillsoft]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | |||
| sounddriver=SCSP/CD-DA (17 tracks) | | sounddriver=SCSP/CD-DA (17 tracks) | ||
− | | peripherals= | + | | peripherals=[[Saturn Backup Memory]] |
| players=1 | | players=1 | ||
− | | genre=Simulation | + | | genre=RPG Simulation{{fileref|DnOB Saturn JP Box Back.jpg}}, Simulation{{ref|https://web.archive.org/web/20191002103132/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} |
− | | | + | | licensor=[[Quest]] |
| originaldevelopers=[[Quest]] | | originaldevelopers=[[Quest]] | ||
− | | | + | | originalsystem=Super Famicom |
| releases={{releasesSat | | releases={{releasesSat | ||
− | | sat_date_jp=1996-11-01 | + | | sat_date_jp=1996-11-01{{ref|https://web.archive.org/web/20191002103132/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} |
| sat_code_jp=T-5305G | | sat_code_jp=T-5305G | ||
− | | sat_rrp_jp=5, | + | | sat_rrp_jp=5,800e{{magref|ssmjp|1996-16|14}} |
+ | | sat_rating_jp=all | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|PS|SNES}} |
+ | | properties={{Properties|SAT|cinepak|cybersound|pccontent}} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (伝説のオウガバトル) is a 1993 strategy RPG by [[Quest]] for the SNES and the first game in their ''Ogre Battle'' series. It was ported to the [[Sega Saturn]] by [[Riverhillsoft]] in 1996. While the original SNES version and an eventual PlayStation port were released outside Japan, this port was not. One sequel, ''[[Tactics Ogre]]'', would be ported to Saturn a month later. | + | '''''{{PAGENAME}}''''' (伝説のオウガバトル) is a 1993 strategy RPG by [[Quest]] for the SNES and the first game in their ''Ogre Battle'' series. It was ported to the [[Sega Saturn]] by [[Riverhillsoft]] in 1996. While the original SNES version and an eventual [[PlayStation]] port were released outside Japan, this port was not. One sequel, ''[[Tactics Ogre]]'', would be ported to Saturn a month later. |
− | == | + | ==Story== |
Twenty-five years prior to the beginning of the game, Empress Endora conquered the continent of Zetegenia. During her reign, a resistance organization called the Liberation Army forms to free the continent from her rule. | Twenty-five years prior to the beginning of the game, Empress Endora conquered the continent of Zetegenia. During her reign, a resistance organization called the Liberation Army forms to free the continent from her rule. | ||
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After the Empress is slain, it is discovered that she was manipulated by Rashidi, a dark wizard in the Empress’ employ. The protagonist defeats him, but before Rashidi dies, he uses his blood to release Demundza, the king of the Underworld who was sealed away after the first great Ogre Battle. The protagonist and their army manage to seal Demundza away again before he can become too powerful. There are multiple outcomes to the story depending on various factors such as the protagonist's alignment, their reputation, and which characters they choose to recruit. | After the Empress is slain, it is discovered that she was manipulated by Rashidi, a dark wizard in the Empress’ employ. The protagonist defeats him, but before Rashidi dies, he uses his blood to release Demundza, the king of the Underworld who was sealed away after the first great Ogre Battle. The protagonist and their army manage to seal Demundza away again before he can become too powerful. There are multiple outcomes to the story depending on various factors such as the protagonist's alignment, their reputation, and which characters they choose to recruit. | ||
− | + | ==Versions== | |
− | |||
The Saturn version of the game makes a number of additions to the SNES original, offering more frames of animation, more colours and a higher resolution. The change is less drastic than the PlayStation port which opted to re-draw the backgrounds using polygons. | The Saturn version of the game makes a number of additions to the SNES original, offering more frames of animation, more colours and a higher resolution. The change is less drastic than the PlayStation port which opted to re-draw the backgrounds using polygons. | ||
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{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | {{creditsheader| | + | {{creditsheader|SegaSaturn Staff}} |
*'''Programming:''' Mitsuru Saito, Keiji Ohnishi, Tetsuo Niizeki, Shinobu Kobatake, [[Yoshio Fukushima]] | *'''Programming:''' Mitsuru Saito, Keiji Ohnishi, Tetsuo Niizeki, Shinobu Kobatake, [[Yoshio Fukushima]] | ||
*'''Graphics:''' Satoshi Goto, Hiroko Iwatani | *'''Graphics:''' Satoshi Goto, Hiroko Iwatani | ||
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*'''Development support:''' Yasutaka Shinoda, Atsushi Fukuda | *'''Development support:''' Yasutaka Shinoda, Atsushi Fukuda | ||
*'''Music:''' Hiroaki Iwatani, Tomohiro Akaki, Ken Inaoka | *'''Music:''' Hiroaki Iwatani, Tomohiro Akaki, Ken Inaoka | ||
− | {{creditsheader| | + | {{creditsheader|Narration Production}} |
*'''Casting coordinate:''' Radon'86 | *'''Casting coordinate:''' Radon'86 | ||
*'''Narration director:''' Junko Araki (Radon'86) | *'''Narration director:''' Junko Araki (Radon'86) | ||
− | *'''Generalization:''' Kenji Uga (Q-Tec) | + | *'''Generalization:''' Kenji Uga ([[Q-Tec]]) |
− | *'''Recording Engineer:''' Keiji Aoyama (Q-Tec), Setsuo Yamai (Q-Tec) | + | *'''Recording Engineer:''' Keiji Aoyama ([[Q-Tec]]), Setsuo Yamai ([[Q-Tec]]) |
− | *'''Voice actors:''' Mitsuaki Madono, Tsumugi Ohsawa, Kenyu Horiuchi, Takehito Koyasu, Eiichiro Suzuki, Taro Arakawa, Yu Hachinohe, Akio Ohtsuka, Ai Orikasa, Ryu-taro Okiayu, Jyu-rota Kosugi, Keiko Himukashi, Yo-ko Asagami, Rika Fukami, Rei Igarashi, Shigeru Nakahara, Fumihiko Tachiki, Kaori Takii | + | *'''Voice actors:''' Mitsuaki Madono, Tsumugi Ohsawa, Kenyu Horiuchi, Takehito Koyasu, Eiichiro Suzuki, Taro Arakawa, Yu Hachinohe, Akio Ohtsuka, Ai Orikasa, Ryu-taro Okiayu, Jyu-rota Kosugi, Keiko Himukashi, Yo-ko Asagami, Rika Fukami, Rei Igarashi, Shigeru Nakahara, [[Fumihiko Tachiki]], Kaori Takii |
− | {{creditsheader| | + | {{creditsheader|Original Staff}} |
*'''Game Design:''' Yasumi Matsuno | *'''Game Design:''' Yasumi Matsuno | ||
*'''Programming:''' Nobuo Morioka, Takashi Sato, Masaya Ogawa | *'''Programming:''' Nobuo Morioka, Takashi Sato, Masaya Ogawa | ||
*'''Graphics:''' Hiroshi Minagawa, Akihiko Yoshida | *'''Graphics:''' Hiroshi Minagawa, Akihiko Yoshida | ||
− | *'''Music:''' Masaharu "Rezon" Iwata, Hitoshi "YmoH.S" Sakimoto, [[Hayato Matsuo]] | + | *'''Music:''' [[Masaharu Iwata|Masaharu "Rezon" Iwata]], [[Hitoshi Sakimoto|Hitoshi "YmoH.S" Sakimoto]], [[Hayato Matsuo]] |
− | {{creditsheader| | + | {{creditsheader|Cooperation}} |
− | *'''Special thanks to:''' Kazumasa Takasaki, Yoshihiko Miyazaki, Toshihiko Ichimaru, Ryo-ichi Takeyama, Shigekazu Ueno, Shin-ichiro Kawabata, Hideaki Miyakushi, Takashi Takezawa, Shinji Tachikawa, Nobuhiro Ito (Q-Tec), Yukio Kakehi | + | *'''Special thanks to:''' Kazumasa Takasaki, Yoshihiko Miyazaki, Toshihiko Ichimaru, Ryo-ichi Takeyama, Shigekazu Ueno, Shin-ichiro Kawabata, Hideaki Miyakushi, Takashi Takezawa, Shinji Tachikawa, Nobuhiro Ito ([[Q-Tec]]), Yukio Kakehi |
− | *'''Production assistance:''' Jackpot, Quest, Q-Tec, [[Datam Polystar]], Cybersound | + | *'''Production assistance:''' Jackpot, Quest, [[Q-Tec]], [[Datam Polystar]], [[Cybersound]] |
*'''Producer:''' Junji Shigematsu | *'''Producer:''' Junji Shigematsu | ||
*'''Executive Producer:''' Kazuhiro Okazaki | *'''Executive Producer:''' Kazuhiro Okazaki | ||
− | '''Presented by:''' [[Riverhillsoft|Riverhillsoft Inc.]] | + | *'''Presented by:''' [[Riverhillsoft|Riverhillsoft Inc.]] |
− | '''(C) [[Quest]]''' | + | :'''(C) [[Quest]]''' |
− | '''(C) 1996 [[Riverhillsoft|Riverhillsoft Inc.]]''' | + | :'''(C) 1996 [[Riverhillsoft|Riverhillsoft Inc.]]''' |
− | + | | source=In-game credits | |
− | + | | pdf=Densetsu no Ogre Battle Saturn credits.pdf | |
− | + | | console=SAT | |
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}} | }} | ||
}} | }} | ||
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==Promotional material== | ==Promotional material== | ||
− | + | {{mainArticle|{{PAGENAME}}/Promotional material}} | |
− | |||
− | |||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
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− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
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| spinecard=DensetsunoOgreBattle_Saturn_JP_Spinecard.jpg | | spinecard=DensetsunoOgreBattle_Saturn_JP_Spinecard.jpg | ||
| disc=DensetsunoOgreBattle_Saturn_JP_Disc.jpg | | disc=DensetsunoOgreBattle_Saturn_JP_Disc.jpg | ||
+ | | manual=Densetsu no Ogre Battle The March of the Black Queen JP 取扱説明書.pdf | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SAT|sha1= |md5= |crc32= |size=505,061,424|date=1996-09-22|source=CD-ROM (JP)|comments=T-5305G V1.001|quality=good|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ===Track list=== | ||
+ | {{multicol| | ||
+ | {{tracklist| | ||
+ | {{track|data}} | ||
+ | {{track|Kagerou|jp=かげろう|en=Schlieren|time=0:36}} | ||
+ | {{track|Guerrilla War|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=3:33}} | ||
+ | {{track|Do or Die|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=2:25}} | ||
+ | {{track|Yabaissu|jp=やばいっス|en=Rout|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=0:06}} | ||
+ | {{track|Brass of Victory|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=0:06}} | ||
+ | {{track|Kaihou no Yorokobi|jp=かいほうのよろこび|en=Level End|composer=|arranger=|time=0:16}} | ||
+ | {{track|Overture|jp=おーばーちゃー|en=|composer=Hitoshi Sakimoto|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=1:05}} | ||
+ | {{track|Entrance Parade|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=2:59}} | ||
+ | {{track|Beginning of Tale|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=1:45}} | ||
+ | {{track|Jijii no Inori|jp=ジジィのいのり|en=Fortune Teller|composer=Hitoshi Sakimoto|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=2:13}} | ||
+ | {{track|Atlas|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=1:43}} | ||
+ | {{track|Yasuraka ni Nemure|jp=やすらかにねむれ|en=Rest in Peace|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=0:25}} | ||
+ | {{track|Madoromi no Hitotoki|jp=まどろみのひととき|en=Coma|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=1:09}} | ||
+ | {{track|Wave of Darkness|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=3:18}} | ||
+ | {{track|Morning Star|composer=Masaharu Iwata|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=0:20}} | ||
+ | {{track|Neo-Overture 1|composer=Hitoshi Sakimoto|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=3:08}} | ||
+ | {{track|Neo-Overture 2|composer=Hitoshi Sakimoto|arranger=Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka|time=2:52}} | ||
+ | }} | ||
+ | }} | ||
+ | ===Extra content=== | ||
+ | {{ExtraTable|console=SAT|region=JP| | ||
+ | {{ExtraTableRow|COMMENT.TXT|TXT|16,144|Messages from the developers.}} | ||
+ | {{ExtraTableRow|OGRE_ABS.TXT|TXT (Abstract)|356|About this game.}} | ||
+ | {{ExtraTableRow|OGRE_BIB.TXT|TXT (Bibliographiced)|44|About this game}} | ||
+ | {{ExtraTableRow|OGRE_CPY.TXT|TXT (Copyright)|38|Copyright}} | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{DensetsunoOgreBattleOmni}} | ||
+ | {{OgreBattle}} |
Latest revision as of 11:51, 21 October 2024
Densetsu no Ogre Battle | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Riverhillsoft | ||||||||||
Developer: Riverhillsoft | ||||||||||
Licensor: Quest | ||||||||||
Original system(s): Super Famicom | ||||||||||
Developer(s) of original games: Quest | ||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | ||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||
Genre: RPG Simulation[1], Simulation[2] | ||||||||||
Number of players: 1 | ||||||||||
| ||||||||||
|
Densetsu no Ogre Battle (伝説のオウガバトル) is a 1993 strategy RPG by Quest for the SNES and the first game in their Ogre Battle series. It was ported to the Sega Saturn by Riverhillsoft in 1996. While the original SNES version and an eventual PlayStation port were released outside Japan, this port was not. One sequel, Tactics Ogre, would be ported to Saturn a month later.
Contents
Story
Twenty-five years prior to the beginning of the game, Empress Endora conquered the continent of Zetegenia. During her reign, a resistance organization called the Liberation Army forms to free the continent from her rule.
At the beginning of the game, the protagonist, whose name, gender, and other characteristics are chosen by the player, takes command of the Liberation Army. Throughout the course of the game, the protagonist is joined by various other characters, such as Lans Hamilton, a knight who served the king of Zenobia until the king’s death; Warren Moon, a wizard with the ability to divine the future; Tristan, the rightful prince of Zenobia; and many others.
After the Empress is slain, it is discovered that she was manipulated by Rashidi, a dark wizard in the Empress’ employ. The protagonist defeats him, but before Rashidi dies, he uses his blood to release Demundza, the king of the Underworld who was sealed away after the first great Ogre Battle. The protagonist and their army manage to seal Demundza away again before he can become too powerful. There are multiple outcomes to the story depending on various factors such as the protagonist's alignment, their reputation, and which characters they choose to recruit.
Versions
The Saturn version of the game makes a number of additions to the SNES original, offering more frames of animation, more colours and a higher resolution. The change is less drastic than the PlayStation port which opted to re-draw the backgrounds using polygons.
Production credits
- Programming: Mitsuru Saito, Keiji Ohnishi, Tetsuo Niizeki, Shinobu Kobatake, Yoshio Fukushima
- Graphics: Satoshi Goto, Hiroko Iwatani
- Additional scenario: Shinta Takamura, Kazuyuki Miura
- Development support: Yasutaka Shinoda, Atsushi Fukuda
- Music: Hiroaki Iwatani, Tomohiro Akaki, Ken Inaoka
- Casting coordinate: Radon'86
- Narration director: Junko Araki (Radon'86)
- Generalization: Kenji Uga (Q-Tec)
- Recording Engineer: Keiji Aoyama (Q-Tec), Setsuo Yamai (Q-Tec)
- Voice actors: Mitsuaki Madono, Tsumugi Ohsawa, Kenyu Horiuchi, Takehito Koyasu, Eiichiro Suzuki, Taro Arakawa, Yu Hachinohe, Akio Ohtsuka, Ai Orikasa, Ryu-taro Okiayu, Jyu-rota Kosugi, Keiko Himukashi, Yo-ko Asagami, Rika Fukami, Rei Igarashi, Shigeru Nakahara, Fumihiko Tachiki, Kaori Takii
- Game Design: Yasumi Matsuno
- Programming: Nobuo Morioka, Takashi Sato, Masaya Ogawa
- Graphics: Hiroshi Minagawa, Akihiko Yoshida
- Music: Masaharu "Rezon" Iwata, Hitoshi "YmoH.S" Sakimoto, Hayato Matsuo
- Special thanks to: Kazumasa Takasaki, Yoshihiko Miyazaki, Toshihiko Ichimaru, Ryo-ichi Takeyama, Shigekazu Ueno, Shin-ichiro Kawabata, Hideaki Miyakushi, Takashi Takezawa, Shinji Tachikawa, Nobuhiro Ito (Q-Tec), Yukio Kakehi
- Production assistance: Jackpot, Quest, Q-Tec, Datam Polystar, Cybersound
- Producer: Junji Shigematsu
- Executive Producer: Kazuhiro Okazaki
- Presented by: Riverhillsoft Inc.
- (C) Quest
- (C) 1996 Riverhillsoft Inc.
Magazine articles
- Main article: Densetsu no Ogre Battle/Magazine articles.
Promotional material
- Main article: Densetsu no Ogre Battle/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 7 reviews |
Technical information
- Main article: Densetsu no Ogre Battle/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
505,061,424 | 1996-09-22 | CD-ROM (JP) | T-5305G V1.001 |
Track list
1. Data track |
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2. Kagerou (0:36) |
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かげろう |
EN: Schlieren |
3. Guerrilla War (3:33) |
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Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
4. Do or Die (2:25) |
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Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
5. Yabaissu (0:06) |
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やばいっス |
EN: Rout |
Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
6. Brass of Victory (0:06) |
---|
Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
7. Kaihou no Yorokobi (0:16) |
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かいほうのよろこび |
EN: Level End |
8. Overture (1:05) |
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おーばーちゃー |
Composed by: Hitoshi Sakimoto |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
9. Entrance Parade (2:59) |
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Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
10. Beginning of Tale (1:45) |
---|
Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
11. Jijii no Inori (2:13) |
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ジジィのいのり |
EN: Fortune Teller |
Composed by: Hitoshi Sakimoto |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
12. Atlas (1:43) |
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Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
13. Yasuraka ni Nemure (0:25) |
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やすらかにねむれ |
EN: Rest in Peace |
Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
14. Madoromi no Hitotoki (1:09) |
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まどろみのひととき |
EN: Coma |
Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
15. Wave of Darkness (3:18) |
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Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
16. Morning Star (0:20) |
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Composed by: Masaharu Iwata |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
17. Neo-Overture 1 (3:08) |
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Composed by: Hitoshi Sakimoto |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
18. Neo-Overture 2 (2:52) |
---|
Composed by: Hitoshi Sakimoto |
Arranged by: Hiroaki Iwatani, Tomohiro Akaki. Ken Inaoka |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
COMMENT.TXT | TXT | 16,144 | Messages from the developers. |
OGRE_ABS.TXT | TXT (Abstract) | 356 | About this game. |
OGRE_BIB.TXT | TXT (Bibliographiced) | 44 | About this game |
OGRE_CPY.TXT | TXT (Copyright) | 38 | Copyright |
References
- ↑ File:DnOB Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 14
- ↑ File:Densetsu no Ogre Battle Saturn credits.pdf
- ↑ Famitsu, "1996-11-08,15" (JP; 1996-10-25), page 1
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 88
- ↑ Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 193
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 70
- ↑ Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 232
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Ultra Game Players, "September 1997" (US; 1997-08-19), page 83
Densetsu no Ogre Battle | |
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Main page | Comparisons | Development | Magazine articles | Reception | Promotional material
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Ogre Battle games for Sega systems | |
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Densetsu no Ogre Battle (1996) | Tactics Ogre (1996) |
- Saturn Backup Memory-compatible games
- 1 player games
- JP Saturn games
- All JP games
- Saturn games
- 1996 Saturn games
- All 1996 games
- Saturn simulation games
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- Saturn games with Cinepak video
- Saturn games using CyberSound
- All games
- Missing ROM hashes
- Old technical information
- Track missing credits
- Track credits
- Saturn games with bonus PC content
- Densetsu no Ogre Battle
- Ogre Battle