Difference between revisions of "Golden Axe: Beast Rider/Production credits"

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*'''CEO:''' [[Naoya Tsurumi]]
 
*'''CEO:''' [[Naoya Tsurumi]]
 
*'''President and COO:''' [[Simon Jeffery]]
 
*'''President and COO:''' [[Simon Jeffery]]
*'''Senior Vice President, Sales and Mobile:''' [[Susan Hughes-Taigen]]
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*'''Senior Vice President, Sales and Mobile:''' [[Sue Hughes-Taigen]]
 
*'''Vice President, Corporate Planning:''' [[Hitoshi Okuno]]
 
*'''Vice President, Corporate Planning:''' [[Hitoshi Okuno]]
 
*'''Vice President, Product Development:''' [[David Cobb]]
 
*'''Vice President, Product Development:''' [[David Cobb]]
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*Developmetn tools and related technology provided under license from [[CRI Middleware, Inc.]]
 
*Developmetn tools and related technology provided under license from [[CRI Middleware, Inc.]]
 
*(c) 2007, 2008 [[CRI Middleware, Inc.]] All rights reserved.
 
*(c) 2007, 2008 [[CRI Middleware, Inc.]] All rights reserved.
*FMOD Ex Sound System provided by Firelight Technologies
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*FMOD Ex Sound System provided by [[Firelight Technologies]]
 
*LUA (c) 1994-2008 Lua.org, PUC-Rio.
 
*LUA (c) 1994-2008 Lua.org, PUC-Rio.
 
*Dolby and the double-D symbol are trademarks of Dolby Laboratories.
 
*Dolby and the double-D symbol are trademarks of Dolby Laboratories.

Latest revision as of 09:27, 25 October 2024

Back to: Golden Axe: Beast Rider.

Production credits

Xbox 360 version

Secret Level Development Team
  • Senior Producer: Nigel Cook
  • Lead Programmer: Paul Edmondson
  • Lead Artist: Matthew Butler
  • Lead Designer: Dedan Anderson
  • Lead Animator: Kaj Swift
  • Lead Gameplay Programmer: Greg Broxterman
  • Producer: Michael J. Boccieri
  • Associate Producers: Belinda Heywood, Deni Skeens
  • Assistant Producer: Jennifer Rivas
  • Main Programmer: Alejandro Diaz
  • Gameplay Programmers: Joe Allen, Rob Anderson, Alexandre Desjardins, Dan Goodman, Brandon Wong
  • Production Designer: Silvio Aebischer
  • Level Designers: Evan Boehler, Michael Kirkbride, Michael Lubuguin, Ian Miller
  • Systems Designers: Mark Acero, Kristine Ishii, Joshua S. Lee, Al McElrath, Aaron McClay, Calvin Rien, Danny Woodall
  • Concept Art: Marc Holmes
  • Environment Artists: Brenton Corns, Dave Dawson, Collin Fogel, Marina Goldberg, Ryan Lee
  • Modeling and Texture: Ruth Caspary, Michael Yen
  • Props: Kevin Evans, Mia Fox, Clarence Johnson, Jon McBain, Brian West
  • Character Texture Artist: Anup Lobo
  • Character Modelers: Eric Chyn, Dustin Davis, John Hayes
  • Animators: Scott Callison, Jeff Cooperman, Travis Howe, Ace Miles, Sonny Santa Maria
  • VFX Artists: Keetsie Berbel, Clayton Douglas, Sandy YC Lin
  • Principal Technical Artist: Allan Arinduque
  • Character Technical Art: Ryan Griffin, Kristoff Johnson, Chris Kniffen, Joel Ku, Alexis Meade
  • World Technical Art: Ben Golus, Matt Robinson, Matt Waters
  • Central Technical Art: Scott Foust, Richard Katz
  • Audio Manager: Takashi Hodama
  • Senior Sound Designer: Jim Diaz
  • Audio Design and Integration: Andy Crosby
  • Audio Programmer: Fred Mack
  • Senior Cinematic Artist: Marshall Almeida
  • Story Boards and Animatics: David Gosman, Kirk Henderson
  • Cinematic Animators: Okitomo Hikosaka, David House, Ross Scroble
  • Build Animator: Lucas Fritz
Secret Level Core Technology
  • Technical Director: Travis Johnston
  • Principal Architect: Zak Taylor
  • Lead Programmer: Lilli Thompson
  • Associate Producer: Mike Tyau
  • Core Technology Programmers: Lucas Alonso-Martinez, Otavio Good, Owen Lockett, Ife Olowe, Romerik Rousseau, Buzzy Spain, Art Yerkes
  • Secret Level QA: Max Martinson, Adam Piskel, Ron Ransom, Karl Von Glahn, Spain Willingham
Secret Level Administration
  • Studio Director/CTO: Jeremy Gordon
  • Vice President of Production: Darrin Stubbington
  • Design Director: David Dienstbier
  • Director of Art: Christopher Bretz
  • Director of Technical Art: Paul Forest
  • Vice President of Studio Operations: Reeve S. Thompson
  • Outsource Production Manager: Nelson Wang
  • Operations Manager: Denise Gollaher
  • Human Resources: Claudine Huffman, Marina Paul
  • Recruiting: Valerie Cachola
  • Information Technology Manager: Chris Sipe
  • Information Technology: Christian Cruz
  • Financial Analyst: Wendy Chin
  • Administrative Assistant: Laura O'Brien
  • Secret Level Special Thanks: Carolina Alvarado, Greta Anderson, Kevin Ashley, Rachael Bristol, Kevin Boyle, Jordon Collie, Lee-Anne Early, Kelle De Forrest, David Dubord, Jan Erasmus, Hamilton Feltman, Cathy Feraday, Travis Geiselbrecht, Dave George, Jonah Goodman, Joshua Guglielmo, Paul Gunn, Leon Hartwig, Brian Heins, John Hjia, David Hill, Michael Humphrey, Zach Huntley, Alex Immekus, Gabe Jones, Chris Klie, Karin La Padula, Dave Lee, Joshua Lee, Adrienne Lipoma, Nicholas Taylor McDowell, Jonathan Meunier, Ivan Moy, Kern Nembhard, Andrew Nielson
Development Partners
  • Lead Programmer: Andrew Kushin
  • User Interface Programming: Susan Surapruik
  • Producer: Pam Miller
  • FMV Post Sound Supervisor: Keith Arem
  • Original Music: Michael Cohen, Kristian Hedman, Keith Arem
  • PCB Sound Design: Byron Evora, Matt Lemberger, Aaron Gallant, Lisa Fowle, Yuan Liu, Rebecca Hanck, Keith Arem
  • Dialog Direction: Keith Arem
  • PCB Production Coordinator: Valerie Arem
Voice Talent
  • Voice Talent: Troy E. Baker, David Lodge, Jamieson K. Price, Lex Lang, Liam O'Brien, Yuri Lowenthal, Susan R. Eisenberg, Carolyn Hennesy, Courtenay Kellen Taylor, Fred Tatasciore, Isaac C Singleton Jr., Victor Raider Wexler, Vernon Wells, Tangie Ambrose, Lani Minella, Dee Bradley Baker, Kyle Hebert, Mary Elizabeth McGlynn
  • Writer: Neal Hallford
  • Co-Director/3D Lead: Michael McCormick
  • Co-Director/Exec Producer: Robert Taylor
  • Producer: Wade Ammon
  • Assistant Producer: Shay Goldenberg
  • Production Coordinator: Chrissie Barnett
  • Character and FX TD: Matt Chapman
  • Character Facial TD: Colin Hodges
  • Character TD: Lyndsey Horton, Matt Schiller
  • 3D Character Artist: Gina Adamova
  • Shading and Lighting Artist: Tyler Esselstrom
  • Senior 3D Animators: Jeremy Chapman, James Jones
  • 3D Animator: Michael Mango Mangus
  • 3D Layout Artist: Sara Parnell
  • Lead Compositor: Tom Williamson
  • Compositors: Dan Knight, Scott Mitchell
  • Digital Matte Painter: Siram Bhat
  • Tools Developer: Bud Alverson
  • Pipeline Engineer: Arlo Ihrig
  • VP Production: Gary Roberts
  • Executive Producer: Scott Gagain
  • Associate Producer: Greta Anderson
  • Capture Supervisor: Sean Stanek
  • QA Leads: Andre Petrossian, Troy Reynolds
  • QA Assist: Aaron Lambert
  • Video Lead: Nikola Dupkanic
  • Video Assist: Kris May
  • Production Assistant: David Bax, Phoebe Souza
Motion Capture Talent
  • Sala Baker, Melissa Barker, Erik Betts, Esteban Cueto, Richard Dorton, Michelle C.Lee, Sharon Maxwell, Kirk Maxwell, Michael McCormick, Jim Palmer, Marc Schaffer, Julia Snyder, Victor Tang, Robert Taylor, Chris Torres
  • President/CEO: Stan Miskiewicz
  • Creative Director: Alejandro Gil
  • Lead Technical Director: Alex Okita
  • Senior Technical Director: Jun Nagaoka
  • Lead Artist: Geoffrey Nahashon
  • Lead Engineer: Scott DeFreitas
  • Software Engineers: Jenny Dana, Jon Heiner, Nicholas Hendricks, Aki Morita
  • Business Development: Chris Calande
Additional Artwork by: Xpec Entertainment
  • Supervisors: Sim Chen, Ango Huang, Eason Wu
  • Artists: Andy Cheng, Dolly Chen, Poly Tsai, Sandy Chang, Li Bin, Bing He, Chao Xiang, Da-Wei Yang, Guang Ma, Hai-Bo Yang, Hua-Dong Zhang, Hua-Li Song, Hui Huang, Jia-Qiang Li, Jie Yang, Jin-Shui Liang, Meng Wang, MengYang Wang, Ming-Yue Guo, Peng Zhang, Qi Cui, Quan Yin, Quan Zhou, QuanYu Xu, Ting-Ting Liu, Wei Tang, Wei-Qiang Shen, Wen-Cai Li, Xue-Song Lv, Ying Wang, Yong-Qiang Ma, Yu Cui, Zhen-Chen Wu
  • Projects Managers: Julie Chung, Jimmy Chang, Alan Wong, Angeline Hsieh
  • Business Development: Nick Lee, Wonder Lin
  • Jin Qian, Zhan Ye, Dean Yip
  • President: Karl Meyer
  • VP of Operations: Brian Sunderlin
  • Art Director: Scott Spencer
  • Lead Digital Sculptor: Jim McPherson
  • 3D Artists: Ronnie Cleland, Mark DeDecker, Hector DeLaTorre, Stefano Dubay, Ian Joyner, Brian Wyina
  • Concept Design: Christian Gossett, Dave Igo, Jim McPherson, Scott Spencer
  • Modeling Team: Andy, Cai Zhengpeng, Chen Yan, Jiao Yu, Wu Changju, Wu Zhipeng, Zhao Ning, Zou Chenglun
  • Texturing Team: Gu Qinghua, Hu Po, Qu Tao, Wu Jianrong, Zhong Shan
  • Producer: Daria Gu
  • Fonts provided by Cyber Graphic
  • MPEG Layer-3 audio coding technology licensed from Fraunhofer Iis and Thomson
  • Golden Axe Beast Rider uses Havok.(c)1999-2008
  • Havok.com Inc.
  • All Rights Reserved. See www.havok.com for details
  • Developmetn tools and related technology provided under license from CRI Middleware, Inc.
  • (c) 2007, 2008 CRI Middleware, Inc. All rights reserved.
  • FMOD Ex Sound System provided by Firelight Technologies
  • LUA (c) 1994-2008 Lua.org, PUC-Rio.
  • Dolby and the double-D symbol are trademarks of Dolby Laboratories.
  • Personal Thanks: Bahb and Holly Johnson, Kristoff also thanks Rick Astley, Catherine Navarro, Chandra and Kaelynn, Erick Wujcik, mentor and friend, Eryn, Mom, Dad, Rachel, Sarah, HOTHRA, Jennifer Diaz, Jenn I., Dez F., Steve S., Nick S., Joanna Goldfarb, Jodi and Taralyn, you enrich my life, Leila, Iottie, Tom, Jessie, Li-Ming, Der-Lin, Makiko, Fansy, Loconut, Natacha Ioin, merci à ma main!), Merle, for keeping me sane, Mom and Heather Spain, My wife Drazenka, Roy, Mike, Chuck, Ines, Vortex, Shannon, for putting up with my venting, Stephanie and Roo Chew, Thane, Arya, Rob and Jack Jack, Nikki Howe, my best friend x77, Tiffany Thai, To my muse and love Mariel, To Suzanne Callison with gratitude, Tom and Mary Broxterman, Caiti Crum, Uma, yayo, pickle and napolean, You're support means everything Tonya
  • Secret Level Babies: Adrianna Kata Hayes, Brianna Ann Griffin, Dashiell Walter Thompson, Dean Stephen Trethaway, Ian Thongchai Gordon, Kaelynn Rose Soo Jin Forest, Leonardo Boeberitz Diaz, Maxwell Katz, Nicholas Kazuto Arinduque, Sofia Carolina Acero, Sofia Grace Woodall, Tea M. and Nico C. Aebischer
Source:
In-game credits


References


Golden Axe: Beast Rider

Golden Axe Beast Rider title screen.png

Main page | Comparisons | Achievements | Credits | Magazine articles | Reception


Books: Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008)
Xbox 360
Prototypes: 2007-09-13 | 2008-06-21 | 07-02 | 07-10 | 07-21